Subsistence

Subsistence

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Mohaje Jan 21, 2019 @ 3:35am
Beef jerky....
For along time i have been missing the simple survival features, and the lack of creating lasting food is really sad. We definetly should have the option to create beef jerky!

Raw steak gives 12 protein, cooked steak 29 protein, but they only last 1 day.....why?

Jerky would provide a great addition for the early game.

I suggest jerky could be made on a simple wood rack on the campfire. The jerky would provide 12 protein, last forever, but would require additional water to replenish thirst. Also it should require a full campfire burn cycle to cook, cooking a maximum of 10 steaks at the time. Also it shouldent give any buffs for max health and stamina.

This would give us a more rational cooking system in the early stages of the game. And we wouldent feel like we were wasting meat. It wouldent add progression, we still need the enhanced cooking.
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Showing 1-15 of 35 comments
cant Jan 21, 2019 @ 3:43am 
agree, i always had to much meat, many times i just recycle
I dunno, man - early game I wasn't rolling around killing a ton of bears/wolves, I was running away from them like a little scaredy ♥♥♥♥♥. Mid-late game, I almost never kill them unless I'm in a ♥♥♥♥♥♥ mood, because I get enough steak/liver from cougars and stags. Even then, I can usually eat or refrigerate everything I harvest, since it's not exactly raining deer.

There's just rarely ever a NEED to wipe out animals that give you steak, since you can get cloth from rabbits(and boxes) much faster and with less ammo spent, so I'm not really sure where your suggestion would be useful. Rabbit/chicken jerky, on the other hand...maybe?
Mohaje Jan 21, 2019 @ 4:58am 
We should be able to make jerky from all meat sources, and the heavy cooking time would justify the amount of protein gained from it. I suggest the meat value of jerky should be the same as raw meat, no matter the source.

Say when the map is expanded by a tenfold, we need to make emergency cabbins arround the map, cause it would take several days to circumvent the map. Then it would be much needed to have something to carry along the trip.

It would be emergency food. Basicaly it would take a whole day to cook jerky, that will feed you for a whole day. It would be a great addition to the survival theme.

Grubs today are the equivalent of jerky. They are everlasting....they really shouldent be, but i would like to see a grub container grovbed, where you could harvest grubs, and feed them with compost or rotten meat. Ofcourse we would need to supply the base grub population, by harvesting them from the grub trees, and then setting them free inside the container.
Last edited by Mohaje; Jan 21, 2019 @ 5:08am
Mohaje Jan 21, 2019 @ 4:59am 
@ColdGames.... What are your thoughts on this?

It wouldent be a way arround your current cooking "masterpiece", cause the only benefit would be the long lasting effect. Any other way you prepare meat would be a greater gain.
Last edited by Mohaje; Jan 21, 2019 @ 5:01am
baddoggs Jan 21, 2019 @ 6:26am 
Originally posted by Mohaje:
@ColdGames.... What are your thoughts on this?

It wouldent be a way arround your current cooking "masterpiece", cause the only benefit would be the long lasting effect. Any other way you prepare meat would be a greater gain.

+1
Zuleica Jan 21, 2019 @ 7:01am 
Originally posted by Mohaje:
We should be able to make jerky from all meat sources, and the heavy cooking time would justify the amount of protein gained from it. I suggest the meat value of jerky should be the same as raw meat, no matter the source.

Say when the map is expanded by a tenfold, we need to make emergency cabbins arround the map, cause it would take several days to circumvent the map. Then it would be much needed to have something to carry along the trip.

It would be emergency food. Basicaly it would take a whole day to cook jerky, that will feed you for a whole day. It would be a great addition to the survival theme.

Grubs today are the equivalent of jerky. They are everlasting....they really shouldent be, but i would like to see a grub container grovbed, where you could harvest grubs, and feed them with compost or rotten meat. Ofcourse we would need to supply the base grub population, by harvesting them from the grub trees, and then setting them free inside the container.

I've made jerky...I don't recall ever cooking it. Cut it into thin slices and sun dry it.

Maybe you're thinking of smoking? I do that too and that requires most of the day depending on what you're smoking. I slow smoke salmon and that's about 7 hours at 165F.

A smoker would be great to have and drying racks. But then we've asked for them many times over the last two years.
bort Jan 21, 2019 @ 7:24am 
+1 to the idea of the smoker and drying racks to make beef jerky and smoked salmon
Last edited by bort; Jan 21, 2019 @ 7:25am
PVTBambi Jan 21, 2019 @ 7:37am 
If the idea/suggestion doesn't come from a few select people it isn't given any weight. Your best bet is to go to one of the streamers/YouTubers that promote the game and make it there while they broadcast or post in their comments. As Zuleica stated... many good... logical items have been suggested here since its release on steam that have fallen on deaf ears.
Mohaje Jan 21, 2019 @ 8:10am 
Jerky can be both dryed and smoked, when making jerky in the wild, there is a great risk of flies laying their eggs inside the meat, thus contaminating it, making it poisonous for humans to eat. The smoke from a fire repells the flies while it dryes, the increased temperature speeds up the process.

