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My greatest fear is they perhaps won't try to do anything to fix the faces. That they think omitting detail from the character, such as the ruffles on Weiss's collar or Blake's vest or even the poofiness of Ruby's skirt, is OK. But that's not really a stylistic decision, removing detail from the character models, it just makes the characters look more off.
The models NEED to be optional. The majority of the people hate them and the sounds they brought with them, and a lot of us never had frame rate issues in the first place. The models NEED to be optional, and changes like this NEED to be discussed beforehand in the future.
I do not feel or think that they are an artistic choice. Those thing look a lot like the same mistake I've done and a lot of modeller do when they trying to make a 3D anime style character for the first time.
With 3D model the face topology need to be flawless and fine tuned to look pretty in every angle. This require a way more skill, knowledge and fine tuning than we may think.
Overall the look is not directly related to the number of poly or the outline and cell shader. Even in these new models there are places where it's possible to remove useless poly while making them look better at same time.. I think. And also there are many anime look a like games or MMD model that are low poly shaded and still look gorgeous. So..
Other than the face... the model look different but good.
The creepy doll look is more than just a kink to work out. It's an issue to resolve.
Every model in the history of 3D graphics is made out of triangles, quads only make modelling easier, but GPU always parses the model as triangles.
Also, to produce significant framerate issues, the models would have to have orders of magnitude more polygons than necessary, not just 2 or 3 times as much. If that was the case, the game would lag every time a new character joined or a Grim spawned. And if framerate is that important, just LOD it.
Just for the fun of arguing for no reasons... 3d graphics can also be done out of ray traced cloud or voxel or even from things like extruded height map / ray casting without the use of any triangle surface.
Game like outcast used a ray casted voxel landscape made whit no triangle surface. While the character where made with triangle.
Other than that a polygon is not only a quad .. It is a surface that can be made of any number of triangle ... wich also include only one triangle or a quad. There are no quad modelling software... because to get a quad we need to model a two triangle polygon surface. Also there are almost no way to model a human body with quad only there will be few triangles or pentagons somewhere 99.9% of the time.
People chose to use quad by themselves. Using as much quad as possible make the uv wrapping/rigging/skinning/ process easier it also make models that look better when smoothed using subdivided surface. But I do not think that it make the actual modelling that much easier at least for me. But it look more clean and less clustered.
There are people that like to sculpt with anything and do a quad retopo after .. Or other that like to use splines nurbs or any other kind of curve based surface. But it think the box extrusion modelling is still pretty efficient to model human body even the face.
This said .. whatever the medium ... 3d model, clay or wood ... the modeller/sculptor need to know face shape and anatomy if not it can end up creepy instead of pretty and cute... Maybe even more with anime character because they are idealized and exaggerated representation of human being.
So those model need to fool our brain and make us believe that it's human while it's not at all. This do not leave a large margin for shape/volume/topology error. Wrong volume shape make pretty nasty looking shade in the darker/unlit zone and can also lead to pretty misplaced specular highlight.
Light is a pretty close simulation of reality ...If it look bad it usually mean that the model do not have the proper shape to produce the shadows and shade our brain expect to see.
Using cell shading and outline may help to hide the weird face shape... But it would not fix the rest of the list.
Realistic or imaginary ... It need to fool our brain to think it look good and pretty. Which the old model were able to do but not the new one.
That's why the models should be reverted. The new ones are an attempt at more realistic style and they really landed in the uncanny valley. I wouldn't use the two words as often if they wouldn't describe the models so well. It's not too much different from the old models, a little bit here and there and everywhere, but in the end it's simply off. They no longer look good or healthy.
I can understand that making a believable face in this style can take effort, I know it since I tried with varying levels of success. But come on, devs, can you not see?
A good model look good... even without outline and even without any colour or texture.
Something like this maybe.
http://www.nekomagic.net/figure_news/201104/gsc_yuri07.jpg
. I would not be complaining. if ...
They went realistic and put out model who look like this..
https://www.behance.net/gallery/17537649/sko?utm_medium=email&utm_source=transactional&utm_campaign=project-published
I agree, hence why I said "aesthetically" as in, I like the STYLE of the models, them trying to do something less MMD, but I KNOW (and even said before in other comments) that the models themselves are off.
I tried to fix by drawing over them but you can't fix something that is already anatomically incorrect without redoing it completely.
Hence why I tried to explain that "there' still kinks to work out" aka, have the face be less static, give some live to it. (AND PLS PLS DON'T JUST MIRROR THE EYE TEXTURE, THANKS.)
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IN reply to SARDRELLAS
Never disagreed with that. A toggle would be nice but at the same time, for the time being I'm not against the models since it's an okay start to a different aesthetic that could work well with RWBY.
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IN reply to LEUCOME
I agree with this. I do modelling myself. I'm not a pro and only had a simple course in school and some tutorial lessons with blender. Hence why I personally prefer Low Poly models with proper texturing and lighting (since you can make it look very good with Subdivision Surface Modifiers + Sculpting ).
The face is the worst offender and the fact that the LIGHT just makes it look less alive and more doll esque. Their faces feel like there is no blood going through them since they get this really weird grey shade to them in a SUNNY BRIGHT ENVIRONMENT. Also their liveless eyes.
I feel if they improved the face and went over the general shading/lighting it would look a lot better. (heck, just use the previous glow lighting if needed )
Also as quick reply for the second comment you made, I personally only mentioned the quad thing because that's what I've been told/learnt when taking my 3D classes, though I agree it's impossible to make models 100% Quad. I only ever got taught that it's eaier to model and rig and in the end it saves you a lot of trouble since the PC would convert it into triangles without you having to clutter everything in triangles. (Or something along those lines, hard to translate from my native language into English and from memory ) Hence why I always thought it'd be smarter to "avoid" tri, since it just makes everyone's lives easier.
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IN reply to Person012345
So... why are you so hung up on the "cheap hentai models" thing? It's just a thing I genuinely wonder about tbh.
Aside from that: I see why you would want to keep the aesthetic of the show BUT they are not INCLINED TO DO SO.
I mean, the first ToyStory videogame on the NES didn't have the same aesthetic than the Movie (though admittadely, making 3D games was tough at the time) but that doesn't mean that it's inherently bad. (Heck, even the Pokemon games are very different on all their media. Like, Pokkén is aesthetically different than XY, which is different than the show, which is different from the Manga. )
I never said I didn't like the Old models, all I'm saying is: "thE NEW ONES ARENT AS BAD AS EVERYONE MAKES THEM OUT TO BE".
Everyone always compares, which bugs me. Yes the old ones were better, but if someone who came from watching the show and bought this for funsies and sees these for the first time they would be like "Hey this is different but I can roll with it".
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IN reply to KAEDE
The Mona Lisa thing is not a good comparison tho?
Anyway, the MODELS THEMSELVES are objectively bad YES, BUT the AESTHETHIC of them is subjective. I personally, subjectively, do like the idea of them going for a more "mature" and "elegant" and "realistic" look, though it doesn't change that there is issues with the model itself, yes.
Never anywhere in my post did I claim that the MODELS aka the 3D of the face is GOOD, I have only ever been talking about the aestheetic and artistic choices for the models, not the models themselves.
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IN reply to KUPSY
^^^^^ this.
My entire comment is literally taking in account that I DO NOT COMPARE THEM TO THE OLD ONES AND FEEL THAT THEY ARE OKAY ON THEIR OWN.
Though Weiss' face bothers me less than, e.g. Blake's but that's just because Weiss just gives off this vibe of "eff off I'm royal".
I posted it in the bug report section because it's bugging me.
It's called... New character face, the analyse...