Subsistence

Subsistence

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Damocles Feb 27, 2018 @ 10:56am
Development Observations
This thread is for the developers, and if my obeservations have already been covered or addressed, please bear with me, I can't possibly review every single discussion having arrived later to the game then most.

I've played for about a solid week now, on normal mode, don't misunderstand, I absolutely love the game and the concept, but as is, the game risks becoming a tedious chore to play when trying to maintain the house and animals and hunt and explore. Here are my questions and observations, curiosity and constructive criticism is my intent, so here we go.

1. Why no knife? This is a survival game yes? I'd challenge you to find one example of a survival expert who doesn't insist on a knife. You dont skin animal and fillet fish with a hatchet.

2. Swimming. Swimming is really clunky and awkward, and the transition between swimming and land is buggy. If you are attempting to retrieve lake kelp and bump into anything or make a terrain transition underwater, you risk drowning as you get stuck or can not move forward.

3. Where are the deer? Or Elk? Or Moose? Or Boars? Why don't the bears and wolves attack each other?

4. Are the animals mutants? Why do you sometimes receive up to three livers when you kill a wolf or bear? Why do you often not recieve a skin (cloth) when you kill either of those animals?

5. Why is the amount of skin (cloth) collected from a bear, the same as from a rabbit or wolf?

6. Where is the corn? Other berry types common to the forest? Why can you only extract seeds from tomatoes? What about wheat or pumpkins and watermelon?

7. The woodstove does not keep the entire house warm, even if fully enclosed, with walls, floors, ceiling, roof. If you have a two story house, and more then one stove, you can freeze on the side of the house opposite the stove, on either floor. This occurs on a 3x2 layout.

8. Can we not upgrade the wood stove to provide more capacity or perhaps bake bread? (if wheat or other vegetable types were added?)

9. Stairs dont line up with doorways. The stairs hug the wall, while the door openings are centered. This makes for awkward transitions or getting stuck often, unless lots of clearance is provided. (abnoramlly large clearance)

10. The solar power output, even when fully upgraded (and running multiple panels) is not worth the resources it costs to build them.

11. When you add food to the animal housing, it decreases water, similar to the way consumed food dehydrates the player. Why is this? This should not happen. Water and food should be consumed by the animals, not by virtue of adding food to the housing.

12. When you upgrade the housing and click "Free Range" only three animals will leave the enclosure, and there seems to be no appreciable difference in the amount of food and water consumed by the animals. If you have a full animal housing of 8 animals, chickens, rabits or an even mix, you spend all your time adding food and water to keep them alive, to the extent you will starve to death.

In order to effectively farm animals with a single animal housing, you must have two planters, two grow lights, and a refrigerator. Prior to adding animals, you need to have a store of tomatoes. This brings me to my next point.

13. Grow boxes and farming. If you raise animals and grow crops, you are relegated to remaining near the house to maintain them. The amount of fertilizer, water and food is very unbalanced. Add hunters into the mix and it just becomes a boring repetitive chore. No real exploration of the map, no hunting, no upgrading items. Everything goes into maintaining the livestock and plants. You eat lots of chicken and tomatoes though.

14. Animals will chase you into the lakes and even deep water, and they run around on the lake bed as if on land. No movement or speed penalty, no drowning. (Except for the player) If you kill an animal in the water, it will sink and tumble around, and you can not dive and collect the meat and skin.

15. I killed a mountain lion, which also did enough damage to me that I also died immediately after killing it. I made it back to my gear within the five minute despawn period and collected what was left of my things, however the lion carcass was already despawned.

16. It takes entirely too many rounds of ammunition to kill an animal. This is particularly frustrating when I can reliably kill a level 1 and 2 wolf with three regular arrows. However if I get a single arrow hit on a wolf, it still takes 4 or more shots to finish it with the 9mm when it is charging you. Mountain lions will take 3 rifle shots and six rounds of 44. Magnum. Rediculous. You use your entire stockpile of ammunition to kill a single mountain lion or large bear. If a hunter shows up, forget it. You will use all your ammo trying to defend yourself.

17. Should not fertilizer collected from the animal housing, or made from potassium (the potassium I have not successfully figured out yet) provide a better benefit in some way than just using ash? As in need to apply less often, increases growing speed etc?

18. Why not have berry patches where blueberries and other berries would be prevalent, (and also where bears would be hanging out eating and getting fat) rather than the random and infrequent bushes? If cultivated, blueberry bushes last 20 years or more. Additionally, deadfall in the forest... Like downed rotted logs where you can find wood grubs in better quantities?

