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Thanks for the post and I think you did great. :)
I only hope this information is useful in development from here on out ^^
Yeah, that's what I meant by informative. It's well written and approchable. Some guys on the team read it over and felt it covered a lot of the basics.
The thousand blessings part of my comment was a simple thank you for being level headed and fair, for the most part.
Keep up the good work!
A video of someone making polymer eyes for dolls.
https://www.youtube.com/watch?v=qWrZmDuaL-I
Thanks for writing this Kami Peppers!
Seriously though, nice post.
Like you pointed out, most of the complaints are due to those small details such as the skirt.
Also the eyes should be done exactly the same as the original models since they look and "feel" better.
Also the edited textures of yours are very close to the original models.
one problem that not many people talk about though, is the glowyness, i'm talking about the characters skin that looks to glow in a sorta-unnatural way under every lighting circumstance, i don't think this is connected to blur setting and bloom doesn't seem to change anything of it, now, i'm talking as someone who didn't watch the animation, so i don't know how it looked there, but from my point of view, this doesn't look really great; a certain amount of glow is needed, simply to give the feel of porcelaine and anime style skin, but it should be subtle, this on the other hand is massive, and you can clearly see the difference on models from the skin to anything else, what personally i would do it's either reduce it, or extend it to most parts of the model rather than only to the skin(so for someone like weiss... she'd basically look like jesus,yeah) .
other than that i don't think there's particular problems that this or other technical posts(e.g. texture mod) didn't cover, although a higher level of detail in clothes and hair shading(talking about real hair shades, not the graphical/tachnical counterpart) should probably be expanded upon when putting the game on ultra settings or (assuming you'll add one sooner or later) in an advanced graphic settings menu, when choosing what style/LoD of models.