RWBY: Grimm Eclipse

RWBY: Grimm Eclipse

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RWBYverse Online: Grimm Rising - Updated RWBY MMORPG game concept
So this is an updated, more diverse concept of my original one which only had a focus on a single Student. Instead of just one student, the concept has a storyline for a Student within all four Academies, a Criminal in Vale storyline, two Faunus storylines which is divided between the White Fang in Vale and Menagerie, and last but not least, a Bandit storyline. This concept also has taken inspiration from the Destiny games.

So since it is a wiki article, you can either leave a comment on the article's comment section, or the comment section of this discussion. All feedback will be much appreciated!

I took some notes from my previous discussion board about this as well. Suggestions were made by La-Li-Lu-Le-Lo.

RWBYverse Online: Grimm Rising[morningwood-arts-publishing.wikia.com]
Naposledy upravil Anakin Nakamura; 14. lis. 2017 v 3.41
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Zobrazeno 115 z 19 komentářů
let me know when it is out
Beerus původně napsal:
let me know when it is out
Its a game concept. I'm not a developer, or anything.
Various people have pitched ideas of such a game type. MMORPG or at least RPG like an MMO.

IT Would be interesting and fun, but right now unlikely. The team was too small to realistically make it. Don’t think RWBY quite has the numbers and more so $$ to pay a big enough group to make it.

Something like that too would need much more detail, customization, etc to work too. This game ( Grimm eclipse) got a good amount of angst for many finding it not like the show enough or lacking customization. And this was a much more simple hack and slash. Would be even worse for an rpg
BlueFountain původně napsal:
Various people have pitched ideas of such a game type. MMORPG or at least RPG like an MMO.

IT Would be interesting and fun, but right now unlikely. The team was too small to realistically make it. Don’t think RWBY quite has the numbers and more so $$ to pay a big enough group to make it.

Something like that too would need much more detail, customization, etc to work too. This game ( Grimm eclipse) got a good amount of angst for many finding it not like the show enough or lacking customization. And this was a much more simple hack and slash. Would be even worse for an rpg
I know the concept I have is a lot for Rooster Teeth Games, but then again, its only a concept. I know an MMORPG of this scale would be a lot for them. I acknowledge that.

Thanks for your opinion.
Anakin Nakamura původně napsal:
So this is an updated, more diverse concept of my original one which only had a focus on a single Student. Instead of just one student, the concept has a storyline for a Student within all four Academies, a Criminal in Vale storyline, two Faunus storylines which is divided between the White Fang in Vale and Menagerie, and last but not least, a Bandit storyline. This concept also has taken inspiration from the Destiny games.

So since it is a wiki article, you can either leave a comment on the article's comment section, or the comment section of this discussion. All feedback will be much appreciated!

I took some notes from my previous discussion board about this as well. Suggestions were made by La-Li-Lu-Le-Lo.

RWBYverse Online: Grimm Rising[morningwood-arts-publishing.wikia.com]

https://media.giphy.com/media/VoksFyW6IYFUI/giphy-facebook_s.jpg

*deep breath*
Seek legal assistance, pronto. Ask for company defamation.
Morning Wood Arts Publishing Wikia původně napsal:
... was developed by Rooster Teeth Games, Morningwood Industries and Nakamura Interactive...

... Tachibana Games and Frost Games—subsidiaries of Morningwood Arts—were assisting Rooster Teeth Games with the A.I. and game engine for the game as well as extra help with motion capturing the several fighting animation moves for Team VNLA.

... During development, Rooster Teeth Games was reported to have been focusing on the Single-Player, adding in A.I. students...

Fanon Wikia původně napsal:

(http://fanon.wikia.com/wiki/RWBYverse_Online:_Grimm_Rising)

After its announcement and confirmed development, many wondered how the game was going to transition from Volume to Volume, and how the developers—Morningwood Industries and Rooster Teeth Games—were going to incorporate the transition between Volumes. Many had thought and speculated on how it was going to be done.

The game was announced at RTX 2016 and was revealed to be under development by Morningwood Arts' subsidiary, Morningwood Industries. Morningwood Arts had stated that Morningwood Industries was both a publisher and developer.

During RTX Sydney 2017, Morningwood Industries had given the fans of RWBY a chance to play the game in its "beta" status before it was released, this was called RWBYverse Online: Prologue, allowing players to play the Beacon Initiation as the Student. During RTX 2017 in Austin, Texas, Morningwood Industries had given out several copies of the game, but wasn't playable until July 24th, 2017 which was when the servers for the game would become active.