19. Finally, I built my grow beds outside on a platform or deck. No walls or overhead cover, however the only time they register 100% light is when a grow light is installed. Even during the daytime, the most the plant bed gets is around 40%. Is this a bug? Solar panels perform similarly. Even in broad daylight, and installed on the roof of the house, they never receive 100% light. .

Awesome game, enjoying it a great deal. Keep up the great work. I see tremendous potential! Also the fishing is too awesome!!
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Showing 16-30 of 253 comments
Fins Feb 28, 2018 @ 10:28am 
Originally posted by jsteen10:
...

"Premium meat is not as good as just liver so there really isn't any point to raising chickens for the meat. On most of my profiles my fridges are full of raw and cooked liver only. I don't even save other cuts of meat."

Here are the raw numbers for Liver: Protein +15, Fruit/Veg +1, Hunger +14, Hydration -5

Here are the raw numbers for Raw High Grade Rabbit (as in raised in the animal housing): Protein +18, Fruit/Veg +1, Hunger +16, Hydration -4

Here are the raw raised High Grade Chicken: Protein +17, Fruit/Veg +1, Hunger +14, Hydration -4

...
Except when you cook premium chicken and liver, liver ends up a bit better. How about you check it out and post us numbers for cooked high grade chicken and cooked liver? Obviously Zuleica meant cooked versions, since that's what you normally consume in the game and store in the freezer for later use.
Zuleica Feb 28, 2018 @ 10:38am 
Originally posted by jsteen10:
Originally posted by Zuleica:

Apparently you didn’t notice the hardcore profile where I purposely didn’t upgrade ANY weapons to see how the game would progress...still alive on day 50ish.

I also periodically delete and start a new hardcore profile when new features would benefit from that kind of testing. Once I even started over a hardcore profile on the 10th ingame day...six times, just to test out the new bows. So your assumption that I’ve forgotten what it’s like to start fresh is simply wrong.


I've posted another set of new screwshots with actual data, consider it a continuation of my series of "You know you think you know" or "Proof that dudes comment and have no idea what they are talking about but like to attack folks who criticize or make observations about games they like"

You will clearly see that the posted numbers of the food in my fridge disproves your year long knowledge and experience in game that liver is the best and

"Premium meat is not as good as just liver so there really isn't any point to raising chickens for the meat. On most of my profiles my fridges are full of raw and cooked liver only. I don't even save other cuts of meat."

Here are the raw numbers for Liver: Protein +15, Fruit/Veg +1, Hunger +14, Hydration -5

Here are the raw numbers for Raw High Grade Rabbit (as in raised in the animal housing): Protein +18, Fruit/Veg +1, Hunger +16, Hydration -4

Here are the raw raised High Grade Chicken: Protein +17, Fruit/Veg +1, Hunger +14, Hydration -4

Just for a bonus, here are the numbers for Eggs, which you get raising chickens, which incidentally are also better than liver: Protein +18, Hunger +15, Fruit/Veg 0, Hydration -4

Those are the raw numbers, which as you know increase when you cook the food, with the exception of the eggs which you can not cook.

Im beginning to think you just have no idea what you're talking about altogether Zuleica. Im beginning to sense the same from the couple of folks that agree with you as well.

You’re using raw meat values, why would you waste potential nutrition by not cooking it. I posted these cooked values August of last year:

Cooked low grade (lvl 0) chicken: Protein +18, Fruit/Veg +2, Hunger +14

Cooked steak: Protein +29, Fruit/Veg +3, Hunger +24

Cooked high grade (lvl 10) chicken: Protein +31, Fruit/Veg +4, Hunger +27

Cooked liver: Protein: Protein +34, Fruit/Veg +4, Hunger +31

If they’ve changed then they’ve changed as I haven’t measured them since. But, at least in August of last year the values didn’t scale proportionally with cooking. However if you take into account the mats and time spent producing lvl 10 chickens it’s far more efficient to kill predators...and faster. Eggs are nice and all but in the same day it takes to get an egg I can use one non-upgraded-shotgun round on a predator, cook the meat, and be better off.

I’ll ignore the ad hominem arguments as an expression of your anger.
Damocles Feb 28, 2018 @ 10:58am 
Originally posted by Fins:
Originally posted by jsteen10:
This thread is for the developers, and if my obeservations have already been covered or addressed, please bear with me, I can't possibly review every single discussion having arrived later to the game then most. ...

Awesome game, enjoying it a great deal. Keep up the great work. I see tremendous potential! Also the fishing is too awesome!!
I answered every last one of numbered points you made, JS. Perhaps some of the following will help?

