RWBY: Grimm Eclipse

RWBY: Grimm Eclipse

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What would us gamers want in "RWBY: Grimm Eclipse"
A discussion of what we feel would be necessary to allow this game to thrive..
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Exibindo comentários 1630 de 3,875
Poepaya 13/dez./2015 às 8:53 
Different teams from throughout the series, including the evil ones. Team STRQ would be awesome to play as! Asking for that team is a bit of a streatch though.........:steamhappy:
Orm 13/dez./2015 às 8:53 
The 1 major thing I want is Assist XP. (not counting picking up downed team-mates)
Most of the time it feels like your fighting your team-mates for last hits to get XP, and that sort of ruins a lot of co-op games for me.

I can't be the only one who gets frustrated when I do 99% of the damage to a grimm just to have someone swoop in and take all the XP and I get nothing.


I guess a little more description as to how to unlock certain abilities might help too.
I'm still not sure how to unlock one of Weiss' abilities, and the description says to get "20 blast kills". After using abilities, ranged attacks, and trying to get exploding grimm to kill other grimm, I'm still at 0/20.
Not sure if it's a bug, or somehting, but it could help.
themannamedbruh 13/dez./2015 às 9:10 
Difficulty slider/option, arena mode, and horde mode
I want to have more characters, different skins, more levels
chevo. 13/dez./2015 às 10:06 
since this game is currently still beta, the most i want for the short time is :
- better ablilty-to-survive mechanic, i think the game mechanic is already good, but need more options to be more challenge to player.
- add simple controls mechanic like zoom in/out, toggle walk/run, voice character chat, etc basic interaction
- add more animation game assets (skills, combos combination, idle animation, effects)
- more complex combination of combo, well i think this game need more than just spamming clicks :P
- better UIs
what i looking forward to this game in long term is i hope there will be more costume, character, team skill. simply, all what happen in RWBY web series must be in this game :p
Atlessa 13/dez./2015 às 10:48 
Escrito originalmente por Orm Necros:
I'm still not sure how to unlock one of Weiss' abilities, and the description says to get "20 blast kills". After using abilities, ranged attacks, and trying to get exploding grimm to kill other grimm, I'm still at 0/20.
Not sure if it's a bug, or somehting, but it could help.

Did you try actually using her blast attack?
GooGurt 13/dez./2015 às 11:09 
Well, having some sort of ranking system in combat would be nice. Getting a rank for combat would push players to forgo, "mash to win" mentalities; also its nice to see some gratification that you didn't do poorly in your grimm hunting.
Biohazard01 13/dez./2015 às 11:34 
Escrito originalmente por gooeypojo:
Well, having some sort of ranking system in combat would be nice. Getting a rank for combat would push players to forgo, "mash to win" mentalities; also its nice to see some gratification that you didn't do poorly in your grimm hunting.


That would be nice. And higher ranks could come with an EXP boost like getting a flawless wave or being wave MVP do.

On the topic, there definately should be shared EXP in some way. Currently it is set up like a MOAB, where the last hit is all that matters. And that works for the way the skills are layed out (MOAB), but not the story of the game (a Team of 4 on a mission Together) or the combat style (beat 'um up). Best thing to do IMO would be add shared EXP for if you do at least 50% of an enemy's health, and just increase the difficulty of the later stages to compensate for the overall higher team level.
Karakasa 13/dez./2015 às 11:36 
Shared XP is the only thing I thnk NEEDS to be added that isn't already in the planning, atleast for monsters. Crate rng xp can stay if they really want it that way. Otherwise having Assist XP would also be good.
Atlessa 13/dez./2015 às 12:09 
Escrito originalmente por KarakasaSurprise:
Shared XP is the only thing I thnk NEEDS to be added that isn't already in the planning, atleast for monsters. Crate rng xp can stay if they really want it that way. Otherwise having Assist XP would also be good.

How do you know what is or isn't in the planning already? I mean... is there a list somewhere?
Gavodir 13/dez./2015 às 14:24 
Nobody said large boss battles yet?
phobo 13/dez./2015 às 14:48 
Workshop Capability would be nice. Anyone else agree?
Escrito originalmente por Gavodir:
Nobody said large boss battles yet?

That would be awesome
miczel100 13/dez./2015 às 14:58 
1) shared exp
2) more artifact hidden in diferent places
3) fix bug with chat when wana write game got disconect from sesion
4) poison enemies are to stronk 2 kill u with max skils cause explodes on face
5) add combo to atacks to easier swap combat style
6) Weiss ranged atacks are useless/ add suporst skils like dmg bost, speed bost
7) more diferences enemies/ less on singlefight 10 boss are a bit anoing when u flew up and down all time by tibers
8)add super powers to unlock: yang rage(more dmg avoid dmg) ruby speeeeed, blake after image,weiss no idea maybe that sumoned sword
9) more maps like wave defence only/ pvp teams vs teams/ flag capture
10) dash fix when enemy get combo character can only die
Atlessa 13/dez./2015 às 15:03 
Escrito originalmente por Gavodir:
Nobody said large boss battles yet?

I would be VERY disappointed if that weren't already planned.
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