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They donot decay in the fridge.
We can eat the fruits from the wild on the run there is also kelp.
The meats in our inventory still have the ame timer when out hunting and have plenty of time to get back to base and our fire.
The speed is mainly in our bag inventory and CG is aware of it by now that the timer in our bag needs to be changed.
Alpha 59 explains the food spoilage.
https://store.steampowered.com/news/app/418030/view/3218393657309075403
Thanks for the responses, much appreciated! I should have caught up on the patch notes since I was away. I really didn't think he would make that change though, after all the time that has passed:)
I crafted 3 fridges so had 4 till I cooked them up and that took care of most of my hundreds of veg and fruits and eggs berries kelp.
Medical plants donot decay.
Rearing chickens for eggs you need to stick around if you want eggs as they decay on eggs within a 5 minutes in the hen house.
Same with animals in the traps needs timer fixing.
Most survival games have food spoilers but they are slower and hardly noticable.
This change is hardest on long timer players who now have to get used it we have hoarded hundreds if not thousands of food in chests. To reduce the amount of fridges needed start cooking them up while you craft more frdges. While in stove even 50 / 100 if you have the power reserved or more they wont spoil.
For hundreds tomatoes make tomato soup if you have lots of medical plants, and store in a fridge.
If you have mining drills on water and have a few hundred bottles of water use them on your blue berries for berry water works to fill hunger and quench thirst, never expires. Keep lots in your bag.
beats me why we couldn\t use strawberries and rosehips for water also.
Potatoes hash browns needs onions. great snack. store in fridge
Steak and eggs liver and onions.
Once I got through half of them i kept just raw eggs in fridge for steaks an eggs when I get them .
The rest turned into 100's seeds always good to have lots of seeds,
It was a daunting task over my 10 bases or more bases in co op and in different profiles to get the fridges full of cooked food, But once its done all bases with fridges over the entire map even the new map has heaps of hash browns and boiled eggs,
I carried 50 of each around to fridges and they didnt deacy in the time it took me to get there so cooked hash browns tomato soup etc last longer than 15 minutes and then they just disappear out of our bag decay timer bar no warnings just gone.
Thanks for sharing, that's really interesting. You have massive production going on:)
at this point i'm going to have to setup a test to settle it in my mind... to see if there is some sort of mechanic going on that we haven't figured out because i don't think your instance of the game should be functioning differently than the one i'm running.
i'm still convinced you guys are getting bit by some sort of wonkey background mechanic in the way stacks are being handled. i really haven't solved the pattern on how it prioritizes placement or how the rot spreads/"infects" but i want to because i think there is something situational going on that changes it. i'm missing something still cause it doesn't make sense when it happens.
here's what we know:
i have full stacks of things that are way out of season, they should have rotted but aren't. in fact my stack of 30 apples stopped being added to it early game (i just eat all new apples) and that stack has never said 29... and i'm about to start winter 3.
we also know that you are noticing stacks rot in your fridge.
if you have multiple fridges maybe you could set one up that you never touch, like deep storage of full stacks only... i'd like to test the theory of how the rot infects other stacks of the same type... i think something goofy might be going on there but i dunno cause i haven't tested.
gonna set something up on my end and maybe make a post about it if i figure anything out.
I don't know if it will change with you if nothing is decaying. That is why I said there are two camps... Lucky players and Unlucky Players... I am the latter.... It doesn't bother me, I am used to it. It has been from day one. I think it is going to be the luck of the draw for new players. 5 Profiles and 30 plus fridges... It isn't random
This snapshot I just took from my main base
https://steamcommunity.com/sharedfiles/filedetails/?id=2870263810
Sorry to hear it Raw.
From then on once they were all used up and new were placed they remain at 100% or the level they were at when placed in the fridge.
I hope your stove is near by
https://steamcommunity.com/sharedfiles/filedetails/?id=2798922405
Have you verified game files?
Built a new fridge?
My fresh fruit and veg seem to be ok and stay at the same level when placed in fridge.
Cooked food never decays in my game..
I just started a new fridge of tomatoes only so next time I play I'll check if there is any changes to decay with fresh veg .
Oh and my games are all co op.
Update
https://steamcommunity.com/sharedfiles/filedetails/?id=2870282406
https://steamcommunity.com/sharedfiles/filedetails/?id=2870282255
Hey it's okay no need to be sorry, it is not a big deal. I thought I best let you know what I and others experience food decay. But I do miss that I didn't get to eat all my mushrooms lol.
Yes I did run the test to verify the files and it said I had 16 invalid files. The game was starting to crash more often. I uninstalled the game cleared all memory and reinstalled. Ran the test again and no corrupt files detected.
It fixed the crashing issue but not the food spoilage. It is a slow decaying process and I keep enough plant beds at both Birchwood and the New Area in all Games.
If that is the case, can you explain how it is that if I uninstall the game more than once since the introduction of decay, clear all memory, reinstall the game, verify the game files as all okay and I still have the the same issue?
From where I come from, that is not lucky, it's unlucky and I am not the only one, going by past posts. (Bug or no bug.) So my statement of Lucky and Unlucky is factually true.
Virago, you portray yourself as the Guru of the games dynamics and there is nothing wrong with that, as it is helpful to many players. As do I and so many others that contribute to help new players.
However, if you actually have a real solution to fix the issue, I would love to hear about it but please don't just opine and leave NORMAL behaviour out of it, because this game is far from normal as far as behaviour of anything goes.
Animals, Rogues or Hunters, there is nothing normal about their behaviour and it includes many other aspects too. (I'm not knocking the game as being bad either, just stating a fact. I have about 2,300 hours of play under my belt and I will continue to play regardless)
Bugs are a mismatch between game code and the intended behaviour. Gamers can only, sometimes, bypass them but that is not a fix. You might as well try with a quantum computer, it won't change a thing.
It depends on the context. If you mean i was lucky because i did not experience the bug then i agree but if you insinuate that there's a built-in system where fruit decay is randomized then your statement is false.
That's patently false. I never said nor hinted at being a Guru at anything. If you have a quote about me saying anything like it, i'll immediately take it back.
I've never said anything about a solution, i don't know where you pulled that off. If i had any i would be glad to share it with anyone on the forums.
Food not decaying in the fridge IS the normal behaviour, else, what would be the point of crafting one? If you say otherwise then the onus is on you to show that it's NOT normal behaviour for food to not decay in the fridge.
The rest of your phrase is just an off-topic jumble.