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Hi! I have a very similar problem is this:
English: I bought the game 'Subsistence' for Steam, it leaves me to install it but on having initiated it gives me mistake. When I try to initiate it there goes out for me a message that it puts ' in execution ' and to the second ones the game removes and does not appears. Where can mistake be? Is it possible that it is necessary to have some concrete program to initiate it?
For if he needs it, here I leave him the characteristics of my computer:
SO: Windows 10
Procesador: Intel Core i5-4210U, up to 2.7 GHz
Memoria: 4 GB de RAM
Graficos: Nvidia Geforce 820M
The problem may be the SO?
Thank you for your attention.
Spanish: Compré el juego 'Subsistence' por Steam, me deja instalarlo pero al iniciarlo me da error. Cuando intento iniciarlo me sale un mensaje que pone 'en ejecución' y a los segundos se quita y no aparece el juego. ¿Dónde puede estar el error? ¿Puede que haga falta algún programa concreto para iniciarlo?
Por si le hace falta, aquí le dejo las características de mi ordenador:
SO: Windows 10
Procesador: Intel Core i5-4210U, up to 2.7 GHz
Memoria: 4 GB de RAM
Graficos: Nvidia Geforce 820M
El problema puede ser el SO?
Gracias por su atención.
When trying to run it on the Nvidia 960m i get the error: "Build with UDK stopped working."
Have tryed to installe the game, directx, vcredist 32 and 64 bit and the grafikdrivers, run it sa admin, Nothing helps.
This is the Intel log.:
Log: Log file open, 11/01/16 15:29:49
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 12466
Init: Epic Internal: 0
Init: Compiled (32-bit): Aug 8 2014 04:03:32
Init: Changelist: 2243543
Init: Command line: -forcelogflush
Init: Base directory: C:\Program Files (x86)\Steam\steamapps\common\Subsistence\Binaries\Win32\
[0000.52] Init: Computer: NETACER
[0000.53] Init: User: NETrom
[0000.53] Init: CPU Page size=4096, Processors=8
[0000.53] Init: High frequency timer resolution =2.533210 MHz
[0000.53] Init: Memory total: Physical=7.9GB (8GB approx) Pagefile=12.4GB Virtual=4.0GB
[0000.64] Log: Steam Client API initialized 1
[0000.73] Log: Steam Game Server API initialized 1
[0000.76] Init: WinSock: I am NETAcer (192.168.8.107:0)
[0000.76] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
[0000.76] Init: Object subsystem initialized
[0000.78] Log: Found D3D11 adapter 0: Intel(R) HD Graphics 4600
[0000.78] Log: Adapter has 112MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory
[0001.26] Log: Found D3D11 adapter 1: NVIDIA GeForce GTX 960M
[0001.26] Log: Adapter has 2018MB of dedicated video memory, 0MB of dedicated system memory, and 2077MB of shared system memory
[0001.29] Log: Found D3D11 adapter 2: Microsoft Basic Render Driver
[0001.29] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 4057MB of shared system memory
[0001.30] Log: Shader platform (RHI): PC-D3D-SM3
[0001.30] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt
[0001.32] Log: PhysX GPU Support: DISABLED
[0001.33] Init: Initializing FaceFX...
[0001.33] Init: FaceFX 1.7.4 initialized.
[0001.34] Init: XAudio2 using 'Højttalere (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[0004.61] Log: Incomplete cached shader map for material DefaultMaterial, quality 0, compiling.
[0005.89] Log: Incomplete cached shader map for material M_FX_BloodDecal_FadeViaDissolving, quality 0, compiling.
[0006.05] Log: Incomplete cached shader map for material M_FX_DecalParent_Simple_Multiply, quality 0, compiling.
[0006.24] Log: Incomplete cached shader map for material LevelColorationLitMaterial, quality 0, compiling.
[0006.80] Log: Incomplete cached shader map for material LevelColorationUnlitMaterial, quality 0, compiling.
[0007.00] Log: Incomplete cached shader map for material LightmapResolutionMaterial, quality 0, compiling.
[0007.61] Log: Incomplete cached shader map for material MAT_LevelColorationLitLightmapUVs, quality 0, compiling.
[0008.19] Log: Incomplete cached shader map for material MaterialError_Mat, quality 0, compiling.
