Subsistence

Subsistence

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New Hunters and Easy Mode
CG something just feels off with the new update and hunters in Easy setting. I am going to try and explain but not sure how well I will succeed.

The hunter attacks on my base start off like it used to at first 1 hunter per attack and quickly advancing to 2 hunters per attack. That was normal and a bit of a challenge for someone of my skill level.

Now with more days in the hunters bases have advanced and I am guessing they are leaving a hunter in thier base. So now the attacks on my base are ALWAYS just 1 guy. Some might say terriffic easy to take out 1 guy with minimal base damage and that is true.

There is another side to it though. As a result of there being only 1 guy there really is little reason to stick around in the morning to wait for an attack and little reason to return home early to be ready for an attack. More important is there is almost no danger in running back to the base to try to defend if an unexpected attack should happen. You will either easily get back in the base or take the lone hunter out with a distance snipe shot. It is just not satifying gameplay.

I will fully admit I have not tried to take on the hutners bases yet as the profile I am testing on just does not have the gears yet to blast through the door. I am not particularly looking forward to the experience as I have never liked close combat in tight spaces. That is a me issue thuogh.

Something just feels off with things as they are though.
Last edited by darknessanubis; Nov 29, 2018 @ 8:00am
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Showing 1-15 of 24 comments
terry Nov 29, 2018 @ 8:17am 
Well, its easy mode so it should be easy.
The door: In my experience so far, the only door that has metal on it is the door on the fortress. The regular hunter bases are still just plain wooden doors so you dont need a breaching charge to get through those.
Close combat: Not really a have to thing. There are a couple things you can do. If its a regular hunter base you can blow the door with grenade arrows, then just sit back and watch a little bit. You will see the hunters inside and you will have shots on them.
As for combat at the fortress: Blowing the door then hiding behind a close tree usually gets most of the hunters inside to come out on their upper level balconies trying to shoot me, so i can either pick them off there or i can run on inside for close combat.
darknessanubis Nov 29, 2018 @ 8:23am 
Yes it is easy mode and it should be easy but there should be a balance. There should be real risk when hunters attack your base. 2 hunters attacking my base provided that risk at a level that is challenging. Now though with one hunter attacking I am sort of left feeling "Ok what was the point?" At that point I may as well turn hunters off entirely rather than take on what should be a bit of a challenge for having them on.

Thanks for the tips on their bases though that is going to be very helpful as I continue to test the changes.
terry Nov 29, 2018 @ 9:59am 
Originally posted by darknessanubis:
Yes it is easy mode and it should be easy but there should be a balance. There should be real risk when hunters attack your base. 2 hunters attacking my base provided that risk at a level that is challenging. Now though with one hunter attacking I am sort of left feeling "Ok what was the point?" At that point I may as well turn hunters off entirely rather than take on what should be a bit of a challenge for having them on.

Thanks for the tips on their bases though that is going to be very helpful as I continue to test the changes.

I get what youre saying and im not familiar with the numbers on easy mode so im just going off of your posts here. im guessing the hunter base(normal bases, not the fortress) have 2 hunters?
If thats the case, it kind of makes sense to me for 1 hunter to stay back at the base. Otherwise it leaves their base wide open for you to go get free loot while they are at your base.
Maybe the amount of hunters per base needs to be looked at for that mode? I agree with you that only 1 hunter attacking your base is pretty much pointless but i also dont think every hunter should leave their base. I dont know of answer if there are only 2 hunters per base.
darknessanubis Nov 29, 2018 @ 10:22am 
Originally posted by terry:
Originally posted by darknessanubis:
Yes it is easy mode and it should be easy but there should be a balance. There should be real risk when hunters attack your base. 2 hunters attacking my base provided that risk at a level that is challenging. Now though with one hunter attacking I am sort of left feeling "Ok what was the point?" At that point I may as well turn hunters off entirely rather than take on what should be a bit of a challenge for having them on.

Thanks for the tips on their bases though that is going to be very helpful as I continue to test the changes.

