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As to what Subsistence currently offers and to see if it appeals to you, I'd suggest you watch a play through on Youtube. I watched a couple posted by 00 Critical which convinced me to buy the game in its current state of development - something I certainly haven't regretted doing.
As to what Cold Games plans adding next to the game, I have no idea - but can't wait to find out.
I hope this helps you.
its stupid hard man- million wolvws an bears tri-angulate you man, an come get you, stand by crates..constant low or no ammo, insane rwquirements to 'craft' anything, an the stuff for its in crates, your dependant on crates, days too short to even meet the basic needs- you have to eat 6 bears a day to fill protein meter- THEN theres a vege requirement + water, while waaayyyy too dam many bears an wolves hunt YOU!, and then the hunters come, raid your base, an kill you.
...dont get me started..well, u already did. try State of Decay, or The Forest-Bothe r better.
Either you havent played it much or dont know what your doing because most of what you said is exagerated rubbish
well worth the buy Bot: Easy for 13.99
- you can't run through the woods like a steamroller.
Subsistence is more a stealth survival game.
- the wildlife is brutal and merciless. But with enough stamina you can outrun them.
- the craftin costs are really expensive but this is a benefit in my eyes. It takes a bit of
time and you have to plan your days to achieve all necessary.
- the dev is a part of the community and you can contact him via forum and/or email....
and he is doing a great job.
This game is in an evolving progress and I can't wait to see what happens next.
I can't compare it to other games because this would be much too subjective, but I would say you can't do much wrong in consideration of the price.
Must admit I disagree with your comments.
I find Subsistence challenging, but not excessively hard to play.
I haven't experienced what I would describe as the managable number of bears and wolves in the game triangulating me. I have a chest full of ammunition and a fridge full of surplus meat.
Crafting is easily managable provided that activities are planned. I think the requirements to craft most items are well balanced as opposed to insane.
The length of day is adequete to meet all needs, provided the player plans what he intends doing. I plan my activities, be it hunting cougars for sinew, attacking hunter bases (leaving 5 days between attacks so the chests in their bases are hopefully restocked), general scavenging (wood, fibre, minerals, crates etc) or a mix of all these activities.
I find I'm routinely hunting wolves and bears, just for the fat and cloth they provide as opposed to the meat.
I've found that the challenge for vegetables and water can be easily overcome by siting my base on or near water. By growing tomatos and routinely harvesting kelp, I have always got a surplus store of vegetables.
I look forwards to the hunter attacks. By constructing a base well, I find them relatively easy to pick off from a distance.
I dont think you can even begin to compare Subsistence with State of Decay. Both are great games but are in my opinion like chalk and cheese.
I have had The Forest in my Steam library for ages but to be truthful I've only spent a few hours so far playing it, so cannot comment as to whether it is better than Subsistence.
Tha animals in this game can take a little getting used to, but once you got the ranges down, you can sneak up for suppies without making them chase you down.
Isn't this the guy who couldn't figure out how to start a fire and freaked out? Don't listen to him.
Check out some YouTube vids from GameEdged if you want to see how it compares to Rust. He's got single player seasons, and more recently the co-op play vids.
You'll spend maybe 5-10 hours on the learning curve (if you've got half a brain) before it gets easy enough to settle in and build.
There is just one dev and he does this game in his spare time, he has a full time job and family also. Some of us, like me, are hoping that he will be changing some of the tech to a more primal state, for example change the refinery to a forge. Don't expect that what is there now will always be there. The game is hard at the start, and there is a steep learning curve, you will die a lot, even on easy mode. Soon though you will start to hear things and react without thinking, not always for the better. "Was that the wind or a bear? Must have been the wind. OH ♥♥♥♥, NO IT WAS A BEAR!!!"
This is early access, and the dev is taking that seriously. So far he has not wiped everything so that you have to start over, some people have built rather extensive bases. As far as entertainment value goes, it is great, $14 gets you easily 200 or more game time, and that is if you don't really like it, I have well over 500 hours.
Apt, accurate and moreover made me chuckle!
With so much going wrong in the real world, I needed that laugh.
Is the game worth it? In the long run, yes. In the here and now it suffers the same problem all EA games have when it is this early in the Dev cycle; lots of promise, little to actually do in the game.
My suggestion, if you get it, do not approach it like you would a normal game. Get in the frame of mind that you are helping someone test a prototype, not playing a game.
That way, when all the typical EA things do pop up (bugs, low content, etc) you will know that this is due to it very much being in a prototype phase.
Oh sure, there are those of us that have hundreds of hours sunk into it, but that's hundreds of hours over almost a year, plenty of fresh starts, lots of testing, etc.
Basically, what I am saying here is that the game requires quite a bit of effort on the part of the player to actually inject a level of fun into the game. With as little as there is to do, you need to get fairly creative to "find the fun" that you want from the game.
Obviously, this will get better with time, hence why getting it now for the low price is a worthwhile investment in the long run.
Just know, that as far as EA Survival games go, this game is in its infancy when compared to how much development time others in the genre have.
its the same type of game, so . . . yeah competition. I was not referring to ho they compare, because that is what I was asking about. . . bruh.
By that logic, I could compare Rust to...Minecraft....
Oh sure, you can compare them because they are both Survival games, have MP, etc...
But how many times do you really see people comparing Rust to Minecraft? You don't.
The genre is so bloated....so much so that you should not compare games in it to other survival games simply because of the genre tag.
Instead, you should compare the specific features you like of various survival games, and look for similarities in prospective titles. At least then you can make a comparison of things you know you like.
As for this game, again, it is so early in its EA phase, with only so much content, that there simply isn't much to compare.
Unless you want to compare resource gathering, base building, and AI difficulty....of which all of those pale in comparison to other games in the genre. But, that is entirely due to how new the game still is, and how new its features are.
In conclusion, don't compare this game to others. Watch some videos about it, and decide if what you see might be something you like, based on what you know you already enjoy.
Honestly, that is how any game in any genre should be approached before buying.
http://store.steampowered.com/app/242760/The_Forest/