1. No knife is in fact solid design decision. Here's why: you're right one doesn't fillet fish nor skin animals with an axe usually, but then one can do it if needed; on the other hand, hacking trees for wood and doors to break through with a knife? Hardly possible. Means, addition of a knife would result in the 50% increase of number of "base" items: from 2 (axe and glowstick) to 3. Not good. Simplicity is important.

2. I collect kelp all the time. I never got stuck. Note there is a known bug when you swim or go through shallow water while having crouching enabled. It's nothing critical and hopefully will be fixed by the release. It's early access times now, remember.

3. Other animals take much time to make, especially when all the underlying base game systems are not in final shape yet. You request what you'd want from the released game, but it's not a released game yet. Far from, too. It will be much easier and faster (for ColdGames) to add many other kinds of animals and work on their AI after all the internal systems responsible for animals' animation, pathing, dynamic texturing, spawning and basic behaviours are all finalized. This is why they are not around for now. In early access, the game runs "on skeleton crew" so to say, and it's normal and in fact as it should be.

4. Why, maybe they _are_ mutants! How do we know? :) That said, drops will definitely be re-balanced once the lootbox system will be replaced by final-release loot mechanics and systems. What we have now is much a place holder.

5. See #4, same reason i recon. It would definitely be right to up cloth loots from bears and cougars, but then it's not something critically improtant at this stage of development.

6. See #3 above. Same thing.

7. Currently warmth mechanics from stove inside a base are twitchy. Even your current direction of sight matters; it's possible to stay in one spot and feel warm looking one way, then turn without moving and freeze to death looking other way. This is definitely yet to be polished, so let's not sweat it, right? Uhm. Pun. Intended. :D

8. Good idea! How about posting it in "feature request" subforum so it'd stay where it should be?

9. Not an issue; i think you're wrong with this one. Experiment some more. Stairs actually "snap" to certain parts of foundations and ceilings (the latter can be used as floor), including "middle of the side" in two different positions. The doorway would stand on the edge of a foundation/ceiling piece, the door frame being exactly in the middle of foundation/ceiling side. Two positions mentioned are "the stairs get its upper edge to fit exactly where the edge of the foundation/ceiling is", and "the stairs get its upper edge platform half-into the middle of the foundation/ceiling edge". In both positions, the upper end of stairs lead exactly "into" the door fram in terms of left/right bias (so no bias) when you stand in front of the door. It gets some practice to get used to Subsistence' building "quirks", one of them being you need to angle pieces quite right and you gotta use "closer / further" buttons - numpad2 and numpad8 by default, - actively, especially when doing stairs. I guess it must be it.

10. You're wrong. It's very worth it. I hope you're aware BCUs don't generate power over 500 units. Solar panels do. Using them in a smart way is very helpful, however many one has (even single one). Also, "resources spent to build them" may in fact be simply zero: solar panels are among possible loot in hunter bases. All you gotta do is pick 'em and place in your base, zero cost.

11. This is something i never noticed! What exactly food item we talk about? I'm positive tomatoes don't do that, for example. May be a bug!

12. Not an issue, i think - except "free range" not working for 4th an beyond, which is yes, a known issue (but nothing critical at this time, i think). Survival genre involves required preparations for such things.

13. Not true about being forced to stay near one's base when one grows plants and chickens. I routinely run across all the curretly playable area while having my planters happily growing, hydrated and fertilzied, and my chicken or two happily gaining fat while i'm away for days. Noone forces you to use full capacity of planters and animal house. What you think is a flaw of the game - is in fact the flaw of you the player. Sorry for being straight about it!

14. Yep, animals in water have a few real nasty wrongs going on as of current version. I agree it must be fixed, but i am not sure if now is already the time to get busy fixing those. If everything related to water physics and such in the engine is ironed out - then maybe now is already good time to gix those. But is it? We don't really know.

15. This idea, i fully support: namely, increase animal carcasses despawn timer. After all, worms and bacteria who do the decomposing are not THAT fast, right? :)

16. Weapon damage balance is what it is, and it's a big debate whether it should be changed. Survival is meant to be harsh. It wouldn't be, if you're shooting everything to death with your M9 or whatever other gun you like. Bow does more damage than M9 (significantly), but then making arrows uses improtant building matherials, aiming is more difficult and projectiles are much slower if we talk the bow. Overall, Subsistence's style of counting your shots and thinking twice before actually using your guns - is a thing i like, very much. But, YMMV, i guess. Oh and don't forget you are able to upgrade weapons' damage for up to level 4, which is +80% damage per shot!