[0008.82] Log: Incomplete cached shader map for material ShadedLevelColorationLitMaterial, quality 0, compiling.
[0009.41] Log: Incomplete cached shader map for material ShadedLevelColorationUnlitMaterial, quality 0, compiling.
[0009.59] Log: Incomplete cached shader map for material TerrainCollisionMaterial, quality 0, compiling.
[0009.92] Log: Incomplete cached shader map for material WireframeMaterial, quality 0, compiling.
[0010.10] Log: Incomplete cached shader map for material DefaultDecalMaterial, quality 0, compiling.
[0010.43] Init: Finished loading startup packages in 8.97 seconds
[0010.43] Log: 75749 objects as part of root set at end of initial load.
[0010.43] Log: 0 out of 0 bytes used by permanent object pool.
[0010.43] Log: Initializing Engine...
[0010.47] Init: UEngine initialized
[0010.48] Init: XAudio2Device initialized.
[0010.58] Init: Client initialized
[0038.71] Log: appRequestExit(1)
And this is the Nvidia 960M log:
Log: Log file open, 11/01/16 15:35:23
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 12466
Init: Epic Internal: 0
Init: Compiled (32-bit): Aug 8 2014 04:03:32
Init: Changelist: 2243543
Init: Command line: -forcelogflush
Init: Base directory: C:\Program Files (x86)\Steam\steamapps\common\Subsistence\Binaries\Win32\
[0000.52] Init: Computer: NETACER
[0000.52] Init: User: NETrom
[0000.52] Init: CPU Page size=4096, Processors=8
[0000.52] Init: High frequency timer resolution =2.533210 MHz
[0000.52] Init: Memory total: Physical=7.9GB (8GB approx) Pagefile=12.4GB Virtual=4.0GB
[0000.64] Log: Steam Client API initialized 1
[0000.73] Log: Steam Game Server API initialized 1
[0000.76] Init: WinSock: I am NETAcer (192.168.8.107:0)
[0000.76] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
[0000.76] Init: Object subsystem initialized
[0001.25] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 960M
[0001.25] Log: Adapter has 2018MB of dedicated video memory, 0MB of dedicated system memory, and 2077MB of shared system memory
[0001.28] Log: Found D3D11 adapter 1: Intel(R) HD Graphics 4600
[0001.28] Log: Adapter has 112MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory
[0001.29] Log: Found D3D11 adapter 2: Microsoft Basic Render Driver
[0001.29] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 4057MB of shared system memory
[0001.30] Log: Shader platform (RHI): PC-D3D-SM3
[0001.30] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt
[0001.33] Log: PhysX GPU Support: DISABLED
[0001.33] Init: Initializing FaceFX...
[0001.33] Init: FaceFX 1.7.4 initialized.
[0001.34] Init: XAudio2 using 'Højttalere (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[0004.63] Log: Incomplete cached shader map for material DefaultMaterial, quality 0, compiling.
[0005.91] Log: Incomplete cached shader map for material M_FX_BloodDecal_FadeViaDissolving, quality 0, compiling.
[0006.07] Log: Incomplete cached shader map for material M_FX_DecalParent_Simple_Multiply, quality 0, compiling.
[0006.25] Log: Incomplete cached shader map for material LevelColorationLitMaterial, quality 0, compiling.
[0006.81] Log: Incomplete cached shader map for material LevelColorationUnlitMaterial, quality 0, compiling.
[0006.99] Log: Incomplete cached shader map for material LightmapResolutionMaterial, quality 0, compiling.
[0007.61] Log: Incomplete cached shader map for material MAT_LevelColorationLitLightmapUVs, quality 0, compiling.
[0008.17] Log: Incomplete cached shader map for material MaterialError_Mat, quality 0, compiling.
[0008.77] Log: Incomplete cached shader map for material ShadedLevelColorationLitMaterial, quality 0, compiling.
[0009.34] Log: Incomplete cached shader map for material ShadedLevelColorationUnlitMaterial, quality 0, compiling.
[0009.53] Log: Incomplete cached shader map for material TerrainCollisionMaterial, quality 0, compiling.
[0009.84] Log: Incomplete cached shader map for material WireframeMaterial, quality 0, compiling.
[0010.03] Log: Incomplete cached shader map for material DefaultDecalMaterial, quality 0, compiling.