I get what youre saying and im not familiar with the numbers on easy mode so im just going off of your posts here. im guessing the hunter base(normal bases, not the fortress) have 2 hunters?
If thats the case, it kind of makes sense to me for 1 hunter to stay back at the base. Otherwise it leaves their base wide open for you to go get free loot while they are at your base.
Maybe the amount of hunters per base needs to be looked at for that mode? I agree with you that only 1 hunter attacking your base is pretty much pointless but i also dont think every hunter should leave their base. I dont know of answer if there are only 2 hunters per base.
yes prior to the update there were only 2 hunters per base. I am guessing there are still only 2 hunter at the smaller base post update. I think I read somewhere there are 4 in the fortress now. As I said I haven't attacked bases post update yet to find out for myself.

What is happening now is only 1 hunter no matter which base they come from attacks my base. Always just 1 unless both bases attack at the same time for some reason.

I am wondering if maybe making it random how many come to attack wouldn't add a bit of point to the attacks. So you might get 1 this time and both the next time.

Like I said I am having trouble articulating this. I can only hope CG can sort what I am saying.
terry Nov 29, 2018 @ 10:38am 
every time i attack one of the bases(not the fortress though) it seems that half the hunters are on the outside and half the hunters are either already inside or run inside real quick. Thats on normal mode. Im guessing its the same half in/half out on easy mode which would be why you are only getting 1 attacking your base. I feel sure CG knows what youre saying.
ColdGames  [developer] Nov 29, 2018 @ 11:19am 
@darknessanubis The hunter you mention that is in the base should still partake in raids against player bases. I wonder if perhaps they were killed en-route. Or there could be some bug preventing him from leaving his base. I will run some tests today.

Btw, are these attacks from hunters in small bases or a fortress?

Cheers
Last edited by ColdGames; Nov 29, 2018 @ 11:21am
darknessanubis Nov 29, 2018 @ 1:10pm 
Hi CG. It doesn't matter which base. It is only 1 hunter that comes to attack. Like I said when hte hunters first spawned in I was getting 2 hunters at an attack for a few days. That stopped and now it is 1 hunter every single attack and could be from either base. I assumed when the 2 hunter attacks stopped that ment the fortress was being constructed.

This being easy mode there are only the 2 bases. Given the number of days I would suspect the fortress is either under construction or constructed. I haven't headed over there to check on that base though I do know I get regular attacks from a single hunter that runs from that direction.


Edit: My base is roughly where MittEms put her season 3 base except mine is on the lake side of the rock butting up against it rather than on top of it. My hunter bases are located as follows. THe small one is across the lake on the pennisula from me. The other base is in front of ore rock (the rock Critical built under). THe one oddity of the Ore rock one is it was initially a small base. As I know from a comment of yours that base was taken down but they built the much larger base right in the same place (Fortress I am assuming).
Last edited by darknessanubis; Nov 29, 2018 @ 1:24pm
John Raeder Nov 29, 2018 @ 1:43pm 
When the lone hunter attacks your base, if you are not there, what sort of damage do they do?
darknessanubis Nov 29, 2018 @ 2:27pm 
Originally posted by John Raeder:
When the lone hunter attacks your base, if you are not there, what sort of damage do they do?
Very little. Looks like one grenade and a few arrows/shots. My windows take the most damage but that is to be expected with glass.
ODIN Nov 29, 2018 @ 3:32pm 
Originally posted by ColdGames:
@darknessanubis The hunter you mention that is in the base should still partake in raids against player bases. I wonder if perhaps they were killed en-route. Or there could be some bug preventing him from leaving his base. I will run some tests today.

Btw, are these attacks from hunters in small bases or a fortress?

Cheers

@CG we have this happening in my MP game. We were expecting an attack but didnt get one, then noticed that a wolf close to our base was lvl 2. We were not killed by the wolf so figured it was that wolf killed the hunter while in route to us. Now the hunter is just passing back a forth on a rock and has been doing that now for days in game. Two days irl. I have video of this happening if that will help.
darknessanubis Nov 29, 2018 @ 4:42pm 
Originally posted by ODIN:
Originally posted by ColdGames:
@darknessanubis The hunter you mention that is in the base should still partake in raids against player bases. I wonder if perhaps they were killed en-route. Or there could be some bug preventing him from leaving his base. I will run some tests today.