As for the idea itself; it is too much ambitious, asking for technology that it isn't there yet and in some cases, things that just can be expressed just with this:

https://www.youtube.com/watch?v=rcjpags7JT8

I liked the idea of having different factions with the option to run a gang and dedicated servers though.

"Players are also buy new clothing, and weapon mods from vendors and shops using Lien which are earned from quests as rewards."
???

In general, the article gave me a Todd Howard vibe. Maybe polish what you have written rather than to add more?
AlexeY původně napsal:
Anakin Nakamura původně napsal:
So this is an updated, more diverse concept of my original one which only had a focus on a single Student. Instead of just one student, the concept has a storyline for a Student within all four Academies, a Criminal in Vale storyline, two Faunus storylines which is divided between the White Fang in Vale and Menagerie, and last but not least, a Bandit storyline. This concept also has taken inspiration from the Destiny games.

So since it is a wiki article, you can either leave a comment on the article's comment section, or the comment section of this discussion. All feedback will be much appreciated!

I took some notes from my previous discussion board about this as well. Suggestions were made by La-Li-Lu-Le-Lo.

RWBYverse Online: Grimm Rising[morningwood-arts-publishing.wikia.com]

https://media.giphy.com/media/VoksFyW6IYFUI/giphy-facebook_s.jpg

*deep breath*
Seek legal assistance, pronto. Ask for company defamation.
Morning Wood Arts Publishing Wikia původně napsal:
... was developed by Rooster Teeth Games, Morningwood Industries and Nakamura Interactive...

... Tachibana Games and Frost Games—subsidiaries of Morningwood Arts—were assisting Rooster Teeth Games with the A.I. and game engine for the game as well as extra help with motion capturing the several fighting animation moves for Team VNLA.

... During development, Rooster Teeth Games was reported to have been focusing on the Single-Player, adding in A.I. students...

Fanon Wikia původně napsal:

(http://fanon.wikia.com/wiki/RWBYverse_Online:_Grimm_Rising)

After its announcement and confirmed development, many wondered how the game was going to transition from Volume to Volume, and how the developers—Morningwood Industries and Rooster Teeth Games—were going to incorporate the transition between Volumes. Many had thought and speculated on how it was going to be done.

The game was announced at RTX 2016 and was revealed to be under development by Morningwood Arts' subsidiary, Morningwood Industries. Morningwood Arts had stated that Morningwood Industries was both a publisher and developer.

During RTX Sydney 2017, Morningwood Industries had given the fans of RWBY a chance to play the game in its "beta" status before it was released, this was called RWBYverse Online: Prologue, allowing players to play the Beacon Initiation as the Student. During RTX 2017 in Austin, Texas, Morningwood Industries had given out several copies of the game, but wasn't playable until July 24th, 2017 which was when the servers for the game would become active.

As for the idea itself; it is too much ambitious, asking for technology that it isn't there yet and in some cases, things that just can be expressed just with this:

https://www.youtube.com/watch?v=rcjpags7JT8

I liked the idea of having different factions with the option to run a gang and dedicated servers though.

"Players are also buy new clothing, and weapon mods from vendors and shops using Lien which are earned from quests as rewards."
???

In general, the article gave me a Todd Howard vibe. Maybe polish what you have written rather than to add more?
Uhhh... Morningwood Arts and its subsidaries aren't really real, you know that, right? They are just fictional companies. And mostly of this I consider to be completely fanon, despite the including of the companies in an article that was written as if it was a real thing.
Anakin Nakamura původně napsal:
Uhhh... Morningwood Arts and its subsidaries aren't really real, you know that, right? They are just fictional companies. And mostly of this I consider to be completely fanon, despite the including of the companies in an article that was written as if it was a real thing.

I am not pointing to your fictional companies. I'm pointing out RTG and the claim that the game was produced. And also the two announcements on public events. This is out of the scope of a game proof of concept.
AlexeY původně napsal:
Anakin Nakamura původně napsal:
Uhhh... Morningwood Arts and its subsidaries aren't really real, you know that, right? They are just fictional companies. And mostly of this I consider to be completely fanon, despite the including of the companies in an article that was written as if it was a real thing.