[0010.36] Init: Finished loading startup packages in 8.90 seconds
[0010.37] Log: 75749 objects as part of root set at end of initial load.
[0010.37] Log: 0 out of 0 bytes used by permanent object pool.
[0010.37] Log: Initializing Engine...
[0010.41] Init: UEngine initialized
[0010.42] Init: XAudio2Device initialized.
[0010.51] Init: Client initialized
[0012.17] Log: Initializing Steamworks
[0012.18] Log: Logged in as 'NETrom'
[0012.19] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0012.19] Warning: Warning, Failed to find object 'Class None.'
[0012.19] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0012.19] Warning: Warning, Failed to find object 'Class None.'
[0012.19] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0012.19] Warning: Warning, Failed to find object 'Class None.'
[0012.19] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0012.19] Warning: Warning, Failed to find object 'Class None.'
[0012.25] Log: LoadMap: ColdMenuMap?Name=Player?Team=255
[0018.14] Critical: appError called: Result failed
at D:\depot\UnrealEngine3\Development\Src\D3D9Drv\Src\D3D9Viewport.cpp:241
with error 80070057
[0018.14] Critical: Windows GetLastError: Handlingen er gennemført. (0)
[0018.14] Log: Incomplete cached shader map for material Bullet_Decal, quality 0, compiling.
[0018.30] Critical: appError called: Rendering thread exception:
Result failed
at D:\depot\UnrealEngine3\Development\Src\D3D9Drv\Src\D3D9Viewport.cpp:241
with error 80070057
Address = 0x75d8a6f2 (filename not found) [in C:\WINDOWS\System32\KERNELBASE.dll]
Address = 0x12191b1 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Subsistence\Binaries\Win32\UDK.exe]
Address = 0x750073 (filename not found)
Address = 0x74006c (filename not found)
Address = 0x660020 (filename not found)
Address = 0x690061 (filename not found)
Address = 0x65006c (filename not found)
Address = 0x200064 (filename not found)
Address = 0x20000a (filename not found)
Address = 0x740061 (filename not found)
Address = 0x440020 (filename not found)
Address = 0x5c003a (filename not found)
Address = 0x650064 (filename not found)
Address = 0x6f0070 (filename not found)
Address = 0x5c0074 (filename not found)
Address = 0x6e0055 (filename not found)
Address = 0x650072 (filename not found)
Address = 0x6c0061 (filename not found)
Address = 0x6e0045 (filename not found)
Address = 0x690067 (filename not found)
Address = 0x65006e (filename not found)
Address = 0x5c0033 (filename not found)
Address = 0x650044 (filename not found)
Address = 0x650076 (filename not found)
Address = 0x6f006c (filename not found)
Address = 0x6d0070 (filename not found)
Address = 0x6e0065 (filename not found)
Address = 0x5c0074 (filename not found)
Address = 0x720053 (filename not found)
Address = 0x5c0063 (filename not found)
Address = 0x330044 (filename not found)
Address = 0x390044 (filename not found)
Address = 0x720044 (filename not found)
Address = 0x25ce515 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Subsistence\Binaries\Win32\UDK.exe]
[0018.30] Critical: Windows GetLastError: Handlingen er gennemført. (0)
[0018.31] Log: === Critical error: ===
Rendering thread exception:
Result failed
at D:\depot\UnrealEngine3\Development\Src\D3D9Drv\Src\D3D9Viewport.cpp:241
with error 80070057
Address = 0x75d8a6f2 (filename not found) [in C:\WINDOWS\System32\KERNELBASE.dll]
Address = 0x12191b1 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Subsistence\Binaries\Win32\UDK.exe]
Address = 0x750073 (filename not found)
Address = 0x74006c (filename not found)
Address = 0x660020 (filename not found)
Address = 0x690061 (filename not found)
Address = 0x65006c (filename not found)
Address = 0x200064 (filename not found)
Address = 0x20000a (filename not found)
Address = 0x740061 (filename not found)
Address = 0x440020 (filename not found)
Address = 0x5c003a (filename not found)
Address = 0x650064 (filename not found)
Address = 0x6f0070 (filename not found)
Address = 0x5c0074 (filename not found)
Address = 0x6e0055 (filename not found)
Address = 0x650072 (filename not found)
Address = 0x6c0061 (filename not found)
Address = 0x6e0045 (filename not found)
Address = 0x690067 (filename not found)
Address = 0x65006e (filename not found)
Address = 0x5c0033 (filename not found)
Address = 0x650044 (filename not found)
Address = 0x650076 (filename not found)
Address = 0x6f006c (filename not found)
Address = 0x6d0070 (filename not found)
Address = 0x6e0065 (filename not found)
Address = 0x5c0074 (filename not found)
Address = 0x720053 (filename not found)
Address = 0x5c0063 (filename not found)
Address = 0x330044 (filename not found)
Address = 0x390044 (filename not found)
Address = 0x720044 (filename not found)
Address = 0x25ce515 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Subsistence\Binaries\Win32\UDK.exe]
System.Runtime.InteropServices.SEHException error in UDK:
En ekstern komponent har udløst en undtagelse.
