Subsistence

Subsistence

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Zer0Morph Aug 20, 2022 @ 3:39pm
Increase draw distance (Trees/Foliage)
Is there a way to do that in this game? The pop-in is immersion breaking.
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Showing 1-15 of 15 comments
Virago Aug 20, 2022 @ 4:01pm 
No method that i'm aware of but if there was one i would do it too.
99% Sneaky Aug 20, 2022 @ 4:05pm 
Draw distance is an option you can adjust in the graphics settings menu
Zer0Morph Aug 20, 2022 @ 4:38pm 
Originally posted by 0% Sneaky:
Draw distance is an option you can adjust in the graphics settings menu
Where is that? I don't see it. I have all the graphics set to max and Reshade running.
Last edited by Zer0Morph; Aug 20, 2022 @ 4:38pm
Titus Pullo Aug 21, 2022 @ 10:35am 
under graphic settings before you load your game its under draw distance
ColdGames  [developer] Aug 21, 2022 @ 10:49am 
The in-game draw distance setting is tied to the MaxDrawDistanceScale setting in UDKSystemSettings.ini. The ultra setting sets this value to 1.0 (low will set it to 0.2).

You can manually increase this setting to your liking, but beware it can have a fairly heavy impact on performance, as this controls the distance that LOD's will swap out. So you may end up rendering very high details on objects that only occupy a very small section of screen space.

If you mess something up in this file you can just delete it and a fresh one will be regenerated the next time you run the game (using default values from DefaultSystemSettings.ini).
Last edited by ColdGames; Aug 21, 2022 @ 11:58am
Zer0Morph Aug 21, 2022 @ 3:22pm 
Thanks for the detailed response, CG.

Since you're here, may I ask if the dynamic shadow bug was fixed yet? I just started playing Subsistence again so I suppose I'll find out soon enough.
Virago Aug 21, 2022 @ 5:05pm 
You can also change it in real time within the console
Scale Set MaxDrawDistanceScale X
But in both cases it doesn't seem to apply to structures. Just trees, grass and plants (including those in the plant beds).
Zer0Morph Aug 23, 2022 @ 4:46am 
Originally posted by ColdGames:
The in-game draw distance setting is tied to the MaxDrawDistanceScale setting in UDKSystemSettings.ini.
I just played around in this file and there's a treasure trove of options in here. Right now I'm using ReShade to make this game look beautiful but after finding this new file, I can just have the Unreal engine do alot of what ReShade is handling now. Thanks for this.

Originally posted by Virago:
You can also change it in real time within the console
Scale Set MaxDrawDistanceScale X
But in both cases it doesn't seem to apply to structures. Just trees, grass and plants (including those in the plant beds).
Thanks for this input. I'm going to see how a 50% boost to draw distance plays. I have an FPS counter at the top right of my game window to track and so far, I've never dipped below 65 fps. I've found capping my FPS around 60-70 really keeps the game running smoothly in all situations.
Virago Aug 23, 2022 @ 5:20am 
Originally posted by Zer0Morph:
Originally posted by Virago:
You can also change it in real time within the console
Scale Set MaxDrawDistanceScale X
But in both cases it doesn't seem to apply to structures. Just trees, grass and plants (including those in the plant beds).
Thanks for this input. I'm going to see how a 50% boost to draw distance plays. I have an FPS counter at the top right of my game window to track and so far, I've never dipped below 65 fps. I've found capping my FPS around 60-70 really keeps the game running smoothly in all situations.

I've found 1.9 to be the sweet spot in terms of LOD. Anything higher or lower and it does not apply models correctly on trees far away.
Zer0Morph Aug 23, 2022 @ 6:27am 
Originally posted by Virago:
I've found 1.9 to be the sweet spot in terms of LOD. Anything higher or lower and it does not apply models correctly on trees far away.
Sweet! I'll start up the game on 1.9 now then. I was planning on testing different distances but if you've already done that for me, I'll just save myself the time. 1.9 it is. :)

Edit: Strange, but it feels like the FOV got changed to larger after increasing the draw distance. I feel like I'm looking through a fishbowl. Is there a way to change the default FOV to something a little smaller?
Last edited by Zer0Morph; Aug 23, 2022 @ 6:34am
Virago Aug 23, 2022 @ 7:20am 
It's been disabled by the dev. By the way you can use Stat FPS without using third-party software.
Zer0Morph Aug 23, 2022 @ 7:31am 
Originally posted by Virago:
It's been disabled by the dev. By the way you can use Stat FPS without using third-party software.
I see that. The FOV setting is located in UDKEngine.ini and it's set to 90, but changing this value didn't do anything. Pity, I usually play my games around 65-70 FOV, the whole fishbowl thing gives me a headache. I suppose I'll just deal with it. I hope CG allows us to change this in the next patch. I'm not asking for a in-game setting slider or anything, just allow us to change it in UDKEngine.ini.
Virago Aug 23, 2022 @ 7:39am 
If it's been disabled it's because it breaks something tied to the FOV. Probably the weapons while aiming.
Last edited by Virago; Aug 23, 2022 @ 7:40am
Zer0Morph Aug 23, 2022 @ 7:41am 
Originally posted by Virago:
If it's been disabled it's because it breaks something tied to the FOV. Probably the weapons while aiming.
Has CG stated this in a previous post? I'm thinking about making a quick thread to ask him if he can open that back up in Alpha 60, lol.
Virago Aug 23, 2022 @ 7:43am 
It's just my guess since aiming down the sight seems the only thing that uses FOV in the game.
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Date Posted: Aug 20, 2022 @ 3:39pm
Posts: 15