Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Still no breakthroughs. The achievement says "guards" so i thought maybe it doesnt count but when the spider sees you it gets added under guard alerts on your statistics page.
My problem with that is it counts as being spotted which voids that achievement. Bottles, sticks, slime jars and acorns dont lure it from its spot
I wonder if we could take that as a sign that spiders dont count? Have you finished the game by chance?
I hope a developer sees this soon
Hitting it with a pinecone or bottle immediately counts as an alert sadly
Were you able to sneak past the second spider? I could run past it in my first playthrough, but this second time running past it (or trying to sneak past) has Tilo collapse and die without anything to suggest the spider was alerted or ran to me.
Interesting! Where did you throw the stick exactly? I have the stronger throw upgrade, i dont know if that gives extra distance and is messing up my throws or not. I find the aiming off.
Now I don't know how I'll deal with 3 spiders in the Lower Hall, but if I'm not mistaken they are kinda in the middle of the room and I just need a lever that's on the wall. My real issue is though, if the enemies at the end of the game count as guards because I see no way around that :')
Explains why the achievement was nixed...
This is tricky to do then and requires cheezing the game and doing so massively for the three spiders beneath the banner, and if not them, certainly for the end game skeletons.
Perhaps the entire spider/skeleton thing is just a dev oversight?
I managed to get the first spider killed using the sticks as bait. Thank you very much for the help! I ran back and saved.
The second is definitely a pain. Theres also an acheivement for killing them all so ill keep a save here for future bottling.
EDIT: Sometimes i load and the second spider doesnt react to a single throw object. Doesnt help you have to run all the way there again while you try this.
EDIT 2: Terrific. I now have that death glitch and it wont react to anything
I tried dodging the three spiders in the banner room. I got past the first one, climbed the sacrophagus on my left, and then instantly died as I jumped to the next sacrophagus. So similar problems there with the spiders. As Keko was able to get by the two in the catacombs, I suspect you might be able to similarly distract these while jumping by.
I'm not sure how one would avoid the skeletons though. After the chest is opened I had one spot me within a few seconds despite running as fast as possible out of the area. And with the finale you also will be spotted by new skeletons. I also did not bother with trying to find a path to the chest area without being spotted by skeletons, so not exactly sure if such a route exists.