17. Animal feces are more effective as fertilizer than ash - one needs way less units of feces than units of ash to fully fertilize a planter. Thus they are also more effeective in terms of storage space (even if that is very tiny benefit). Plus, you don't need to go hack wood and then burn it (or steal ash from hunters' camps) - feces are just free thing you get once you invested the cost of that upgrade of the animal house. I think it's OK as it is.

18. Patches of blueberries is exactly how blueberry typically happen in real world (i have much experience collecting it), but in terms of gameplay mechanics and balance this could be a nightmarish idea. I don't know... As for deadfall - sure, grubs aplenty are expected in it, but then again - balancing itemization in-game will be affected. Plus, deadfall in any significant amount would present major movement obstacle. You'd have noone to blame but yourself if you'd get eaten by predators while being unable to figure out "a straight path away" among all the dealfall, you know. So, well, those both ideas are at least controversial.

19. Strange. I have a planter on top of my shack in Modus Digerati's open coop game, for example, and last i checked it was getting 100% just ok. Ensure no walls are built higher than the planter (growbed) even few clicks away, if the problem persists - perhaps file a bug report?

And yes, Subsistence is great! I feel you just need some more time to get used to it and get familiar with its mechanics, overall. Thanks for good post, too. Good luck! o7


Appended:
Originally posted by Malfiros:
...
No large game can outrun you, although cougars can occasionally hit you at a sprint.
...
Worse, occasionally cougars can hit you a few times at a sprint! Found it the hard way just today, when one of 'em cats managed to land THREE hits on my sprinting butt, 3rd one dropping me dead (i was reluctant to use a health kit for the "trivial" situation, hehe). Can be very painful situation if you're packing any gear you wouldn't like to lose, but it's evening/night and anywhere near snowline: getting back to your corpse half-naked through frosty temperature is not always easy. If it's high-ground enough, and/or you need some detours because of hunters etc while freezing, - may even be simply impossible until your corpse disappears.

Moral of the story: don't ever hunt cougars evening-time and night-time, even if you feel like total sure you'd drop the buggar down easy. One day, it'll hurt big time. Dodged this bullet this time myself, but realized i might be not so lucky next time. :D


Fins,

In the game the glow stick is a useless item, not necessary, and lasts forever. Glow sticks in reality are one use, and can last anywhere from 1 to 12 hours... Some types the military use can last 24 hours. Would make more sense to be forced to craft it after one use.

Not having a knife makes no sense at all, given the number of item slots available, and by the way, depending on the knife type, you can in fact chop wood with them. This is not RL though remember? Your friend Zuleica is fond of pointing it out.

I'd also like to understand the mechanics and logistics of filleting a fish or dressing out an animal with a hatchet. That would be interesting. Perhaps you could demonstrate that?

Reading the comments from the guys who dissent the most (all like three of you) it strikes me, either my posts are completely unclear, or you guys simply don't pay attention and are the least observant people on earth.

Regarding the planter boxes. I initially had two of them on a stand alone foundation platform away from my cabin but within the radius allowed to build. No walls, no overhead cover. They never received 100% light until I added growlights. Regardless of time of day. The max amount of light received was 40% light throughout the painfully slow growth cycle.

This is also true of the solar panels.... Screen shots are provided on my public Steam page that show them, unobstructed, on top of my cabin, with the stats open. 50% light clearly shown. You will not they are installed ON THE ROOF. This was the best location after much moving and experimenting.

Another side note about the planter boxes. The water and fertilizer will decrease in them even when no seeds are planted. I am working on a video capture or screen shot of this. Clearly you fellas don't spend enough time actually observing the function of the game.

I am working on the same for the animal housing to show how the water level decreases when food is added. Since clearly I must be lying and mistaken, even though my screen shots thus far show me to be correct.

I am going to post a screen shot of a stairway and doorway just for you, to demonstrate how they do not align properly, as it is apparent that you are clueless and do not pay attention or do not understand the point being made. Stairs in game are 90 degree, designed for a corner installation, and are narrower than a 1X block... In fact they are 1/4 block width. A doorway is 1X with the opening centered.

As to your addressing of item number 10 on my initial post. So basically screw any casual players or players who are in the creative "builder" mode of the game. No solar panels for you unless you opt to deal with hunters and loot the panels. What a ridiculous comment. A game designed to craft items, and game with coop built in, and youre contention is that it is fine "because solar panels can be looted." By the way, which as you know is also random. You may or MAY NOT get them. Just as you may or may not get sinews in the green locked boxes, or when you actually kill a mountain lion you may get 4, or you may get 6. Or other animals which may give you steak, liver, multiples of either, skin, or none. The generator powers items over 500 BCU as well. However the generator also supplies a stupidly LOW amount.

