Subsistence

Subsistence

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Hanzo 24 Jan 2017 @ 6:15am
Little concerned about Hunters (AI) raid mechanics
So I know the focus in the development process is hunter AI, to eventually include Hunters traveling around the map and attacking your base/raiding.

On the surface this sounds cool, but honestly, I am concerned about a few things.

1. Will they only attack when you are home? Or am I going to return home to a pile of rubble?
2. How will the resources they use to raid be determined? Not sure how fair a firefight is when your enemy has unlimited ammo/nades.
3. Should they actually breach your door, will they take your loot from chests?
4. Are defensive items going to be added first to help protect your from an attack? I mean as it stands I am building without fortification in mind (water, planter, solar panels etc out in open), seems like easy targets.

Anyway, just a few concerns, I love the concept, just leary of the execution.

(bonus question: I know this is just a single guy developing, but as the money comes in, has he ever mentioned the potential for hiring help?)
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Diposting pertama kali oleh hanzo581:

(bonus question: I know this is just a single guy developing, but as the money comes in, has he ever mentioned the potential for hiring help?)

lol - all good questions. As for the Dev, from what I understand CG does this in his spare time ? First question might be 'can I go full time on this and quit my day job ?'.

If its your dream CG - go for it...you've got the goods.
OldGamer62 24 Jan 2017 @ 7:05am 
I been wondering the same things. Hopefully CG will give us a heads up on how it will be executed and we can plan accordingly
Zuleica 24 Jan 2017 @ 7:45am 
I'd suggest that we offer up ideas.

Such as, and similar to Empyrion, you get a warning message when hunters are on their way to your base. The mechanism I propose is that hunters attacking your base is initiated by you raiding one of theirs..and specifically looting from their crate a communications radio. After this point the radio will provide you with intel on their attack planning giving you warning of the attack. Since you can actually now name your bases it would tell you which base is coming under attack. Perhaps with tactical details such as direction and force strength.

BTW, you can rename a base through the BCU.
Terakhir diedit oleh Zuleica; 24 Jan 2017 @ 7:49am
Would be fun to be able to make and lay landmines.
Zuleica 24 Jan 2017 @ 10:11am 
Diposting pertama kali oleh kaganpunchwood:
Would be fun to be able to make and lay landmines.

Personally I'd prefer more primitive traps such as dead falls or pits, arrow
Traps, etc
Diposting pertama kali oleh Zuleica:
Diposting pertama kali oleh kaganpunchwood:
Would be fun to be able to make and lay landmines.

Personally I'd prefer more primitive traps such as dead falls or pits, arrow
Traps, etc

That too ! Anything that stops them in their tracks. Something about a big boom though....
1964Target 24 Jan 2017 @ 12:34pm 
I posted this back in mid December, and received no repy. But is is basically asking what you just did.
The future activities of the AI hunters concerning players base attacks
Good day all. These questions are mainly for CG, but maybe they are something that we all might need to think on. It is said in the future the hunters may / will attack our bases. So that leads me to a few questions. The provided feedback shall help determine base design, location and defensive fortifications.

1) How many hunters will attack at one time? Will it be one hunter or one camp? Will they join up and all nine attack at once?

2) How will they attack? Meaning will they go for the doors or attack wallls and foundations.

3) If no obvious entry way is present will they seek out alternative methods to gain entry?

4) What type of weaponary will they attack with? Three grenades, or fifty ?

5) What type of loot are they seeking? Supplies, animals, plant beds and or water?

6) Will they attack main bases or out buildings or both?

7) Will their raids be while we on on-line or off, or purely random?

8) What will be the reactions of the AI hunters if we log in or return and they are raiding our base? Will they duck run and hide or will it be Slaughter house five?

9) After a raid willl we get some type of data? IE:
3 hunters raided
expended 9 grenades
no loot taken
one hunter died due to bleeding out.

10 ) If the AI Hunters make it to your storage crates willl they take all of your stuff ? Will they take only a portion?

Well that is all for now, but the feedback will determine many things on the players side of the game. Thanks in advance.
Zuleica 24 Jan 2017 @ 12:53pm 
Diposting pertama kali oleh 1964Target:
I posted this back in mid December, and received no repy. But is is basically asking what you just did.
The future activities of the AI hunters concerning players base attacks
Good day all. These questions are mainly for CG, but maybe they are something that we all might need to think on. It is said in the future the hunters may / will attack our bases. So that leads me to a few questions. The provided feedback shall help determine base design, location and defensive fortifications.

