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i would like to see the tactical flashlights available at any level tho. gating them behind the level 4 upgrades doesn't seem necessary. the rifle scope, maybe so, as it would also (theoretically) improve aiming capability.
flashlight and scopes would help allot.
That way you can use it with or without your guns.
I'm OK with rudimentary night lighting, like miner's type lamps that run on biofuel.
But I digress. Tactical flashlights and rifle scopes in a survival game? I don't see how it fits at all. Just because Empyrion - Galactic Survival calls it 'survival' doesn't in the least mean that building spaceships is survival. The 'survival' aspect of that game (which I regularly play and love) lasts all of three or four in-game days.
What's after that, night vision goggles? Geosynchronous satelites with high resolution cameras and magnetometers? With data feeds directly into biocybernetic iBalls with PiP displays? MP comes and people want to always know where their friends are so we get communications meshes with geolocation information added to our iBall HUD?
Keep in mind also that CG has said that the current firearms are "placeholders"...for something fitting of being made with rudimentary tools I hope. Instead you want to roam around through the wilderness and just 'happen' across some gallium arsenide 'scrap' electronics that, of course, every good survivalist, knows how to reconfigure into a night vision scope or goggles? And get out your handy little high quality lens grinder and your portable lens coating machine to make those compound coated lenses...and then stuff them all into a scrap plumbering pipe you found sticking out of the dirt. Are the tactical flashlights bulbs or LEDs? We just happen to have the ability to manufacture high power bulbs or maybe we have a portable semiconductor fabrication plant for the LEDs and found a perfectly salvagable silicon ingot and 'scrap' cannisters and cylinders of all the ultra pure chemicals used in the photolithography, film deposition, and etching processes? And then of course are lucky 'survivor' knows how to use it all.
Even the guy on Hacking the Wild (I can't stand that show) takes all that ♥♥♥♥ with him, as if people treking into the wilderness take a backpack full of electronics, battery powered soldering iron, a kit of electronics components, etc. And then would have a clue on how to use any of it.
Even a lens crafting expert, dropped into the wilderness, isn't going to craft complicated lens groups with anti-relective coatings (necessary for low light applications) from high quality glass he made by firelight the night before.
I don't want complete 'realism' in a game but when you drop modern equipment which has been developed, manufactured, and supported by massive world-wide industries into a wilderness survival scenario you just throw all logic and rationality out the window. One average person stripped of all but his pants...or even far above average person...can't recreate those things on his own in a woods. The subject matter expertise and the infrastructure technology to do so would be far beyond any one person. Throw *some* reality out the window to acheive good gameplay, OK, but let's not ask for the antithesis of what 'survival' and especially 'subsistence' actually mean. Both either explicitely or implicitely indicate minimalist existence. Night vision and rifle scopes are not minimalist existence, any more than cell phones, computers, and network connectivity are basic human needs.
OK, that was my Saturday morning rant, rant off.
I like miners types lamps using biofuel...but there has to be a risk. Like a broken leg that needs to be splinted or bleeding that continuously reduces health until stopped. The biofuel should periodically leak and run flaming down your face causing a continual drop in health until you splash berry water over your blistering skin. Or randomly explode when lit, at the most inoportune times, like cell phones bursting into flames on a plane at 30,000 feet. Afterall you made it with your trusty hand axe so it doesn't have the manufacturing QA of Samsung! Or does it...
I would modify it to "Heck no" but the same sentiment.
New ideas are welcome, but please try to keep with the basic survival theme.
I think a better find would be a foxfire book.
Probably but rants can be theraputic! After a week at work I need self-help therapy :) Now Imma go slaughter some hunters! For some reason out of all that land, like in an empty movie theatre, they squat next door to you!
WOW!!! A wall of text...
Lets be clear hear, You can craft modern hunting rifles but why not a flashlight? I'm the one that doesn't understand why not? I'm fine if devs make the wildlife more vicious at night but also adding a flashlight would be nice. And so what if you can tape the flashlight to the weapon? AKA tactical flashlight.
I think in my 'wall of text' I stated that CG has said current firearms are 'placeholders'.
So now we'll need duct tape? Is that also manufacturable by our survivor in the wilderness?
Where does it stop? Slippery slope to Predator drones, SatNav, and tactical nukes?
To answer your question of "why not?"; Where does 'survival' and 'subsistence' come in when you have all the modern convienences and technologies?
I like the added risks and difficulties of night ops.
Not sure about a flashlight. But... tiki torches that use bio-fuel would work for me. Place them at key areas around your base and they will light up those hunters pretty well.
I’m sorry but you are so wrong... how do you get tactical nukes from an idea of a flashlight? Let me say it again, you can make firearms and grenades! The idea of crafting a flashlight shouldn’t be hard to see. Just add a simple system that requires you have to change the batteries every so often and you get some survival element with it as well.
You appear to not be reading the information that Zul has mentioned from CG. We will NOT be able to craft advanced rifles in the future. It is likely (I think) that "grenades" will be much more primitive than the frag grenades we have now. How does "changing batteries" introduce a "survival" element? I don't know how to make a battery charger, much less a rechargable battery. How do you power a primitive flashlight? Making a lantern maybe, that you have to fuel with biofuel and that uses scrap metal, and fiber to make. I think something like that should replace the base lights also.
(1) Make Subsistence an outdoor survival game that allows crafting of many items which, in real life, we would not be able to craft (solar panels, etc...). This may, in the end, make Subsistence sort of like many other FPS games out there, but with some survival elements.
(2) Make Subsistence a real true to life outdoor survival game, where the player crafts simpler tools and weapons, which has layered upon it a learning system. This would make the game something truely unique, and thereby stand out from the crowd of other FPS games out there.
I vote for #2.