RWBY: Grimm Eclipse

RWBY: Grimm Eclipse

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Yoruko 2016 年 6 月 1 日 上午 5:56
RWBY: RPG/ MMO
RWBY: Grimm Eclipe is a great game, but the campaign gets very dry and boring after playing it a couple of times.

So what me and my friend though would be really cool to have as a side gamemode is a MMO RPG game, this would be a game where you can run around the world of remnant.

The problem with making a gamemode like this, is it would take alot of time and development to create this.

So here are somethings that would be cool to have

PS. i will add to this features in the discussion.

ALSO THIS WAS JUST AN IDEA I KNOW ITS UNLIKELY TO HAPPEN!

Features

-Free world roaming
-"infinite" leveling
-Skill System
-Semblence depending on Skills
-MMO


Cons:

Expensive to run servers


Edits:

Different Game.
-Random Monster Spawn
-Random Waves
-Dynamic Difficulty
-Random mini quests
-Clever AI
-Custom Weapons (Designed ingame)
-No Microtransactions (YES)
-Not a Grindy MMO/RPG
-Create a "Team" of 4 (Kinda like a Guild)
-Fast Paced
最後修改者:Yoruko; 2016 年 6 月 3 日 上午 12:58
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目前顯示第 16-30 則留言,共 31
BlueFountain 2016 年 6 月 2 日 下午 5:44 
引用自 Mudkipz
引用自 Argus1607
I'd love a RWBY MMORPG, where u design ur weapon and choose ur semblance and can travel all over Remnant

The idea I had for semblance is its developed depending on your play style, it would make it more unique to your character instead of picking a semblance
So what? We'd all be like Jaune running around for a good while not knowing our semblence until the game decided it had enough info to somehow pick one for us?
引用自 BlueFountain
引用自 Mudkipz

The idea I had for semblance is its developed depending on your play style, it would make it more unique to your character instead of picking a semblance
So what? We'd all be like Jaune running around for a good while not knowing our semblence until the game decided it had enough info to somehow pick one for us?

The idea on paper is great, actually. But of course, it probably would be a hell of a mess to program.

It reminds me of an idea that was implemented (though sadly changed) in an old Star Wars MMORPG. Truth is, if you want a semblance to appear randomly depending on your gameplay, chances are that the semblance will be decided by a checkbox or by numbers. This can lead to mostly two roads: Either the community quickly discovers which actions gives you which semblance, or semblance becomes really rare; something we all know its not likely for a game filled with hunters/huntresses.

Knowing this, if you are gonna use a Tank, 99% of the time you will end with a semblance similar to Yang. It would be crazy to play as a Tank and receive a healing semblance. So, why wait 5 or 10 levels to get a semblance you know you are gonna get, when you can get it from the get go?

Its an interesting idea but not as easy to implement as it seems.
最後修改者:Yang Xiao Long: Ace Attorney; 2016 年 6 月 2 日 下午 6:36
Argus 2016 年 6 月 2 日 下午 7:56 
引用自 Mudkipz
引用自 Argus1607
I'd love a RWBY MMORPG, where u design ur weapon and choose ur semblance and can travel all over Remnant

The idea I had for semblance is its developed depending on your play style, it would make it more unique to your character instead of picking a semblance

That's kinda what I mean, like ur semblance could attack, defense, healing, etc.
Argus 2016 年 6 月 2 日 下午 8:23 
引用自 BlueFountain
So what? We'd all be like Jaune running around for a good while not knowing our semblence until the game decided it had enough info to somehow pick one for us?

The idea on paper is great, actually. But of course, it probably would be a hell of a mess to program.

It reminds me of an idea that was implemented (though sadly changed) in an old Star Wars MMORPG. Truth is, if you want a semblance to appear randomly depending on your gameplay, chances are that the semblance will be decided by a checkbox or by numbers. This can lead to mostly two roads: Either the community quickly discovers which actions gives you which semblance, or semblance becomes really rare; something we all know its not likely for a game filled with hunters/huntresses.

Knowing this, if you are gonna use a Tank, 99% of the time you will end with a semblance similar to Yang. It would be crazy to play as a Tank and receive a healing semblance. So, why wait 5 or 10 levels to get a semblance you know you are gonna get, when you can get it from the get go?