As to your addressing of item 13. Once again, you misunderstand the issue, and blame the player. The speed at which the crop plants grow is directly related and proportional to the amount of water and fertilizer (and light) supplied to them. If you want them to grow fast enough to feed your chickens and rabbits, so they continue to grow and increase in level, you must stay and tend them, or be content to let them SLOWLY grow, or not gain increases in level for the animals. Do you guys ACTUALLY test anything? Your chickens and rabbits in free range mode only increase in level (get fat as you say) when you feed and water them, otherwise they remain static, or increase extremely slowly. You will notice a "red" bar just above the "green" bar. Both filling to full increase a level. The red bar completes several times for each increase in the green bar till it is full. You may also notice that adding wounded animals to the housing seems to use more food and water until they heal. (which is a neat feature as far as Im concerned)

You do know that the game is built on the "Unreal" engine yes? The physics and such for water and terrain are already "figured out". It's a matter of scripting the objects and components of the game properly to account for interactions. For instance, the animals in game aren't using the same script or coding that applies to the players avatar in game. Like when you chase a chicken and it runs away from you into the lake or a pond. Point is, there is a script for behavior already available, it's being applied to the player's avatar RIGHT NOW. Which is why you must swim, you can drown, you cant run on the bottom of the lake, and you take a movent penalty in water etc.

15 and 16 respectively. You contradict yourself. In 15 you argue for MORE realism and in 16 you argue against it. Is that because of bias related to losing a carcass after being killed trying to harvest an animal like a bear or a mountain lion? Consistency is what I am seeking. If the despawn timer is five minutes, then it should be five minutes. Bears and wolves will certainly stand over your item box if you fail to kill them, they don't return to their original position. Conversely, the mountain lion isnt a worry in this regard, as it realistically drags your body off after it does you in. The way to balance firearms and ammo against higher damage against animal prey is to make it more scare or harder to craft, not make the animal a cyborg terminator with 5 livers. Conversely, why is your player avatar not as damage resistant as the hunters? Why do the bears and wolves not attack them? Have you watched the hunters from a distance? They walk around, crouch, sneak and peek, and occassionally take shots ostensibly at bears and wolves. Sometimes while standing right beside bears and wolves. The scripts and AI to fix this already exist in game as well. They are once again applied to the player.

I agree with your premise that feces is the better fertilizer. Again you miss the point. It is consumed much more quickly then is ash when used in the planter. It should be reversed. Plants should grow more quickly, or you should need to fertilize less often if using feces than if using ash. That should be the trade off for taking the time to invest in the animal housing and feces tray. More realistically, and better game balance I would think would be to need to fill the planter say twice per grow cycle with feces fertilizer (three if no grow light) and maybe 4 times in using straight ash, (five if no grow light) for instance.

Use only feces in one box and use ash in another. Note the difference.

Endless and already addressed the sunlight issue. However, it strikes me there is another inconsistency not addressed in the game. At night it gets below freezing, which doesn't affect grow beds placed out doors.

For now I will continue to take and post screenshots to illustrate my points whenever I can, because people that comment to others on the internet are all the same. Incapable of objectivity and base everything solely on their own personal user experience, not from the perspective of a game that is intended to be profitable and marketed across more than just a small niche audience. (Otherwise the game wouldnt have the option to turn of hunters or play in easy mode)


Professor Feb 28, 2018 @ 11:37am 
Originally posted by jsteen10:
Liver: Protein +15, Fruit/Veg +1, Hunger +14, Hydration -5
Raw High Grade Rabbit: Protein +18, Fruit/Veg +1, Hunger +16, Hydration -4
High Grade Chicken: Protein +17, Fruit/Veg +1, Hunger +14, Hydration -4
Eggs: Protein +18, Hunger +15, Fruit/Veg 0, Hydration -4

Let's "assume" your data is correct. You are still not seeing the big picture here. What resources are required to produce a high grade chicken or rabbit?

(1) Craft animal housing.
(2) Capture the rabbits (need to shoot them) and chickens (can be chased down).
(3) Then you need to house them, and provide them with resources to stay alive.
(4) Upgrade your housing to free range to make it more efficient.
(5) Continue to toss resources in to keep the animals alive.
(6) After days and days and days you finally get high grade meat (plus other stuff).

Now let's look at what resources are needed to produce a liver?

(1) Find a wolf.
(2) Shoot the wolf and harvest.
(3) Done.

