Helen's Mysterious Castle

Helen's Mysterious Castle

Taka Mar 11, 2016 @ 10:26am
Was this made with RPG Maker 2000/2003?
Looks like it to me. Am I right?
This actually looks pretty solid IMO.
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Showing 1-15 of 42 comments
cheru Mar 13, 2016 @ 11:50pm 
RPG Maker 2000 I believe
Taka Mar 14, 2016 @ 4:07am 
Originally posted by Drakensson:
Originally posted by cheru:
RPG Maker 2000 I believe

Oh no......not another rpg-maker game without originality -_-

Oh come on, this looks awesome.
Taka Mar 14, 2016 @ 4:08am 
Originally posted by Drakensson:
Originally posted by Not A Bear:

Oh come on, this looks awesome.

Awesome, good, bad.....it is all subjective

But you're writing it off SOLELY because it's RPG Maker.
Mr. Hugh Mannity Mar 15, 2016 @ 6:41am 
Originally posted by Drakensson:
Originally posted by Not A Bear:

But you're writing it off SOLELY because it's RPG Maker.

Im f*cking tired of the rpg-maker games overflowing steam and that most of them lacks originality. Im absolutely not expecting great things from this game
Come on man it's not that bad, really. Not all of them are as bad as the one you see on Greenlight. Take a look at these:
http://store.steampowered.com/app/421810/

http://store.steampowered.com/app/206440/

Both games were made on RPG-maker and people loved it (in fact I do).
Taka Mar 15, 2016 @ 6:43am 
Originally posted by Mr. Businessman:
Originally posted by Drakensson:

Im f*cking tired of the rpg-maker games overflowing steam and that most of them lacks originality. Im absolutely not expecting great things from this game
Come on man it's not that bad, really. Not all of them are as bad as the one you see on Greenlight. Take a look at these:
http://store.steampowered.com/app/421810/

http://store.steampowered.com/app/206440/

Both games were made on RPG-maker and people loved it (in fact I do).

To the Moon is great but OH! RPG is the exact kind of ♥♥♥♥ that gives RPG Maker a bad name.
Mr. Hugh Mannity Mar 15, 2016 @ 6:53am 
Originally posted by Not A Bear:

To the Moon is great but OH! RPG is the exact kind of ♥♥♥♥ that gives RPG Maker a bad name.
How so? Have you tried the game before?
Taka Mar 15, 2016 @ 6:58am 
Originally posted by Mr. Businessman:
Originally posted by Not A Bear:

To the Moon is great but OH! RPG is the exact kind of ♥♥♥♥ that gives RPG Maker a bad name.
How so? Have you tried the game before?

No, but it looks like no effort at all was put into making it. Heck, it came out less than a month after MV launched and it's made in MV. It can't be any good.
Mr. Hugh Mannity Mar 15, 2016 @ 7:06am 
Originally posted by Drakensson:
I have played OH RPG, Eternal Senya and then i have watched alot of trailer/demos of such indie-games because im in a Facebook-group named "Indie Game Development" and
"Indie Developers Hangout" or whatever it was called XD

The thing is, i think Game Maker Studio games are thousand times more interesting because the engine has less limitations and opens up for more genre-variations. Im actually using GMS now for our upcoming debut title
I heard MV has completely open code in javascript. So if you want to do things exactly the way you have in mind, you just need to learn to code (or hire someone willing to make it for you). For comparison: Ace, the previous version, had some hidden classes in the code so some things couldn't be changed and is about 4 years old. In that time the community wrote about a thousand scripts to change functions in Ace - including scripts to turn Ace into action RPGs, Platform games, Visual Novel Engines and more. Haven't tried GMS myself so I don't really have anything to say about it yet.
Last edited by Mr. Hugh Mannity; Mar 15, 2016 @ 7:07am
Taka Mar 15, 2016 @ 7:07am 
Originally posted by Mr. Businessman:
Originally posted by Drakensson:
I have played OH RPG, Eternal Senya and then i have watched alot of trailer/demos of such indie-games because im in a Facebook-group named "Indie Game Development" and
"Indie Developers Hangout" or whatever it was called XD

