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Constantly attacking/dodging is the way to go with Yang lol
Only downside is that shes in the middle of the fray a lot, but that can typically be solved with Special abilities and cleaning up. Just don't spam attacks and dodge more.
it's the way to go for all the characters :)
it's called combo breaking and all the cool kids have been doing it for days :)
Personally though I would take Quake and Sun Breaker sooner so you have an actual reason to spend special points. If you are going to level one of them up though I would go with Sun Breaker, you just need the aoe to mop up small guys when they group and it is kind of buggy sometimes. I would also try to stay away from taking Increased Aura as long as you aren't constantly getting downed because you want your aura to deplete to make use of Second Wind. Slowly take yourself off of relying on the hp bonus and aura recovery as well to make room for upgrading your attack skills and getting your improved specials earlier.
Honestly if you are making full use of your character you should be making it to level 10 easily before the game ends because most people right now are just hitting away at their attack button or experimenting still.
Overall good info, but I'd agree with Nuwang's thoughts too. Bumping up one of your specials sooner helps a lot, and that Increased Aura is counter productive with how Yang is meant to work.
Personally too, I push getting Medic back a few levels (on any char really). Typically not needed with most teammates until you hit the bridge area. It is partially a judgement call on how well your teammates seem to be doing, but that's the typical time I pick it up is around there.
Blastwave isn't quite as bad as you made it out to sound. That was Yang's first skill I focused on leveling, and in most games used only that skill (or mostly that one at least). Most the time if you do a three Attack combo and follow it with Blastwave it almost always will hit, and kills most enemies with the four moves. Yang also seems to get larger groups tightly bunched around her, and if you can pull away (or they bunch up around another char) you can pretty safely just spam the move into the group and hit something. I've taken out four grimm with the first level quite a few times. The second level doesn't tend to always hit if you try charging it (the charge time gives some grimm enough time to recover and dodge or do an attack that causes it to be ineffective), though charging before entering into a tightly bunched group is nice. Also it's hard to miss the larger grimm. Haven't tried the 3rd tier, and I admit I probably won't though.
That said now that I maxed it out, I doubt I'll level it, though I may still use it time to time. Even "knowing" how to utilize it right, the aiming thing can still be an issue time to time, and more so it seems the other two are better (Quake being able to hit far more enemies, Sun even though its a 1 enemy only move is a safer bet to land the attack). Plus there were times it seemed to glitch on me. Hitting the enemy directly but not doing any damage, and I don't mean when the grimm was doing an attack that often prevents damage.
Even using just Blastwave though, I was typically holding 2nd in the groups, and each game just barely was missing out on hitting lvl 10 anywhere from 500 to 120 points away.
To successfully use Blast Wave I often run and then turn back right away, but I agree that compared to the others characters, it's really not easy to use.
I think I even have a screenshot of what I usually put points into.
Without even looking at the damage for now, I dont see Blast Wave being as bad as some people make it out to be, yes, the hitbox can be a little weird sometimes but, once you get used to it, it can be way stronger than Sunbreaker, for the simple fact that it doesnt boost you up in the air, which gives you downtime in damage, unless you want to waste your dodge.
Instead of going up with Sunbreaker, why not use the charged Blast Wave and abuse the iframes you get to dodge an Ursa attack, or a Boartusk roll, much like Weiss can with her lvl 2 Barrage/Nova, Nova being the Quake replacement on Yang, and Blast Wave being the Barrage replacement.
Blast Wave even keeps you in battle after you use it, so you dont have to waste your Dodge after Sunbreaker.
Another big thing is.. if you're good at manipulating Grimm, in terms of their movement you can even hit 3 or 4 enemies with it (think about the spawn before you activate the bomb where you get 3 Ursa).
If you're good at manipulating how the Ursa move, you can end all 3 of them in 3 to 5 Blast Waves max. depending on what angle you're hitting them from and if it hits all 3 or just 2.
It does take some practice, I guess that stuff is easy for me to say with almost 150 hours and about 120 of them on Yang only, but still, Blast Wave is great, if they fixed the hitboxes I'd even go as far as saying its broken and needs a balance fix asap, cause you can literally roll through everything.
Honestly though, I kinda want another game with a completely different organization. I always thought that RWBY would do better as a console game with a relatively close, third person, over the shoulder type view. It would feature more abilities per character, depending on which one you are playing at the time (except Jaune, since he hasn't shown any particular skill).
It would also feature the ability to shift between individual characters that are available in different areas, pretty much on the fly. Additionally, the system for choosing a character to switch to would also enable you to perform combo attacks, with the 'switch in' character being the supporter of the currently selected character. For example, if you are playing as Blake, and you have Weiss chosen as your quick switch character, and you try a combo move, Weiss would throw her speed boosting buff on Blake, which would increase her movement speed, attack speed, and attack distance for a short time.
I imagine a portrait in the upper right hand corner of the screen, with the face of the 'switch in' character in it, which changes as you cycle through your switch characters.
In the upper left, I imagine a rudimentary mini-map, much like that of Grimm Eclipse. Not too much detail, but accurate locations of enemies, and possibly important places or objectives.
The lower left would be occupied by your selected character's Aura, health, and possibly dust supply in your weapon, as an additional game feature [you could purchase dust vials or crystals (which would act like grenades when used) with RWBY money, which I think is called lien, but I'm not sure if that is how it is spelled].
Aura and health would be dependent on each character's individual traits, so some would have more Aura, some would have more Health, and some would have a relatively close mix (I imagine that Jaune would have some of the highest Aura in the game, since Pyrrha comments on him having a lot of soul/Aura in the show). The same would go for Damage Output, Attacks per Second, and Movement Speed.
The game itself would closely follow the story of RWBY proper, and possibly Grimm Eclipse, since it's supposed to take place between Volume 2 and 3.
I could go into more detail regarding the individual characters, but this post is starting to run really long. I fully intend to put it on the appropriate forum, once it's a little more realized, but since this post is still getting attention, I wanted to get it to the public and see how the response is before posting it where the developers could shoot it down. If you guys like the way this sounds, please let me know, and I will be more than happy to elaborate on the control scheme, individual characters, combat system, etc. Also, if you like it, please share it around, so that more people can evaluate it, and let me know what they think. I really appreciate it. I also appreciate all of the response to the original post too, so thank you, everyone above this post, and please respond to this one, so that I can keep realizing this.