ved GuardedMainWrapper(Char* , HINSTANCE__* , HINSTANCE__* , Int32 )
ved ManagedGuardedMain(Char* CmdLine, HINSTANCE__* hInInstance, HINSTANCE__* hPrevInstance, Int32 nCmdShow)
[0018.31] Exit: Executing UObject::StaticShutdownAfterError
[0018.31] Exit: Executing UWindowsClient::ShutdownAfterError
If you need some more info just ask. BTW it runs fine on my normal PC.
Does anyone have a link so I can get my game running?
Log: Log file open, 11/02/16 21:08:21
Log: appRequestExit (0)
Init: WinSock: version 1.1 (2.2), MaxSocks = 32767, MaxUdp = 65467
DevConfig: GConfig :: Find has loadedFile: .. \ .. \ Engine \ Config \ ConsoleVariables.ini
Init: Version: 12466
Init: Epic Internal: 0
Init: Compiled (32-bit): Aug 8 2014 04:03:32
Init: Changelist: 2243543
Init: Command line: -firstinstall -LanguageForCooking = INT -installfw -namefw = UDK
Init: Base directory: C: \ Games \ Subsistence \ Binaries \ Win32 \
[0000.29] Init: Computer: DESKTOP-N75NSJ7
[0000.29] Init: User: Coldscooter
[0000.29] Init: CPU Page size = 4096, Processors = 8
[0000.29] Init: High frequency timer resolution = 3.914067 MHz
[0000.29] Init: Memory total: Physical = 15.9GB (16GB approx) Pagefile = 18.3GB Virtual = 4.0GB
[0000.29] Log: Steam Client API initialized 0
[0000.29] Log: SteamGame Server API initialized 0
[0000.32] Init: WinSock: I at DESKTOP-N75NSJ7 (192.168.1.2:0)
[0000.32] Init: Presets for 83221 objects not reserved by GC, pre-allocating 0 bytes.
[0000.32] Init: Object subsystem initialized
[0000.32] Log: Load hardware survey: Ver = -1, Date = 0. Uploading again.
Amd 9590 8 * 5ghz
16gb ram
radion 280x
Win 7 64bit
ResX=1920
ResY=1080
Example:
ResX=1280
ResY=720
Thanks for the post and can't wait to play this awesome game ...
Log: appRequestExit(0)
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 12466
Init: Epic Internal: 0
Init: Compiled (32-bit): Aug 8 2014 04:03:32
Init: Changelist: 2243543
Init: Command line: -firstinstall -LanguageForCooking=INT -installfw -namefw=UDK
Init: Base directory: C:\Games\Subsistence\Binaries\Win32\
[0000.29] Init: Computer: DESKTOP-N75NSJ7
[0000.29] Init: User: Coldscooter
[0000.29] Init: CPU Page size=4096, Processors=8
[0000.29] Init: High frequency timer resolution =3.914067 MHz
[0000.29] Init: Memory total: Physical=15.9GB (16GB approx) Pagefile=18.3GB Virtual=4.0GB
[0000.29] Log: Steam Client API initialized 0
[0000.29] Log: Steam Game Server API initialized 0
[0000.32] Init: WinSock: I am DESKTOP-N75NSJ7 (192.168.1.2:0)
[0000.32] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
[0000.32] Init: Object subsystem initialized
[0000.32] Log: Last hardware survey: Ver=-1, Date=0. Uploading again.