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Повідомити про проблему з перекладом
Eh, watch almost any plathrough on youtube and you'll see otherwise. Marshall, RICO, OCedMyToaster all had multiple issues. I've had quite a few myself streaming on twitch with it. Not to mention touching anything seems to make it about as stable as a jenga game with one base piece.
I played Misery 1.0, 2.0 and 2.1 aside from stutter i rarely crashed even with other addons or mods added to it.
The gist is, we're taking our sweet time to iron out the existing bugs and polish both new and old features. Also, translations are being worked on, and this will have a further impact on the release date. But yeah, IMO 2.2 is the best version yet, but I'm aware I'm not being objective here. Will see.
That's fine, but that doesn't mean because it didn't happen to you it didn't happen to others. Not having an issue doesn't absolve them from any and all issues that others have. If you look at the discussions on moddb or even here for that matter, Misery runs like ♥♥♥♥ for a lot of people. Also, STUTTER? You know vanilla stuttered like hell right? It's just the Xray engine. It's just the way the damn thing works unfortunately lol.
I know i didn't say it runs perfectly i had to tweak stuff myself to have it run smooth as possible. But like trikster said 2.2 will be the best version by far and i believe they will have better script optimization this time around. Atleast i hope so. Either way i have all the patience in the world.
Not denying that. I've just learned that it's better to be skeptically optomistic than blindly jumping on the hype train. Not saying you are, just that I've been burned by mods like this before. * cough * gunslinger * cough *
Yeah gunslinger is a sad case maybe not completly lost but doesn't look like it will be released any time soon. I remember when misery 2.0 wasn't release yet and the hype was huge but hype is never a good thing atleast not on that scale. Look at No Man's Sky lmao that turned out bad after years of hype. But misery is a mod and it's free and i honestly think the misery team learned their lesson and are keeping it cool posting rarely and just slowly finishing the mod.
I think you discovered a dead thread who's biggest complaints were looked at and for the most part being fixed or have been fixed. I gave input and they actually did a lot of these things. There was no salt here, just constructive criticism
To contribute to the topic: There are a lot of aspects in Misery, where the mod prefers gameplay balance over realism. I.e. enemies only having 0 up to 50% condition isn't realistic at all. But if you would find high end weapons in good condition left and right, it would render a huge portion of balance, the reason to make money and the merchants obsolete.
But I aggree, the mod has some subpar elements to it.
The easiest way to fix the powerful weapon thing you mentioned is just to do exactly what vanilla CoP does. Lock certain weapons from appearing before certain points in the story ( some of which they've already done ) if you just make it where your average gun is an ak or ♥♥♥♥♥♥ ar15 variant ( hell they have old warsaw pact guns that aren't any good mid game just make those stupidly common ) and then give them a chance to drop in a decent condition, not a large one just decent, there you go. Problem solved ^_^
Misery has this interesting economy, where you can't just farm some bandits all day to get rich and buy the best equipment. The only way to make money is to efficiently hunt high end mutants, search for artifacts or do quests for people. And then in the end you can just buy a weapon of your choice with that money.
I quite enjoy this system.
Actually I do just farm bandits and mercs all day for my cash. It's 100% possible in 2.1.1 to repeatedly sleep till the next day then go to the waste processing station over and over to farm them. Warsaw pact weapons corrode quickly, can't be upgraded, and have heavy ammo, they're already incredibly well balanced.
I already don't need to, that's what I'm saying. With the changes I suggested you couldn't make decent money off of them as warsaw pact weapons aren't worth much as is anyways. A full condition stg won't net you much gain....In the grand scheme of things when a suit is 46k 8 guns in full condition trading for one suit is still more than fair. It would take you over 14 runs of what I do in order to get that with those changes and the chance of high durability weapons I recommended. In vanilla that's maybe 2, MAYBE.
You're actually illustrating an issue I've had to discuss a lot with people who play Misery, everyone seems to love difficulty for the sake of it. You can't just throw ♥♥♥♥ at the player and have it be REAL difficulty. That's why FTL is either loved or hated, there's no in between. There's nothing wrong with that inherently if that's the goal, but there's too much tweaking going on for me to believe that's true.