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Rapporter et problem med oversettelse
Basically a game's anti-cheat detection should only be checking that game you're playing. Not every other game you have installed.
They do it this way in other games so I don't see why not do it the same. Besides, modding can help you cheese your way through levelling up (more than you already can now) and if someone is willing to grind their way up the ranks and you used a mod to do it in a fraction of the time, it just feels skummy and borderline cheating. Some would call it cheating, so...
Or just go by principle as other games and just not allow it at all anyway.
Even if there were mods to make the game easier, does it matter? It only takes like 2-3 hours to get to max level with a character.
This vote is for mods like the 'game modes mods' such as the Survival mode and the new Missions added, ... etc
And yeah I believe you can level to 10 under an hour by just playing on eclipse difficulty.
In all honesty, I vote A. Truth be told, having all skills doesn't make it that much easier; at least when playing solo. You're still required to survive and kill the Grimm at the end of the day, so that's ultimately what matters most, I feel.
Horde mode solo is extremely hard with 70% of the skills on normal difficulty, (or I just suck; whichever).
I'd like to play survival mode but unless I get xp and progression I don't feel like it's worth it. And especially since you still get xp and skills progression in horde mode.
I mean, aside from it being infinite with tweaked waves survival mode is pretty much horde mode sans turrets and control centers. (I'm aware survival mode came first).
In all honesty, if you like a certain character, you're probably going to use them all the time anyway, so you'll probably have most if not all of their skills unlocked (read: not active) eventually, or want to.
Should you really be punished for wanting to use them to their fullest potential? Or for just goofing around offline?
Maybe have it so it allows xp and progression as long as you're offline or playing solo? I don't know. Just a thought.
Another note, currently any level beyond 10 is pretty useless because you stop earning skill points after level 10.
I understand if this was for balancing, but it sorta defeats the purpose of having extra levels.
Personally I'd like to see skill points after level 10. But again that's just my opinion.
As to how you could do it, maybe give one point every 2 levels until you hit the max you would need for all skills active? That way it's still sorta balanced and continues to encourage playing. Or go with one point per level like in vanilla? Dunno.
As to mods like the spawn grimm multiplier and the spawn grimm on key press mod, I feel like those are safe for xp and progression as well. I mean, isn't making the game harder punishment enough?
I'd like to note that I only play solo and offline. That being said, I do feel like god mode and play as Grimm and other obviously cheaty mods like that should disable xp and progression.
Anyway these are my thoughts.
TL;DR
I vote A because reasons.
Edit 1: added more information to flesh out thoughts.
Edit 2: formatting cleanup.