Subsistence

Subsistence

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BlackHat Jan 12, 2018 @ 5:55am
Tomato seeds
It looks like you can now extract seeds from tomatoes but it doesnt make much sense in my opinion to only be able to extract one seed per tomato. Also if you extract the one seed then you cant use the tomato so you have really not gained anything.
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Showing 1-9 of 9 comments
Batraquio Jan 12, 2018 @ 6:20am 
1 seed= 2 tomatoes!
John Raeder Jan 12, 2018 @ 6:22am 
It is a net gain, as with many things in this game (and rightly so in my opinion) it is an artificial way to limit growth.
dominuskevin Jan 12, 2018 @ 6:23am 
I kind of agree that it needs a tweak but for now you can gain ground over time. 2 tomatoes per plant, returning one to seed you slowly pull ahead given that you find blueberries and will continue to find tomatoe seeds now and then. If you're raising chickens it's better to use the grow light and power reduction upgrades though. Takes a little patience and luck at first but it doeas work out.
Zuleica Jan 12, 2018 @ 6:31am 
Look at it this way; not all seeds germinate in RL. So here every seed will germinate but you get a limited number of seeds. I suppose, though it might become very annoying and waste of fertilizer and water, to have lots of seeds but then only some actually germinate in your plant bed. Either way you get a net gain of 2x. So if you want a lot of seeds then harvest seeds and don't eat the tomatoes until you have a stockpile of seeds. Or, harvest more seeds that you eat tomatoes until you have a sustainable full planting bed.
Batraquio Jan 12, 2018 @ 6:41am 
I have unlimited tomatoes, theres is no problem with that!
DiGiaComTech Jan 12, 2018 @ 7:42am 
It really all boils down to a blancing act.

That is, CG could UP the number of seeds extracted from a tomatoe but then he would have to make growing them much more costly.

In the current state of the game, they never go bad (on the vine or in hand) and this makes them a very valuable commodity. I currently have MORE tomatoes that I can eat (two upgraded grow beds and a crate fully stacked).

Perhaps in the future CG will reinstate the 'Perishability' of tomatoes but for the time being IMHO the current balance is, if anything, stacked in our favor ;)
Last edited by DiGiaComTech; Jan 12, 2018 @ 7:44am
Professor Jan 12, 2018 @ 11:11am 
What if the tomato's game mechanics reflected real life?

(1) Start with one seed you found in a loot crate.
(2) Plant the seed and get 25 tomato from the one plant.
(3) Assume 35 seeds harvested from each tomato, about 875 seeds.
(4) Plant all 875 seeds and assume a 75% germination rate, about 656 plants.
(5) Now you have 22,960 seeds.

Repeat steps 2-4 one more time and you end up with 602,700 seeds. Continue this cycle 3-4 more times and you have enough seeds to cover the entire map in seeds 5 feet thick!

So... the game cannot be totally realistic with regards to tomato seeds.
BlackHat Jan 13, 2018 @ 6:29pm 
[quote=H. Thanks for the reply.

Originally posted by HypnozysPT:
1 seed= 2 tomatoes!
Just noticed it was 2 tomatoes per seed, Thanks.
Batraquio Jan 13, 2018 @ 7:12pm 
Originally posted by Professor:
What if the tomato's game mechanics reflected real life?

(1) Start with one seed you found in a loot crate.
(2) Plant the seed and get 25 tomato from the one plant.
(3) Assume 35 seeds harvested from each tomato, about 875 seeds.
(4) Plant all 875 seeds and assume a 75% germination rate, about 656 plants.
(5) Now you have 22,960 seeds.

Repeat steps 2-4 one more time and you end up with 602,700 seeds. Continue this cycle 3-4 more times and you have enough seeds to cover the entire map in seeds 5 feet thick!

So... the game cannot be totally realistic with regards to tomato seeds.

I laugh a lot with this post!
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Date Posted: Jan 12, 2018 @ 5:55am
Posts: 9