Its an interesting idea but not as easy to implement as it seems.

Was the Star Wars game u were talking about Star Wars Galaxies?
BlueFountain 2016 年 6 月 2 日 下午 8:38 
引用自 Argus1607
And about the problem of servers being expensive, it's a RWBY MMO, ppl would fund it forever
That would be questionable, sadly. Not every RWBY fan is a gamer. And if they are, would have a system/internet speed good enough for an MMO. And we can also look at GE I think as just the potential of players drawn to a RWBY game. Sure the peak is 1810, but after the initial release the average seems to be around 100. At start there may be a large player amount, but afterwards I don't think its a stretch to think they'd be lucky to have 200 "players" or people paying the monthly fee.

Say it follows WoW pricing (which many would probably balk at) that would be roughly 3,000 a month. Sadly I don't know what the fee would be to run the servers (keep them going, updating them, keep people staffed to update and keep them going, people to add new content, etc)... Maybe it would be doable, but I think it would be a much more risky venture.

Of course even estimating that would be much easier to do if I could find a rough estimate on what the server cost would be in the first place.
Darkarcher26 2016 年 6 月 2 日 下午 9:11 
引用自 BlueFountain
引用自 Argus1607
And about the problem of servers being expensive, it's a RWBY MMO, ppl would fund it forever
That would be questionable, sadly. Not every RWBY fan is a gamer. And if they are, would have a system/internet speed good enough for an MMO. And we can also look at GE I think as just the potential of players drawn to a RWBY game. Sure the peak is 1810, but after the initial release the average seems to be around 100. At start there may be a large player amount, but afterwards I don't think its a stretch to think they'd be lucky to have 200 "players" or people paying the monthly fee.

Say it follows WoW pricing (which many would probably balk at) that would be roughly 3,000 a month. Sadly I don't know what the fee would be to run the servers (keep them going, updating them, keep people staffed to update and keep them going, people to add new content, etc)... Maybe it would be doable, but I think it would be a much more risky venture.

Of course even estimating that would be much easier to do if I could find a rough estimate on what the server cost would be in the first place.

As I said before, a subscription fee is out of the question. The sub model has failed on everything recent and the only one that has ever sustained it was WoW. Final Fantasy XIV is still too new, but also keep in mind, the Final Fantasy fandom is HUGE.

ESO, SWTOR etc have all gone free to play.

The supposed funding COULD be supported by game purchases and something like the gem store on GW2, but the consumer interest is still a limiting factor and it would require a decent size playerbase to fund it and justify it's existence.

Bluefountain actually summed it up well, there is simply not enough consumer interest. A fanbase is just that...a fanbase. We happen to be a niche fanbase of a internet show that most people don't know about in the mainstream.

IPs like WoW and GW2 and even Runescape have a much wider appeal due to the fact they are set in generic fantasy settings that most people are familiar with(Knights, dragons, wizards etc).

Keep in mind, at launch WoW had over 1 million subs when it first started(Vanilla WoW).

Guild Wars 2 had 450,000 accounts at launch and quite a few came from Guild Wars 1. so it already had a source of players(although it was never a sub model, game sales and the gem store fund it from all those players).

There is no way...no way that RWBY can sustain itself with a sub model. There is simply not enough people into it to fund a server through any funding methodology.
BlueFountain 2016 年 6 月 2 日 下午 9:55 
That note of FFXIV. Even big names series can bomb big time on an MMO model. FFXIV when it first released was badly done and did not keep the interest at all. Most players left it so fast that it nearly destroyed SE, and it took years for them to FINALLY redo it as FFXIV A Realm Reborn and start making some profit off of it. Of which as Darkarcher points out is too new still to really say if it'll manage to last for that long.