The thing is, i think Game Maker Studio games are thousand times more interesting because the engine has less limitations and opens up for more genre-variations. Im actually using GMS now for our upcoming debut title
I heard MV has completely open code in javascript. So if you want to do things exactly the way you have in mind, you just need to learn to code (or hire someone willing to make it for you). For comparison: Ace, the previous version, had some hidden classes in the code so some things couldn't be changed and is about 4 years old. In that time the community wrote about a thousand scripts to change functions in Ace - including scripts to turn Ace into action RPGs, Platform games, Visual Novel Engines and more.

That doesn't change the fact that it takes time to develop a game. You cannot create any game of any meaningful length in less than a month.
Rookie (ZOE) Mar 15, 2016 @ 2:13pm 
Whatever you guys might think is irrelevant to me, this still looks badass just from the trailer alone (and it was muted as well to boot, that says a LOT about it...! Not too many RPGs can do that kind of effect to someone like me nowadays, really... ^^; ) and i'm definitely getting it when it releases on the 18th of this month, really looks like a keeper imho, honestly. :)
Last edited by Rookie (ZOE); Mar 15, 2016 @ 2:15pm
JarJarThinks Mar 15, 2016 @ 3:44pm 
As someone who has played through Helen's Mysterious Castle myself (bought on playism), I have to say that the game is a very nice just under 4 hours of semi-tactical fun. I fell in love with Helen, she is just too innocent!

*ahem*

It's gameplay is a something closer to a deconstruction of RPG mechanics more than anything else, yet provides enough tactical varience that it isn't just attack,attack,attack,heal,attack.

It has to be the BEST rpg maker game I've played imo, would rec.
YoBoiKane Mar 15, 2016 @ 7:36pm 
I bought this game on Playism about a year or so ago and was pleasently surprised. I tend to have a bias against RPGmaker games, but this one was very well put together. Not only is it one of the better RPGmaker games I've played, but it's one of the better indie rpgs I've played. I'm pleased to see that it is finally coming to Steam.
Trash Hatt Mar 16, 2016 @ 4:09am 
Originally posted by Drakensson:
I have played OH RPG, Eternal Senya and then i have watched alot of trailer/demos of such indie-games because im in a Facebook-group named "Indie Game Development" and
"Indie Developers Hangout" or whatever it was called XD

The thing is, i think Game Maker Studio games are thousand times more interesting because the engine has less limitations and opens up for more genre-variations. Im actually using GMS now for our upcoming debut title

If you're a self-identified "indie dev" who plans to release a game of their own sometime in the future, browsing through steam's upcoming games catalog to throw shade on games made by other "indie devs", i.e. your literal peers probably isn't a great way to build goodwill towards your project.
NisseDood Mar 16, 2016 @ 12:56pm 
Originally posted by Mr. Businessman:
Originally posted by Drakensson:

Im f*cking tired of the rpg-maker games overflowing steam and that most of them lacks originality. Im absolutely not expecting great things from this game
Come on man it's not that bad, really. Not all of them are as bad as the one you see on Greenlight. Take a look at these:
http://store.steampowered.com/app/421810/

http://store.steampowered.com/app/206440/

Both games were made on RPG-maker and people loved it (in fact I do).
The problem with most of the rpgmaker games here are that they use RTP assets instead of making original sprites.
Game lose most of its charm when they use the RTP assets because they arent unique from all the other thousands of rpgmaker games out there already that use them.
Liam Mar 18, 2016 @ 3:49am 
While it's on RPG Maker 2000, it's clear that tons of effort has gone into making a custom system for the game. As someone who spent their childhood on the old RPG Makers, I can tell you it's no easy feat to create an entirely new combat system from scratch with events, that both runs smoothly and offers as much customisation as this system appears to do.

Sure, the graphics look largely like the stock RTP assets, but everything else looks like a great deal of hard work has gone into it and I'll definitely be checking it out when I get the chance.
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