In one game day I can gather up 12-16 livers or steaks with minimal effort and very few resources. Compare that with how much time and resources it would take to produce just half the same number of high grade chickens or rabbits. See my point? You're only looking at the end result, and ignoring what it takes to get that result.
Zuleica Feb 28, 2018 @ 12:07pm 
Originally posted by Professor:
Originally posted by jsteen10:
Liver: Protein +15, Fruit/Veg +1, Hunger +14, Hydration -5
Raw High Grade Rabbit: Protein +18, Fruit/Veg +1, Hunger +16, Hydration -4
High Grade Chicken: Protein +17, Fruit/Veg +1, Hunger +14, Hydration -4
Eggs: Protein +18, Hunger +15, Fruit/Veg 0, Hydration -4

Let's "assume" your data is correct. You are still not seeing the big picture here. What resources are required to produce a high grade chicken or rabbit?

(1) Craft animal housing.
(2) Capture the rabbits (need to shoot them) and chickens (can be chased down).
(3) Then you need to house them, and provide them with resources to stay alive.
(4) Upgrade your housing to free range to make it more efficient.
(5) Continue to toss resources in to keep the animals alive.
(6) After days and days and days you finally get high grade meat (plus other stuff).

Now let's look at what resources are needed to produce a liver?

(1) Find a wolf.
(2) Shoot the wolf and harvest.
(3) Done.

In one game day I can gather up 12-16 livers or steaks with minimal effort and very few resources. Compare that with how much time and resources it would take to produce just half the same number of high grade chickens or rabbits. See my point? You're only looking at the end result, and ignoring what it takes to get that result.

He’s also ignoring that cooked liver is still the best unless the values I originally poste last August have changed.
Professor Feb 28, 2018 @ 12:16pm 
Originally posted by Zuleica:
He’s also ignoring that cooked liver is still the best unless the values I originally poste last August have changed.

Yep. Also he is ignoring one of the criticisms he made of the game in his original post:

"10. The solar power output, even when fully upgraded (and running multiple panels) is not worth the resources it costs to build them."

Change the wording a bit, and we have...

"10. The nutritional value of rabbits and chickens, even when fully upgraded (and housing multiple animals) is not worth the resources it costs to make them."

I've been playing Subsistence for over a year and have clocked in well over 1,700 hours, and I have never built animal housing because the resources to level up animals is simply not worth while for my style of game play.
darknessanubis Feb 28, 2018 @ 12:17pm 
Originally posted by Fins:
Zuleica's 100% right about the shotgun instantly killing wolves, even without upgrades, point-blank range.

Non-upgraded shotgun dishes out more than 100 points of damage, because with +80% damage, it dishes out a bit more than 200 damage from what i can see hunting cougars and bears with it. So, wolves typically have some 85...105 HP, and they indeed die in a single hit from non-upgraded shotgun, - provided the user is taking the shot at minimum possible distance (without getting bitten), ensuring all pellets hit the target. Crouching helps. I did that many times myself, including using non-upgraded shotguns in coop games other players host (in which case, by the way, it gets a bit more tricky thing to do without getting bitten - due to latency).
^^
This

I have almost no experience with firearms in games and I am new to this game to boot but I have taken down a low level wolf with the shotgun in ONE SHOT. It only happened once because as I said I don't have the practice in to be good at it but that is a player problem not a game problem. I can typically kill a low wolf in 2-3 shots. Every once in awhile it all goes south and even putting all 5 rounds into the beast doesn't kill it and it gets me. I am still trying to master shoot and run kiting.
Professor Feb 28, 2018 @ 12:36pm 
Originally posted by jsteen10:
A. a single shot doesnt kill him, and B. you cant reload / pump the shotgun fast enough to take a second shot with the standard non upgraded shotgun.

Ummm... which game have you been playing? Even when I just started playing Subsistence, I could take down a level-1 wolf or bear with just one shotgun round.
Zuleica Feb 28, 2018 @ 12:49pm 
Originally posted by Professor:
Originally posted by jsteen10:
A. a single shot doesnt kill him, and B. you cant reload / pump the shotgun fast enough to take a second shot with the standard non upgraded shotgun.

Ummm... which game have you been playing? Even when I just started playing Subsistence, I could take down a level-1 wolf or bear with just one shotgun round.

And if you back up crouched while firing you can get off two rounds, been doing it for over a year.
Malfiros Feb 28, 2018 @ 1:38pm 
Appended:
Originally posted by Malfiros:
...
No large game can outrun you, although cougars can occasionally hit you at a sprint.
...

Worse, occasionally cougars can hit you a few times at a sprint! Found it the hard way just today, when one of 'em cats managed to land THREE hits on my sprinting butt, 3rd one dropping me dead (i was reluctant to use a health kit for the "trivial" situation, hehe). Can be very painful situation if you're packing any gear you wouldn't like to lose, but it's evening/night and anywhere near snowline: getting back to your corpse half-naked through frosty temperature is not always easy. If it's high-ground enough, and/or you need some detours because of hunters etc while freezing, - may even be simply impossible until your corpse disappears.