Btw, are these attacks from hunters in small bases or a fortress?

Cheers

@CG we have this happening in my MP game. We were expecting an attack but didnt get one, then noticed that a wolf close to our base was lvl 2. We were not killed by the wolf so figured it was that wolf killed the hunter while in route to us. Now the hunter is just passing back a forth on a rock and has been doing that now for days in game. Two days irl. I have video of this happening if that will help.
You might be on to something. I set the hunters to no attack went in game and saved. THen set them back to normal and revenge attacks. THen went back in game.

1st attack I got 1 hunter only but when I looked down the edge of the big lake. RIght about where ohno coho had his base I saw a hunter pacing back and forth on the rock. He stayed there all day but was back to his own base on the pennisula come morning.

The next morning the hunters from the other base attacked and I did get 2 hunters. Now THOSE I can believe wildlife is consistently taking out one of them on the way to me. It is also possible turning off attacks then turning them back on reset whatever was broken.

The hunters across on the pennisula not so much as I can see nearly all of thier path to me.
ODIN Nov 29, 2018 @ 4:55pm 
Originally posted by darknessanubis:
Originally posted by ODIN:

@CG we have this happening in my MP game. We were expecting an attack but didnt get one, then noticed that a wolf close to our base was lvl 2. We were not killed by the wolf so figured it was that wolf killed the hunter while in route to us. Now the hunter is just passing back a forth on a rock and has been doing that now for days in game. Two days irl. I have video of this happening if that will help.
You might be on to something. I set the hunters to no attack went in game and saved. THen set them back to normal and revenge attacks. THen went back in game.

1st attack I got 1 hunter only but when I looked down the edge of the big lake. RIght about where ohno coho had his base I saw a hunter pacing back and forth on the rock. He stayed there all day but was back to his own base on the pennisula come morning.

The next morning the hunters from the other base attacked and I did get 2 hunters. Now THOSE I can believe wildlife is consistently taking out one of them on the way to me. It is also possible turning off attacks then turning them back on reset whatever was broken.

The hunters across on the pennisula not so much as I can see nearly all of thier path to me.

Everything is at default in our game. We have not adjusted any in game settings

Edit: we are set up exactly where ohnocoho is set up
Last edited by ODIN; Nov 29, 2018 @ 4:56pm
darknessanubis Nov 29, 2018 @ 5:02pm 
I am wondering if hunters are getting stuck on terrain somewhere.
chickenhedz Nov 30, 2018 @ 4:30am 
Originally posted by ColdGames:
@darknessanubis The hunter you mention that is in the base should still partake in raids against player bases. I wonder if perhaps they were killed en-route. Or there could be some bug preventing him from leaving his base. I will run some tests today.

Btw, are these attacks from hunters in small bases or a fortress?

Cheers
Hi Colgames, love the game , BUT every base i have opejned since big update , there is a hunter waiting for me when the door goes down, so it looks to me that one is stuck inside all the time
darknessanubis Nov 30, 2018 @ 6:51am 
Originally posted by ColdGames:
@darknessanubis The hunter you mention that is in the base should still partake in raids against player bases. I wonder if perhaps they were killed en-route. Or there could be some bug preventing him from leaving his base. I will run some tests today.

Btw, are these attacks from hunters in small bases or a fortress?

Cheers
I figured out what is happening but the screenshot is hard to see. On the rock where OhnoCoho built when the big lake came into game one hunter no matter which base is getting stuck when they run in for an attack. That one hunter will just keep pathing back and forth on the rock trying to get free until either I take him out or an animal will. The other hunter will come on in and attack.

In the photo follow my rifle sight and you should be able to just make him out.

https://steamcommunity.com/id/darknessanubis/screenshot/964230428549498386
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Date Posted: Nov 29, 2018 @ 8:00am
Posts: 24