I am not pointing to your fictional companies. I'm pointing out RTG and the claim that the game was produced. And also the two announcements on public events. This is out of the scope of a game proof of concept.
Oh, that's what you mean. Should I remove them then, since it would probably cause some undue attention?
Anakin Nakamura původně napsal:
AlexeY původně napsal:

I am not pointing to your fictional companies. I'm pointing out RTG and the claim that the game was produced. And also the two announcements on public events. This is out of the scope of a game proof of concept.
Oh, that's what you mean. Should I remove them then, since it would probably cause some undue attention?
No, I mean, is your vision of the dream game and collaboration. I think with moving the disclosure to the top of the article should be enough.
AlexeY původně napsal:
Anakin Nakamura původně napsal:
Oh, that's what you mean. Should I remove them then, since it would probably cause some undue attention?
No, I mean, is your vision of the dream game and collaboration. I think with moving the disclosure to the top of the article should be enough.
Oh okay. I'll probably do that then. Thanks for pointing that out.
Woah! This is neat! Thanks for the credit for ideas.

The criminal storyline reminds me of JJBA part 5, hehe...\

Oh my goodness the patch list jeezus you had a lot of fun making this didn't you?

Anyway, I dig all the details, just sucks that we probably won't see this come to fruition. Though if I am ever in a position to work with a team on this, I'd love to despite not even being in college yet.
La-Li-Lu-Le-Lo původně napsal:
Woah! This is neat! Thanks for the credit for ideas.

The criminal storyline reminds me of JJBA part 5, hehe...\

Oh my goodness the patch list jeezus you had a lot of fun making this didn't you?

Anyway, I dig all the details, just sucks that we probably won't see this come to fruition. Though if I am ever in a position to work with a team on this, I'd love to despite not even being in college yet.
JJBA?

And yeah, the patch list I wanted to include, just to address some issues and bugs as if it were a real game.

A game of this scale would probably need the specialties of bigger development studios, like Bioware, or some of those other studios that work on MMO games.
Anakin Nakamura původně napsal:
La-Li-Lu-Le-Lo původně napsal:
Woah! This is neat! Thanks for the credit for ideas.

The criminal storyline reminds me of JJBA part 5, hehe...\

Oh my goodness the patch list jeezus you had a lot of fun making this didn't you?

Anyway, I dig all the details, just sucks that we probably won't see this come to fruition. Though if I am ever in a position to work with a team on this, I'd love to despite not even being in college yet.
JJBA?

And yeah, the patch list I wanted to include, just to address some issues and bugs as if it were a real game.

A game of this scale would probably need the specialties of bigger development studios, like Bioware, or some of those other studios that work on MMO games.

And that is why it is so unlikely. If going for a non RPG, its technically possible for a small group of people to make a fun and addicting game. But the amount of time it would take would be years, at least.

And no large or official company is going to publish a RWBY game for obvious legal reasons.
☠Black Knight původně napsal:
Anakin Nakamura původně napsal:
JJBA?

And yeah, the patch list I wanted to include, just to address some issues and bugs as if it were a real game.

A game of this scale would probably need the specialties of bigger development studios, like Bioware, or some of those other studios that work on MMO games.

And that is why it is so unlikely. If going for a non RPG, its technically possible for a small group of people to make a fun and addicting game. But the amount of time it would take would be years, at least.

And no large or official company is going to publish a RWBY game for obvious legal reasons.
I agree.
Anakin Nakamura původně napsal:
JJBA?

Jojo's Bizarre Adventure. Long running anime that's super weird but cool. Part 5 involves the protagonist trying to become a super good gangster. I reccomend the show or manga if you like swole guys beating up other swole guys but using their brains to do it. And 80s songs. Its a super crazy diverse show.

Anakin Nakamura původně napsal:
And yeah, the patch list I wanted to include, just to address some issues and bugs as if it were a real game.

That's cool! I was wondering if some were in jokes, but I'm not too worried.

Anakin Nakamura původně napsal:
A game of this scale would probably need the specialties of bigger development studios, like Bioware, or some of those other studios that work on MMO games.

Oh yeah, for sure, but don't discount the power of dedicated indie devs and fanbases. I mean we got this rwby game because of a dedicated fan that made a prototype, and RT being a really cool company and letting the game be officially made. (Consider games like The Forest, Undertale, and Shovel Knight. Beloved as heck by many and from Indie Devs.) Also think of the player base they would have with how many fans make their own teams and characters. I'd play for the character creation and getting to play out my characters.

Anywho, the community support is there, but a budget and a professional team willing to work on it isn't, which is where this falls short.
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Zobrazeno 115 z 19 komentářů
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Datum zveřejnění: 14. lis. 2017 v 3.27
Počet příspěvků: 19