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Thanks! :D
-1 For timers to move objects after initial build.
Alot of times i'll start with like a 3X3 then gradually as i get materials add on rooms etc etc, and i'd like to move the stuff into the new rooms i'm creating as i go for it. :)
Here is the problem, in eventual multiplayer. Without a timer or some limit, in player vs player, you can just move stuff to prevent it from being destroyed.
I don't care about pvp mechanics, therefor not a problem.
On a side note it's not hard to make an option for configuration on said timer if it existed, but personally pvp = my epeen is better then yours, never liked it, never play it, and could care less :)
Hopefully i hope this game doesn't get good pvp mechanics as EVERY survival game i've ever played was ruined by pvp griefers/cheaters, you spend months gathering/building just to have someone come in and destroy it.
I agree. I would be totally fine with no pvp. But once every few weeks we have a meltdown post about it. So maybe the best option is Timer on pvp, no timer on solo. done
Why not just let us move items? Is it an issue with programing? Or you just don't like the idea?
This game seems to feed on realism. Wouldn't it be totally realistic to be able to move our items? What's the downside?
Maybe they are too heavy? Ok, maybe put a new buildable item in game. The hand truck. I use them everyday at work lol. Once we craft that item we can move out stuff.