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回報翻譯問題
That is a good point and would probably make the process easier.
I didn't actually manage to make my way to my base upon logging into the co-op version, however chests should be accessible, it would be the same as raiding a base.
Is there a way of renaming the owner of the base?
The problem is that the single player game has this line for the base info;
"BaseMemberIds":{"0":"singlePlayer"}, with no UID for the player.
An MP game has;
"BaseMemberIds":{"0":"0x01100001047780EA"}, with a UID for the player that owns the base.
I tried making a new base then just exchanging the two lines between the bases so the file would have the same number of characters but it still failed to load.
I see no no way to change the "singlePlayer" to a valid UID so that you can use the base.
I did technically make it back to base earlier. Couldn't open the door.
I assume that the BCU would need to be replaced and all fridges and storages would be accessible.
I will check out my base from a co-op perspective at some point today and let you know.
I delete the doors so made it in and had access to all containers. But hatches are like doors, they're set to the base owners. And you can't delete or move items.
It worked for me earlier but now when I try it, my solo game is in daytime and my co-op version is in nighttime which means it can't be the same save, yet both saves have the same 'date modified'.
yes, even though the SP game was daytime I get dumped before dawn. I made it back and it does work but for the following issues;
1. Doors as you mentioned should be removed.
2. Hatch ladders work like doors so they are not accessible.
3. I can access anthing that has storage; chests, workbench, fridges, animal house, growplots, refinery.
4. I cannot access BCUs
5. I cannot move or delete items.
I discovered the reason why you can't actually make it a useful base and posted in this thread.
I tried a number of ways around it but have not found a way yet to add your MP unique ID in place of 'SinglePlayer' in the BaseMembersID string. Any changes to the string length causes the profile to crash.
Removing all the BCUs prior to turning the SP save into an MP save does not help. The base still has the "SinglePlayer where the unique ID should be.
Are you able to start a new BCU and have full access to a base?
Yes, I made a single foundation, quarter wall and BCU. Then I logged out and looked at the .sav file. That's how I discovered the difference between an SP game's BaseMembersID string and an MP games string. That's how you can find your UID. However you can't simply copy that UID over what is in the string for an SP game. The string lengths are different and CG looks like he checks string lengths for different sections of the .sav file and if they don't match some value stored somewhere it crashes.
I think each section of a save file has a character count probably stored in the saveFilesList but I haven't desiphered that yet and probably won't bother. I'd imagine that file is also protected by a checksum so changing the values could also crash it.
Therefore if you were to deconstruct your base, leave the materials in a chest and then go to it on a co-op version of the save, you could salvage all of your resources plus half of the cost of the base. This way you can start a new base while only losing half of the first.
Yeah...but. I don't have the patience to deconstruct and rebuild all of this;
https://steamcommunity.com/sharedfiles/filedetails/?id=1360994255
I made that by moving pieces and building more pieces from a mega base I started in November of 2016 (well a copy of my saves from that base). Doing it again from scratch would be far worse than annoying.
^ That was more aimed at others who may stumble across the post, not directly at you aha
Thanks! Yeah, got tired of the huge base I had and it was amusing to drag pieces all over to make a new one.