Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you paid close attention, you could hear fragments of that character's voice within the light and the behavior of the light would change depending on what you just witnessed. (i.e. Stephen's light frantically urgent before and then practically sulking after the event at the Little Tipton railway station).
This of course not from within the game logic, just a way to interpret the story of the game metaphorically.
I found it striking that a protected little rural community in England gets taken apart by destructive/loving? ambivalent outside forces (international trade agreements) that come through the wires (internet), mediated by a female American scientist (globalization/scientific findings challenging our cherished perspectives on life/the universe).
I appreciated that for once science and religion were not played off against each other but stand as alternative interpretations side-by-side.
Maybe things would have been fine if the UK stayed in the EU? :)
Just one way of reading it of course, among probably hundreds of others.
I'm really glad that the game keeps on making me think even now that I have finished it + I truly hope there will be more content like this, showing that games can provide such unique experiences.
Thanks to everyone for putting all the work/money in to make it happen :)
Nice I noticed the small extra light too, this seems plausible.
♥♥♥♥♥♥ 'ell!
This is my own point of view of this game.
When we think of someone we love we go back to the point of that memory and when it took place. so are we viewing that point of time and space again as love is timeless, notice not all memorys you view in game are at night.
I believe that all of our past is exsisting within a path like a neverending growing snake and each frame is locked in time, so the first time you fell in love is still frozen there and we as humans have the ability to go back to this point and view it.
An alien came to town and spread from person to person as an infection, bonding together as light based on how they acted together. As it collects the memories and relationships from everyone -- telephones being an easy pathway, as they are the simplest form of communication between people -- it fries away the useless human meat and leaves what's left (the links between people, important dialogue and relationships etc)
The main character (i.e. you) is apart from everyone in the village (due to being an outsider, i.e. from "outside the borough" and also a black american woman), so naturally she spends her time in the observatory. This also means she bonds with the alien. The alien is lonely. It wishes to connect with other sentient lifeforms, but in doing so, it renders them into nothing.
While the main character doesn't connect with anyone in the village, she is closely connected with someone who is. As such, she experiences his experiences as everything turns to poo.
The lights were a gameplay tip. You can imagine them as the link the alien force used to link all the relationships togther (which is how it sees human contact), or you can think of it as the developers trying to get you through the game. Your call.
The game ends when the main character realises she done ♥♥♥♥♥♥ up and called down this curious alien being that has been keeping her in a limbo, reliving the experiences of not only her husband, but all the people her husband was closely linked to. The alien will probably continue to infect Earth in an effort to communicate with other beings, but she herself is done once she realises that the town is fried up and probably the rest of the earth along with it.
I've been drinking a lot so maybe my thoughts are not so cohesive but it's not a complex story.
Alien being of light and energy comes over and converts people into light and energy, evolving us to the next phase (in some science fiction).
Effectively a living heaven, no disease, death, and we can swirl around our loved ones forever.
Personally I like confused wounded space alien devours humanity by mistake and Stephen trying to save the world makes some tough and horrible choices to murder everything he holds dear to make sure he's contained it, and then commits suicide to spite it.
Dark.
It would be a matter of perspective if the name of the game didn't tell you precisely what happened, and you knew what to expect for 4 slowly paced hours. (I loved every facit of the game, except the title). The Youghton Incident, would have been more fitting.
Many thanks to the developers :)
I believe this "light" from the stars was lonely and only wanted to connect with people - in return it ended up killing everyone.
Kate found herself in the light and gave into it, whereas everyone was connected with the person they were meant to be with.
Also: Steven saw Kate in the light right before he died.
Where did you get that she was black?
I remember I think Stephens mother talking to LIzzie just before the Railway part and says something along the lines of "Has nothing to do with her color"....Or close to that...
true
I really love the explanation about Lizzie's light, the small one really has been bugging me, now it's clear.
Also - there is the Light (or the Pattern), and then there are lights - one for each of the characters. As Kate said, "the light that we cast transcends our deaths".
Kate was probably the only really lonely person in that village, that's the reason she managed to connect and merge with the Pattern. The others could not accept it - hence the headaches and the nosebleeds. They were already taken.