Moral of the story: don't ever hunt cougars evening-time and night-time, even if you feel like total sure you'd drop the buggar down easy. One day, it'll hurt big time. Dodged this bullet this time myself, but realized i might be not so lucky next time. :D

Wow, really? I don't know what you could be doing differently than I am for you to be getting tagged like that. Maybe allowing them too close before running away? I usually have no issues outrunning anything at all... uphill, downhill, flat land, or otherwise. Are you bobbing and weaving? Did you try to duck and cover? xD

No... I wouldn't recommend hunting anything at night. I spend nights chopping wood near my base. If I see anything with a level next to its health bar, I shriek like a little girl and run and hide.
Last edited by Malfiros; Feb 28, 2018 @ 1:39pm
SubDermalFusion Feb 28, 2018 @ 2:40pm 
@jsteen10 I agree with your original comments before any responses. I try to keep in mind that there is only 1 developer and this game is still in it's early infancy, so lots of changes will come. Doesn't change the grind that the game is today or the flaws that I feel like are there, but it leaves hope for the future. I don't know what happened after several responses because it had already become an argument and I stopped reading. Things will change and the fanatics who think their way is the only way will complain about the changes or any suggestions that conflict with their view. It's the circle of life in game development. Good luck fighting the good fight here, this game's forums (in particular) can be a challenge.
Damocles Feb 28, 2018 @ 2:45pm 
Originally posted by Professor:
Originally posted by jsteen10:
Liver: Protein +15, Fruit/Veg +1, Hunger +14, Hydration -5
Raw High Grade Rabbit: Protein +18, Fruit/Veg +1, Hunger +16, Hydration -4
High Grade Chicken: Protein +17, Fruit/Veg +1, Hunger +14, Hydration -4
Eggs: Protein +18, Hunger +15, Fruit/Veg 0, Hydration -4

Let's "assume" your data is correct. You are still not seeing the big picture here. What resources are required to produce a high grade chicken or rabbit?

(1) Craft animal housing.
(2) Capture the rabbits (need to shoot them) and chickens (can be chased down).
(3) Then you need to house them, and provide them with resources to stay alive.
(4) Upgrade your housing to free range to make it more efficient.
(5) Continue to toss resources in to keep the animals alive.
(6) After days and days and days you finally get high grade meat (plus other stuff).

Now let's look at what resources are needed to produce a liver?

(1) Find a wolf.
(2) Shoot the wolf and harvest.
(3) Done.

In one game day I can gather up 12-16 livers or steaks with minimal effort and very few resources. Compare that with how much time and resources it would take to produce just half the same number of high grade chickens or rabbits. See my point? You're only looking at the end result, and ignoring what it takes to get that result.


"Let's assume"?? I posted the screen shots of the numbers from IN GAME you tool.

1. Find a wolf
2. Shoot at the wolf using a an arrow (Each wolf requires 2 t o4 arrows depending on level if using standard arrows) which requires resources and you dont get back.
3. Dont miss
4. Dont get killed
5. Harvest wolf get liver(s) maybe cloth, or maybe steak no liver, no cloth 1 to 4 fat.
6. Harvest wood for more arrows
7. Find or craft nails for more arrows.
8. Catch or shoot wild chickens for feathers to craft arrows.
9. Find water for yourself and boil it to rehydrate after consuming the livers
10. Repeat


Or

1. Grow tomatoes
2. Catch say, two chickens and feed and water them
3. Harvest at level 10 and receive 5 standard feathers, 7 premium feathers, 6 fat, and two High quality meat. Every single time for each level 10 chicken butchered.
4. harvest some wood and make sticks
5. find nails
6. Make 10 arrows
7. Eat some tomatoes yourself

See how that works?

We'll skip that you left out the whole cooking necessity for best results, which requires wood, and a stove, or that if you harvest in large quantities, you use more arrows requiring more resources and also a refridgerator or all those precious livers spoil.

Do you people contemplate what you say before you say it?

By the way, it doesnt take days and days if you keep them fed and watered, and the more you have the more fertilizer you have, which mean more tomatoes which means easy feeding and eating... all that is required is a water source... So if you build next to a pond, lake or stream that solves that. Granted it takes time, a couple of days, but with tomatoes growing and stock piled there is no searching for resources required.

Harvest 8 raised chickens once and you've netted 16 high quality meat, 40 feathers, 56 premium feathers, and 48 fat which will render enough oil to power the generator and make medical supplies for days.

