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Those georgeus visuals and animation doesn't matter if the game has those design problems : ( It's a shame because the game looks very interesting but...
It's such a shame, because they have obviously created such a rich and deep world, with great history and characters, fantastic lore behind it all, and such stunning atmosphere and world design, it takes my breath away sometimes.
But like you say, if the game is bad, it doesn't matter how nice it looks, it's still just a bad game. It also seems to have a lot of glitches and problems, which is not really acceptable for a game that has been in development for so long, no matter whether it's an indie developer, or a small team or what. That's not my problem, I pay my money I want the quality that amount of money deserves.
I’m about 4h in the game and I know what I’m supposed to be doing and why. Maybe you aren’t paying attention to dialogues or the quest logs?
It doesn’t hold your hand constantly, it doesn’t immediately show you where things are, or how to get to them and that’s the beauty of it. You need to be clever and explore your surroundings, but I guess that’s something some people might not enjoy.
Agree with you. if you want games that hold your hand and are linear and not exploring then go play other games. this game has a level design like dark souls world connection this is great. and while you explore you need to remember places. if your brain is not good enough to keep things im mind then you might stop playing ♥♥♥♥♥♥ brainless games.
Also, there is only so many times you can just run from rats before it gets extremely annoying.
People are praising a lacklustre game purely because of how lovely it looks and feels, rather than how it actually plays over the long term.
LAcklustre to you does not mean the same for everyone else.
You are currently playing Arkham Knight, I think that game sucks...cause you know...opinions.
Check the quest screen to determine what you're doing and try your hardest to familiarize yourself with the layout while avoiding guards.
Also, you might need to learn names of locations more. They won't say 'tower' for example, they'll say 'belfry' and not 'walls' but 'ramparts' and so on.
However, a bunch of people - including myself - enjoy the story, the characters, the overlapping narratives, and the lore of the world in general. It's a slowpaced, non-combat adventure game with a focus on narrative and its setting. If the world doesn't hook you in, I can't blame you for not liking the game.
Mechanically, Ghost of a Tale is nothing new. It can even feel janky at some points. But a lot of people enjoy it for the overall experience and can forgive the shortcomings when it comes to gameplay.
Pay attention to the text, it may seem like flavor text but it contains important information that can’t be repeated.
I kind of think of it as a point and click adventure transplanted into a 3d world (which works for me!).