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1. Use terrain to your advantage. I find the best location is on the top of the bluffs at the SE side of the map. If you build overhanging the bluffs they hunters cannot throw grenades straight up. This area has the advantage of having the fence to the East preventing attack from that direction. (Eventually the map will expand out in that direction so for new starts after that point other means will be necessary to protect that side.)
2. Judicial use of walls; the right kind of walls and the right distance from your base. Hunters will head to your base in pretty much a straight line from their base. When they reach a structure of yours that prevents them from getting close enough to your BCU to attack they will pace back and forth looking for a way around. However they are limited in how far the will try in each direction before turning back and trying the other way around. I call this 'attack phase frustration' because you are preventing them from transitioning from their pathing phase to their attack phase. The attack phase is that which prompts the warning about hunters attacking your base. Walls should be built far enough away that hunters cannot make the transition to attack phase. A
3. I put doors in my walls centered about where the hunters pace back and forth. Often they will march back and forth in front of the open door letting you shoot at them but giving them a bad angle from which to attack.
4. Build walls high enough that if a hunter attempts to lob a grenade over the trajectory will force it to fall short of your actual base.
5. Build fragile items far from any attack vectors. In the location described above I place my solar panels at the west edge of the second story overhanging the cliff. From the bottom of the cliff it is impossible to lob a grenade up to the roof, hence the panels are safe.
6. Grenades can make it through windows and open doors. I place a wall with offset windows outside of my main wall. There is no clear path through both windows in the inner and outer walls. It also gives me a run from which to shoot but still retreat behind the inner wall when necessary.
All in all good strategic planning in site selection, use of terrain, and good use of walls will drastically reduce or completey nullify hunter attack damage.
How far can they throw?
I'm dead center of what I think to be the SW lake. I've made many assumptions and probably wrongly so.
They cannot swim. I think you are at the SE lake if it is the one near the arch rock in front of the cave.
The lakes are nice and all but make a really poor first base. They offer you no good situational awareness, you just can't see much of anything from them. You're better off on high ground with a good view of much of the map over the convenience of the water at your doorstep.
At one time I tested how far walls should be from your base and how high they should be so that grenades can't be lobbed over. You'll just have to experiment with it as terrain makes a huge difference.
My favorite base is on top of the twin rocks on the eastern side of the map. I spend time as well looking for rogue spawns at night, and the hunters have zero chance of hitting anything but the entrance. That can be repaired easily since it's clad in alloy sheets.
Nice :) That's what strategic thinking and planning gets for you, I doubt you have many problems with hunters raiding your base either.
Ahh well. Still low lands not the best strategic location...
Yes hunters can swim, but they fail at it miserably sometimes. Its actually pretty comical to watch them flail around while you take shots at them. Its almost like they forget how to swim sometimes after swimming half way across the pond and then they start thrashing around like they are drowning.