Care to work that scenario and math out again?

darknessanubis Feb 28, 2018 @ 2:53pm 
Originally posted by SubDermalFusion:
@jsteen10 I agree with your original comments before any responses. I try to keep in mind that there is only 1 developer and this game is still in it's early infancy, so lots of changes will come. Doesn't change the grind that the game is today or the flaws that I feel like are there, but it leaves hope for the future. I don't know what happened after several responses because it had already become an argument and I stopped reading. Things will change and the fanatics who think their way is the only way will complain about the changes or any suggestions that conflict with their view. It's the circle of life in game development. Good luck fighting the good fight here, this game's forums (in particular) can be a challenge.
What follows is personal opinion only.

I think what I see in the conflicts you mention is the difference between the perspective of many new players and people who have been playing for quite some time.

The thing that frustrates a new player to the point of quitting may well be the challenge that keeps veteran players playing for years. It is a tough balancing act for a game dev. He needs BOTH types of players.

That said this game is in alpha and we as players must be midfull of that. I suspect the real balancing will happen towards the end of development.
Damocles Feb 28, 2018 @ 3:03pm 
Originally posted by SubDermalFusion:
@jsteen10 I agree with your original comments before any responses. I try to keep in mind that there is only 1 developer and this game is still in it's early infancy, so lots of changes will come. Doesn't change the grind that the game is today or the flaws that I feel like are there, but it leaves hope for the future. I don't know what happened after several responses because it had already become an argument and I stopped reading. Things will change and the fanatics who think their way is the only way will complain about the changes or any suggestions that conflict with their view. It's the circle of life in game development. Good luck fighting the good fight here, this game's forums (in particular) can be a challenge.

Indeed, this is why I generally refrain from posting altogether in any of these boards. I also notice that none of the turds commenting are devs or work for developer. They don't understand apparently, that regardless of how much they like it or how well it suits them individually, if the game doesn't sell enough copies to cover development costs it is a failure.

Originally posted by Professor:
Originally posted by Zuleica:
He’s also ignoring that cooked liver is still the best unless the values I originally poste last August have changed.

Yep. Also he is ignoring one of the criticisms he made of the game in his original post:

"10. The solar power output, even when fully upgraded (and running multiple panels) is not worth the resources it costs to build them."

Change the wording a bit, and we have...

"10. The nutritional value of rabbits and chickens, even when fully upgraded (and housing multiple animals) is not worth the resources it costs to make them."

I've been playing Subsistence for over a year and have clocked in well over 1,700 hours, and I have never built animal housing because the resources to level up animals is simply not worth while for my style of game play.


Your final sentence says it all. All you tools posting are posting from your specific perspective and style of gameplay, not from the objective point of view of creating a game that can be marketed, sold and played by a wide audience with equal enjoyment.

Also, I completely wrecked your argument with logic in that the number of resources recovered off of 8 (eight) say it with me "ATE" raised chickens alone, more than compensates for the resources required to accomplish the task, particularly since once it is accomplished, future iterations only require the act of catching and maintaining the chickens and grow beds (which both work to support the other)

We haven't even covered the benefits of rabbits, which also produce a reliable amount at level 10 of 3 skins, two meat and 6 fat each.

Whereas your apples to oranges comparison regarding my comments on the solar panels makes no sense. You need power and mass to craft the panels, the animal housing, and most ever other thing requiring the workbench.

The power input from fully upgraded solar panels is lacking, compared to the output needed for crafting, maintaining power on grow lights, and a refridgerator. Particularly if you dont build a bunch of power and mass storage. Particularly if you run the forge and refine ore.

Your math is wrong and your logic is non-existent.
Damocles Feb 28, 2018 @ 3:10pm 
Originally posted by Professor:
Originally posted by jsteen10:
A. a single shot doesnt kill him, and B. you cant reload / pump the shotgun fast enough to take a second shot with the standard non upgraded shotgun.

Ummm... which game have you been playing? Even when I just started playing Subsistence, I could take down a level-1 wolf or bear with just one shotgun round.


Another math error there professor. A non upgraded shotgun does 85 damage IF at the precise range required for maximum effect. As your math challenged partners pointed out earlier, Wolves range from 95 to 105 (or above if they've killed you) So unless the wolf is at 85 when shot, he will be left with 10 points to chew you to death, (if at 95, more if higher) and if you survive long enough to rack the shotgun and fire again, it still takes two shots. If you shoot the wolf with an arrow before hand, then one shotgun shot does the trick.

We call that math, you should look into it.
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Date Posted: Feb 27, 2018 @ 10:56am
Posts: 253