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I noticed the lithium problem while trying to test the innovations in the game. Previously, it was not necessary to spend special time on the materials required for electronic cards. And of course, in these circumstances it would not be wise to start a new game with a new profile. I'm writing here because I want to express my opinion to the producer. Innovations are constantly coming to the game and I want the producer's efforts to be rewarded, but this should not undermine the players' enjoyment of the production.
I dont care for the changes have no real use for my reasons for just playing.
I have everything.
Here's what I noticed for the black crystal:
Once you descend into the hot caverns below, wander around the cave. On initial exploration you find very few black crystals. In the 2nd round you will find more crystals. Then go to the upper caves and collect crystals and coal. Go down to the lower cave again and collect black crystals. To do these, keep plenty of chocolate, water and jam or pickles with you. Water obtained from mine drilling is useful because it can be stacked 40 times in a single cell in the inventory. Carrying water with a canteen takes up a lot of space in the inventory. Do this for 3 days and you will have plenty of coal, crystals, black crystals and pearls.
I don't agree with your opinion. In fact, it is even more fun, if you like the grind. It's subjective.
I spent 4 days in Clearspring Falls region and played the "looking at rocks game".
Day 1 - 19 Lithium
Day 2 - 8 Lithium
After a days break
Day 3 - 2 Lithium
Day 4 - 6 Lithium
The return is extremely poor for the effort. And yes, I scan every rock in the region.
I'm not sure how CG can fix this. Either enable us to passively generate Lithium via the drill or set atleast make one region to 'High'
On the flip side, since I'm playing the "looking at rocks game", I realize that I have way more Iron and Copper than usual.
Why do you do that Virago. You chop out bits of a full quote, then comment on a tiny portion. This is what she said: (Having played over 2 and 1/2 thousand hours the changes to a once fun game of hoarding building and easy is now long gone. It is a grind for new players but for long time players who have it all its still good to just play as is.
I don't care for the changes have no real use for my reasons for just playing.
I have everything.)
Jaunitta, enjoys playing her style of game and that is her prerogative how she chooses to play. She was saying the things she liked (PAST TENSE) was hoarding and building easy are long gone.
Fact (1): You don't have to be Einstein to know the hoarding she was referring to has gone. Food spoilage was introduced, hoarding as it once was, stopped.
Fact (2): Easy building, it was clear, she was referring to making Solar Panels and Wind Turbines prior to the latest changes. Those two things are much harder and a real grind for new players.
Fact (3): With all of her hours and the rest of us with thousands of hours clocked up, we have plenty of materials and it doesn't effect us. Everything she said was factual.
It may be a public forum but she was directing a response to another player; and you are out of line, bordering rude, basically saying she has no right to have her own opinion on how she enjoyed or enjoys playing the game.
Jaunitta, is just too polite and non combative to respond, so I will respond in her defence. You really need to back off from putting your nose into every persons chat. You and I have locked horns at times in the past over opinions etc.
Virago, you used to be like Jaunitta once, very helpful to new players etc., but over the last 15 months or so, you've become more cynical, combative, over opinionated and nitpicking; and you have also been wrong with some of your information before fact checking it.
Here is just one example, last year someone asked about Bee season, you said with confidence "June July and August" That was wrong, because I found most of mine in May and September" and posted several screenshots to confirm that. There are a bunch of other things where you were wrong and misquoted but this is not a dump on your misquotes. It is just to show you may not be up to speed or right with everything as you think.
Jaunitta, is always there for everyone, trying to help new player's with information, links etc. Just lighten up and think twice before you chime in. Maybe soul-search for the helpful Virago of the past.
Because that is the only relevant portion to my response. It's pretty easy to discern that the rest is not, or just superfluous.
With that being said, the lack of a loot multiplier and/or creative mode is inevitably putting off a good portion of gamers, potential buyers and, especially streamers, because most of the time you're not doing much for the viewer to be engaged.
Hi 'kimmer' ,
The problem with 'balancing' this game, is that this game has NO FOUNDATION from whence to balance from ❕
I am not one to discourage fantasy, or the occasional unexplained mystery, but there are literally dozens upon dozens of incongruities within this "survival game" — from super-human strength & carrying capacity (without even a backpack), to killing an 800 pound Moose (yet only harvesting 2 Steaks), to being able to craft what can only be described as inter-dimensional (the BCU), which generates electricity & mass out of thin-air, etc.., etc..
——
SUBSISTENCE had the potential to become a 100-million-dollar game — unfortunately this game has NEVER been under Professional or Realistic Development ❕
——
The Developer will never know what he lost, because the Developer never really knew what he had ❕
Good Luck & Regards
Hi Cup of Joe
I look at this as a game, not a simulation. At least we're not dealing with dragons or boss battles. There are many games in the gaming world that are far from reality and this game is one of them. If you are looking for a game close to reality and simulation, I can recommend TLD.
Realistic games can also be very tiring. If we use the TLD example again. The load you can carry is limited. You get tired very quickly. You need to sleep and rest. If you are planning to survive for a very long time, you will have to travel the same path over and over again to carry supplies from one area to another. The game sometimes tests your patience to the fullest. For most players, this is not bearable either.
Now. With the excuse of answering you, I can tell you something else that came to my mind today while searching for resources.
I assumed I was new to the game and realized Lithium wasn't the only downside.
There is a wolf or a bear next to almost every rock, but with the insufficient weapons and equipment of new players, the terrible shortage of ammunition, and the difficulty of repairing weapons that break down very quickly, I started to think that this game is terribly difficult for new players.
I think the producers should have some empathy with the new actors. Considering that most players can devote 1 or 2 hours a day to the game, they will need to play for a few years to establish a base that meets all their needs.
It's nice that they add new things to the game, but this should not cause players to get bored of the game.
And yes, it was possible for this game to have a bright future. It could have happened if he had a large staff. There is no community of directors, graphic artists, story writers (There is no story in this game), 3D artists etc. This game is a huge success even in its current state. It receives regular and good updates, but some miscalculations regarding resources cause confusion.