So no i dont mean a smoker, but a smoker could be used aswell. The real reason for my suggestion using a campfire and not a smoker is that it´s available on the wery first day. Hense it helps greatly in the first couple of days, and later as a substitute for cooked meat, using the cooking system available.

@PVTBambi.... If the idea is good enough, it shouldent matter who suggests it...!
Last edited by Mohaje; Jan 21, 2019 @ 8:12am
PVTBambi Jan 21, 2019 @ 8:49am 
Originally posted by Mohaje:
@PVTBambi.... If the idea is good enough, it shouldent matter who suggests it...!

My point exactly... this is a good idea... been mentioned literally years ago by several different players... and nothing has come from it. Unfortunately it does matter who suggests it thats why I posted what I did.

Look there is no development road map its kind of an "I'll wing it" situation... and by "winging it" it has led to a revamp of the health/food system that was implemented in one of the recent updates that focuses on mid/late game mechanics of food and health. That shows where priorities lie and its not the early game. So again I think my suggestion is valid. If you are seeking traction for your suggestion I would start there.
terry Jan 21, 2019 @ 9:06am 
Do what you want with it CG but personally, i dont see a reason to put food preservation in the game other than maybe the "coolness factor". There is an over abandunce of food and it is very easy to get. If this was a game that you were lucky if you killed more than 1 animal every few days then i would agree, but its not that type of game.

Originally posted by Mohaje:
Say when the map is expanded by a tenfold, we need to make emergency cabbins arround the map, cause it would take several days to circumvent the map. Then it would be much needed to have something to carry along the trip.

If you had cabins set up around the map, why wouldnt you just kill some animals along the way to cook while sitting in that cabin for the night?

Originally posted by Mohaje:

Grubs today are the equivalent of jerky. They are everlasting

So are protein bars and eggs.
I don't mean any disrespect, but I still don't understand what utility this would have in the early game - where are you getting all this meat you want to turn into jerky? If you don't need the meat, don't kill the animal. Unless spawn rates were DRASTICALLY reduced, you will never find yourself scratching your head and saying "Gee, where'd all the wildlife go?" You almost literally can't take a piss without getting a chicken, rabbit and two grizzlies wet, at any time, anywhere on the map. By the time you can actually spare the ammo needed to commit mass faunacide, you realize that you don't actually benefit from killing every animal you run across and theydrops they have aren't otherwise worth the ammo it takes to get them.
Originally posted by terry:
Do what you want with it CG but personally, i dont see a reason to put food preservation in the game other than maybe the "coolness factor". There is an over abandunce of food and it is very easy to get. If this was a game that you were lucky if you killed more than 1 animal every few days then i would agree, but its not that type of game.

If you had cabins set up around the map, why wouldnt you just kill some animals along the way to cook while sitting in that cabin for the night?

So are protein bars and eggs.

+1
John Raeder Jan 21, 2019 @ 9:22am 
Good points about the abundance of meat so why jerky? To me, the making of jerky would have to be paired with fewer animals, and perhaps more skittish animals. In addition a larger map with multi-day travel times, and perhaps combined with that location-specific resources. Reduced or eliminated crate spawns so we cannot find "canned goods" along the trek. However, I have gotten to be a realist with these suggestions. In the early time, when I played the game much more extensively, I made some of the above suggestions with the expectation that CG was actually going to act on them. As a realist I no longer have that expectation. As before, I might be wrong, but I am going back to playing Civ V instead.
Mohaje Jan 21, 2019 @ 10:09am 
Originally posted by The Murdering Angel:
I don't mean any disrespect, but I still don't understand what utility this would have in the early game - where are you getting all this meat you want to turn into jerky? If you don't need the meat, don't kill the animal. Unless spawn rates were DRASTICALLY reduced, you will never find yourself scratching your head and saying "Gee, where'd all the wildlife go?" You almost literally can't take a piss without getting a chicken, rabbit and two grizzlies wet, at any time, anywhere on the map. By the time you can actually spare the ammo needed to commit mass faunacide, you realize that you don't actually benefit from killing every animal you run across and theydrops they have aren't otherwise worth the ammo it takes to get them.

No matter wich animal we kill we get meat, so when you farm rabbit for cloth you get meat, realisticaly we need 2-3 pieces of cooked meat a day, the rest is waste. So killing 4 rabbits and 4 chickens leaves 4 pieces wasted. If that is not wrong i don`t know what is.....

Proteinbar dosen`t count as it is RNG that provides, we cant make it our selves, eggs require base, and lots of food for the chickens.

I want a stable source of meat usage from day 1, jerky fits those parameters well.

I dont like being forced down a single path of playing the game, meat spoiling after a single day, dictates untill you get a fridge, you have to kill, and the cook meat, the fridge is only possible if you do the base, and a set number of items. There is no way this game is free to decide how to play.
Last edited by Mohaje; Jan 21, 2019 @ 10:16am
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Date Posted: Jan 21, 2019 @ 3:35am
Posts: 35