1) How many hunters will attack at one time? Will it be one hunter or one camp? Will they join up and all nine attack at once?

2) How will they attack? Meaning will they go for the doors or attack wallls and foundations.

3) If no obvious entry way is present will they seek out alternative methods to gain entry?

4) What type of weaponary will they attack with? Three grenades, or fifty ?

5) What type of loot are they seeking? Supplies, animals, plant beds and or water?

6) Will they attack main bases or out buildings or both?

7) Will their raids be while we on on-line or off, or purely random?

8) What will be the reactions of the AI hunters if we log in or return and they are raiding our base? Will they duck run and hide or will it be Slaughter house five?

9) After a raid willl we get some type of data? IE:
3 hunters raided
expended 9 grenades
no loot taken
one hunter died due to bleeding out.

10 ) If the AI Hunters make it to your storage crates willl they take all of your stuff ? Will they take only a portion?

Well that is all for now, but the feedback will determine many things on the players side of the game. Thanks in advance.

I imagine you got no reply because it's not decided yet.
1964Target 24 Jan 2017 @ 1:08pm 
I never figured I would get a definate reply , as this game is growing and evolving and possibly changing course.

I posted this mainly to let the OP know that other players are also curious as to what he future holds. Also to provide the OP with thoughts he did not already have.
Hanzo 24 Jan 2017 @ 1:17pm 
See that's the problem, the door is the weakest point, so if they are programed to attack that then great, I'd just have an airlock or two with doors to slow them....I think honestly, and this is not a knock on the developer but on AI in general, I think the best we will see is they attack (shoot at/throw grenades at) our base (wherever a BCU is present). I do not believe they will be "smart" enough to breach our base and steal supplies or whatever.

And no, it would be ridiculous to have them raid while we're offline.
1964Target 24 Jan 2017 @ 1:57pm 
My builds usually have a minimum of twelve doors to get to the loot. One build took a minimum of sixteen doors to breach before you got to my crates,and that is IF you took the correct path.
OldGamer62 24 Jan 2017 @ 4:13pm 
Diposting pertama kali oleh 1964Target:
My builds usually have a minimum of twelve doors to get to the loot. One build took a minimum of sixteen doors to breach before you got to my crates,and that is IF you took the correct path.

My stategy as well, door after door, doors leading to nowhere, open a door and drop 3 stories to the ground etc. a maze to get to my loot
Don't forget that CG recently gave us the ability to turn them on or off. I know that's not the best answer, but if the game becomes unplayable for someone because of the hunters, at least take comfort in the "theory" that they can choose to play without them.

Hopefully hunters don't start attacking until much later in developement ie; after coop and defensive measures are adding. When you start seeing things like security cameras, ability to lock your door or electric fences you can start to worry.
Zuleica 24 Jan 2017 @ 6:46pm 
Diposting pertama kali oleh goodgrief42:
Don't forget that CG recently gave us the ability to turn them on or off. I know that's not the best answer, but if the game becomes unplayable for someone because of the hunters, at least take comfort in the "theory" that they can choose to play without them.

Hopefully hunters don't start attacking until much later in developement ie; after coop and defensive measures are adding. When you start seeing things like security cameras, ability to lock your door or electric fences you can start to worry.

I think the dev will not have them attack without the ability to know they're attacking and to defend. I personally don't want it to wait till COOP though. I really am seriously worried that COOP and MP will ♥♥♥♥ away the devs time and us SP players will not see anything interesting in upgrades for a long time after COOP/MP starts.
Hanzo 24 Jan 2017 @ 6:56pm 
Diposting pertama kali oleh Zuleica:
Diposting pertama kali oleh goodgrief42:
Don't forget that CG recently gave us the ability to turn them on or off. I know that's not the best answer, but if the game becomes unplayable for someone because of the hunters, at least take comfort in the "theory" that they can choose to play without them.

Hopefully hunters don't start attacking until much later in developement ie; after coop and defensive measures are adding. When you start seeing things like security cameras, ability to lock your door or electric fences you can start to worry.

I think the dev will not have them attack without the ability to know they're attacking and to defend. I personally don't want it to wait till COOP though. I really am seriously worried that COOP and MP will ♥♥♥♥ away the devs time and us SP players will not see anything interesting in upgrades for a long time after COOP/MP starts.

Indeed, flesh the game out 100% for SP before you open that can of worms.
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Tanggal Diposting: 24 Jan 2017 @ 6:15am
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