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Currently with the content it has I think you will struggle to fill the hours like you have on those other games. Some have amassed a lot of hours but I’d suspect they like building or restarting.
But fame is developing so you never know.
The hunters start out well equipped with the intent of killing you. How? Why?
There are these supply crates that appear around the map...some of which you find. What happens to the ones you don't find? Maybe they were intended as resupply for the hunters and they picked them up...picked up FAR more than you did.
Then there is the fact that there are far more of them than you. So if they are gathering resources and making ammo etc. they're going to end up with much more than you have. You don't know that they have "infinite" ammo since you have no way of having them shoot at you for infinitely long.
There are fundamental differences between you and them that could easily account for the difference in resources available.
It's a game, use your imagination.
But as for the "infinite" ammo, yup I climbed up on a rock large enough that they could not get a shot on me if when I was in the center of it. And they just kept shooting at me even though they couldn't see me.
And I think it would be awesome if they collected their building/crafting supplies from crates just like I do. Or catch one (or more) fishing for dinner.
Just like I think it would be cool if different hunter camps were hostile towards each other. I am assuming they are not, but if they are kudos.
NONE of this is designed to take away from how cool I think this game is because as previously stated I think this is a great concept and has room to grow and be refined.
There is nothing...yet...to "know" other than what your imagination tells you.
But they didn't shoot at you infinitely long so, other than suspecting the dev didn't put a limit on how much they could use, you don't *know* they have "infinite ammo".
What I'm trying to tell you is that if you *imagine" they were sent there by some external entity then you can easily *imagine* they are being supplied...and that the crates and bags aren't really intended for you.
They DO fish routinely and they travel across the map to do so to one of the lakes. They are very vulnerable at that time since their buddies won't come to their aid.
I suggested, long ago, that rogue camps should be hostile to hunter camps, almost like the rogues were deserters. And I suggested, long ago, that there should be a way to broker a temporary peace between you and the rogues.
The other more technical point is that the player has a HUGE advantage over the game 'AI'...and I use that term AI loosely. The player can adapt and change tactics and strategies. The 'AI' cannot. If you learn the way the game works you can farm hunters and rogues with little more danger than farming trees. When an AI/ML the likes of Alpha GO Zero is included in these games and runs on the typical PC then we're all screwed. Until then the hunters need all the edge they can get. Anything less and it would be monumentally boring. As it is I haven't died to a hunter in over two years and all I play is hardcore, I even started playing hardcore solo MP games because more hunters spawn. It still wasn't enough, it got boring constantly farming them.