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Subsistences was released in 2016 or there about.
When the mining drills were added Cold Games included 4 ores iron ore copper zinc potasium and the water bottle.
At that time that is what was available. I remember running all over the large boulders and the only way to get ores was with a pick.
2016 well heads or mining drills were introduced
https://store.steampowered.com/news/app/418030/view/5277612140650680089?l=english
The map was expanded after many years to include what we call the new area recently.
Alpha 59 map expansion april 2022
https://steamdb.info/patchnotes/8600789/
that has now been changed to include names and markings denoting where and what minerals and that was just released last month.
So that has not been added to mining drills yet.
To use his own words he is considering when to .
Currently the mining drills use the original intended ores and water bottles. There is no need to run all the map as they can be placed anywhere and set to mine desired ores from within the Mining drill.
If you dont want see the ores on the map that can be switched off using the icon top right.
Quote
Regions Toggle: If the region boundary lines are distracting, they can be toggled on/off using the checkbox on the right-side of the map view.
Currently regions only control distribution of ore/minerals, although I see potential to expand this in the future to wildlife and vegetation. It's a tricky balance, so I appreciate feedback on the current balance and suggestions for the future.
Update 62
https://steamdb.info/patchnotes/13005746/
Of course the mechanic has never been implemented, thats why it is an idea. A nice one since it has lot of sense and also makes the player to run around the map to get resources.
You should understand Virago that in a survival game, most if not all players prefer to gather berries from wilderness instead of picking them from boxes magically spawning close to the player, the same boxes with the same contents everyhwere in the entire map.
All that If you actually liked to get the same resources everywhere and mostly from boxes spawning around you instead of having points of interest and different resources in different areas, because you know, it seems you just support fanatically the current thing.
And please cut the fantasy story about giving the player ample choice. The mining drill, previously a water well, was another placeholder with all ores being obtainable everywhere. An easy and quick solution until the work of placing ores around the map was done
Considering how the new stations and ores do not appear in the hunter bases. the new ores not being included in the mining drill do not look like a purpose design but another oversight like the many ones we have seen.
Hi 'unusuall2338' ,
You have a Great Idea for further balancing this game, however it does not address the 'core problems' of SUBSISTENCE..
Here's what I mean:
——
Example of SUBSISTENCE Illogical Game Progression
You can out-run a Bear, but you can NOT out-run a Deer..
However a Bear can chase, capture, kill, and eat a Deer, all game-day long — WHY ?
——
The human brain processes information for decision-making using one of two routes: a Reflective System and a Reactive System. The Reflective System is logical, analytical, deliberate, and methodical, while the Reactive System is quick, impulsive, and intuitive, relying on emotions or habits to provide cues for what to do next.
The problem with 'balancing' this game, is that this game has NO FOUNDATION from whence to balance from !
I am not one to discourage fantasy, or the occasional unexplained mystery, but there are literally dozens upon dozens of asymmetric incongruities within this "survival game" — from super-human strength & carrying capacity (without even a backpack), to killing an 800 pound Moose (yet only harvesting 2 Steaks), to being able to craft what can only be described as far-fetched sci-fi (the BCU), which generates electricity & mass out of thin-air, etc.., etc..
Even the incessant 'Grinding' is asymmetrically incongruous..
From what Era is this "survival game", the 1800's (the Axe), the 21st Century (the ATV), or STREK TREK (the 'Replicator' BCU) ?
——
The Psychology of Video Game Engagement - Jamie Madigan Ph.D. January 30, 2020
(link) https://youtu.be/VY2M1D8U7Tk?si=7Kg9ven1GAtNZ-iD
——
SUBSISTENCE is an 8 year old discordant shambles!
Good Luck & Regards
Hi 'Virago' ,
It only takes 1 beer and 60 minutes to write a game's Background Story, a 'Foundation' if you will..
Given the current state of this 8 year old game, with its discordant game engine assets & mechanics, please enlighten me, I'm waiting..
What is SUBSISTENCE's Background Story ❓
——
Good Luck & Regards
How's that different from me saying that you just hate frantically the current thing?
Because I do not hate the current thing but game flaws and questionable development aspects, like the many lies and false promises from developer, the opening of a shop selling low quality crappy textures for further support while developer does not spend a dime in the project and updates decline vastly or the use of testers and helpers pretending to be common players like you.
While I have said I liked some of the new update contents, like the introduction of specific ore areas and always supported points or areas of interest for resources you were against them just to contradict yourself and praise the change once Coldgames decided to introduce them.
Likewise i don't just support fanatically the current thing.
Don't try to pretend to be able to read other people's minds.
The game may have many flaws but it is better than any game I have produced. But I do have some spare time this week so I should be able to have Fallout 5 done by next Thursday
So if you do not like a movie you should direct and produce one or if you do not like a beer brand you should stablish a brewery or if you do not like a car you should design one and raise a factory...
And keep in mind some of the worst issues here are not even game specific. To sell an unifinished product with lot of lies and false promises saying your customers you will do many things and later doing nothing, to ask for further money support while you do not spend a cent in the project or to use helpers pretending to be common customers are disgusting practices in any business.
Be positive but do not be childish Salubrious
Hi 'B. Salubrious' ,
In your "spare time" , answer the question ❗
Since the resident SUBSISTENCE game-tester can't/won't answer the question , perhaps you can..
——
It only takes 1 beer and 60 minutes to write a game's Background Story, a 'Foundation' if you will..
Given the current state of this 8 year old game, with its discordant game engine assets & mechanics, please enlighten me, I'm waiting..
What is SUBSISTENCE's Background Story ❓
——
Good Luck & Regards 😉
What is the time and setting of Subsistence?
XVIII century with potato moonshine, bows, axes and handcrafted bullets?
Antiquity mythos like Icarus flying with his feather made wings?
XX century with 9mm guns, two barrelled shotguns and world war two soviet rifles?
Star Trek or similar space opera with laser furnaces to refine ore, robotic bays and advanced 3d printers?
Not just balance is crazy and poor and recipes ingredients are odd and absurd. Even the proper ingredients in the game are a complete nonsense.
Low tier common materials required for common low tier items like cotton or sinew are far more rare than high tier materials like crystal
There is cotton. How are bandages crafted? With fresh animal hides. There is coal but it is not used for gunpowder. There are volcanic caves but no sulphur.
Keep different berries at fridge for a year just to craft some berries preserves... for what?
It is easier and demands less materials to craft an electric oven than a cooking pot
Allegedly the game depicts Canada. Why introduce a nice minigame to get gold nuggets from rivers in order to craft electric boards and components. Better to use giant pearls from fantasy giant cockles.
And no, it is not a matter of being realistic, it is a matter of not being an odd nonsense for no reason, no design plan and no proper balance and testing
Hi 'RCLAC-14' ,
BRAVO - WELL SAID 👍
SUBSISTENCE had the potential to become a 100-million-dollar game — unfortunately this game has NEVER been under Professional or Realistic Development!
——
Currently the best & easiest way for Developers to write a Period "survival game", is to simply go to a Library's Historical Department, and educate themselves..
From there they will find the Logical Progression of Man — the ultimate survival game!
From Stone Tools to Flying Machines, and every Logical, Necessary, Progressional Step, and Tragedy, in between!
——
SUBSISTENCE is an 8 year old illogical, discordant, shambles (*Running on an Error filled, 'Dead Game Engine')!
——
The Developer will never know what he lost, because the Developer never really knew what he had!
Good Luck & Regards