And I'm pretty sure SE and Final Fantasy both have a much larger fan base than RWBY.
Argus 2016 年 6 月 2 日 下午 10:32 
I think the RWBY fan base could have thousands to a million people in it
NimrodAbsolution⁧⁧98 2016 年 6 月 2 日 下午 10:33 
引用自 Argus1607
I think the RWBY fan base could have thousands to a million people in it
Probably not.
BlueFountain 2016 年 6 月 2 日 下午 10:58 
I could see thousands. Millions I dunno. And again how many would actually do a RWBY mmo? Could do one? And when a bad MMO nearly sunk a major company like Square Enix, well would RT be up to such a risk?
NimrodAbsolution⁧⁧98 2016 年 6 月 2 日 下午 11:45 
引用自 BlueFountain
I could see thousands. Millions I dunno. And again how many would actually do a RWBY mmo? Could do one? And when a bad MMO nearly sunk a major company like Square Enix, well would RT be up to such a risk?
I think the better questions to ask here is
How many people would actually become regular players?
How much does it cost to have all those players?
And can the servers handle that many players?
Dizzo 2016 年 6 月 3 日 上午 9:56 
I'd love a RWBY MMORPG as much as the next fan, but unfortunately I think it'll never happen (anytime soon) given how much it costs MILLIONS to develop one and doubt the indie studio making this game is as big or rich enough to make one. But its good to dream I guess...
Argus 2016 年 6 月 3 日 上午 11:54 
What if they made a game where u can play 4 player co-op, or make a team with the hunters ur friends make, which would be like the pawn system from Dragon's Dogma
Darkarcher26 2016 年 6 月 3 日 下午 12:59 
引用自 Argus1607
I think the RWBY fan base could have thousands to a million people in it

It's idealistic, not a realistic view that you have. Unfortunately, I am blessed with a totally realistic view of the world and am very rarley idealistic like yourself, which makes life about facts and logic for me.

Fact:

1. MMO take YEARS more to develop than a typical game, even by big companies like Blizzard and Arenanet

2. You cannot overlook that RT have never even come close to anything of the scale, and likely never will do to resource constraints. What they've done with this game is a miracle to say the least(minus the current models)

3. We have to look at the numbers for this game, because that's all we have to gauge the success of a potential MMO.
As Bluefountain said, "Sure the peak is 1810, but after the initial release the average seems to be around 100."
Granted the game is still in early access, but most RWBY fans know about it.
Bluefountain also made another good point about numbers and that's how many people would actually want to dedicate time to an MMO, fund it, have a machine capable of playing it etc.
If we split the RWBY fanbase up: most are simply content with just watching the show, while others may pick up a game from time to time. Likely out of the entire fanbase, you could probably only count on at most 1,000 fans worldwide to reliably dedicate themselves to an MMO of the series.
MMO games succeed with a hook that draws you in and keeps you in. I've wasted more time between Runescape, WoW and Guild Wars 2(been playing MMO games since I was in middle school) than I care to admit.
Without the hook, MMO games fail. There has to be a reason to keep playing, keep the playerbase up, and fund it.

4. MMO games are being "replaced" by MOBA:
The sad fact of the matter is, MMO games in this day and age are not as strong as they once were due to multiple factors such as shifting economy, core playerbases growing up and not having the same time they once had, and games like League of Legends coming out and becoming huge.
Even WoW, the king of all MMO games is falling from grace, so much so that Blizzard cancelled it's successor, project Titan, no longer will report subscriber count as of this year due to rapidly falling subs, and it's own MOBA games pulling players away.
When I left WoW, it was at it's peak of 13 million...at the start of Cataclysm expansion.
Now, it's at 5 millon or so...the lowest it's been since Vanilla.(So from 2 BILLION Us dollars a month, to 75 Million fro subs alone)
They started consolidating servers among other things to compensate.

Square Enix, as Bluefountain said, got very lucky and almost went under. Such a big company and such a hard time making it despite it.
Too new as I said to have any idea if it will make it or not. I can say for certain that it won't live over a decade like WoW has.

EDIT: Where ever hearts appear, it replaces "mmo***games" for some weird reason

最後修改者:Darkarcher26; 2016 年 6 月 3 日 下午 1:11
Yuukio 2016 年 6 月 3 日 下午 2:17 
RWBY would be much better off as a hack and slash game like Metal Gear Rising due to the need for there to be a fast pace. The way Grimm Eclipse was when it first came out was much closer to what I thought a RWBY should be like really. An MMO would be counter to the theme.
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張貼日期: 2016 年 6 月 1 日 上午 5:56
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