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Повідомити про проблему з перекладом
Not sure if the dev realises it but plants do create seeds too, harvesting should return at least one seed as well as the 3 cotton. Also, it's not normal to destroy a plant by taking the cotton from it, other wise cotton farmers would go bankrupt in no time.
The same goes for tomatoes and medicinal plants so long as the harvest is more than one each time from each plant. Even if you can harvest only 2 from each, 1 gets used and the other to turn into seed to replace the destroyed plant. Tended plants would return a higher yield than wild, the same way tame animals produce better meat.
Alternatively, harvesting produces the normal amount plus one seed to replace the plant.
Another option to increase realism is to allow the plant to "go to seed" to produce no crop but an increased amount of seed. Such practice is used with things like onions in real life by farmers who leave a percentage of their crop to go to seed so they can plant new crops of onions next year.
This is the best option, allowing plant to go to seed will yeild 3 seeds instead of 3 cotton - the key point being the OPTION when the plant is fully grown to "stress" the plant so it goes to seed almost instantly, otherwise people will be sitting watching a plant grow just to make sure it doesnt go to seed by accident - and that doesnt make for great gameplay.
CG, I ask you one favour, please don't change the way you have the cotton seeds gathering, ty.
Drat, was hoping I'd missed something. TY :)