S.T.A.L.K.E.R.: Call of Pripyat

S.T.A.L.K.E.R.: Call of Pripyat

Compizfox Jan 11, 2015 @ 12:13pm
SweetFX and DX10/DX11
Something weird happens when I use SweetFX: Support for DX10 and DX11 disappears.

Normally, you can choose between a couple of renderers (the same as for Clear Sky, as listed and explained here: http://www.tweakguides.com/ClearSky_5.html)

The problem is, while using SweetFX, the options "Enhanced Full Dynamic Lighting (DX10)" and "Enhanced Full Dynamic Lighting (DX11)" disappear and the best option I can choose from becomes "Enhanced Full Dynamic Lighting".

The result of this is that it essentially disables DX10 and DX11, since "Enhanced Full Dynamic Lighting" is just DX9.

In user.ltx, I can see that "renderer renderer_r4" changes into "renderer renderer_r2.5".

Only when I delete both "d3d9.dll" and "dxgi.dll" I get these options back.

Does anyone know what causes this (it seems weird) and how I can use SweetFX (or some alternative to it) with DX11?

In case anyone wants to know why I want DX11 so desperately: Besides the general graphics improvements (volumetric smoke), tesselation and more) I would like to combine supersampling with SMAA/FXAA.
Last edited by Compizfox; Jan 11, 2015 @ 12:43pm
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Mystic Referee Jan 12, 2015 @ 5:56am 
From what I'm aware of, sweetfx is DX9 only unless you have a way (Which exists, sort of) of somehow transfering it to DX10/11.
Compizfox Jan 12, 2015 @ 8:37am 
Originally posted by Mystic Referee:
From what I'm aware of, sweetfx is DX9 only unless you have a way (Which exists, sort of) of somehow transfering it to DX10/11.

That would explain it, but it seems this is not the case. Quoted from SweetFX 1.5.1's readme:

SweetFX is a universal image improvement and tweaking mod,
that works with almost any 32bit (and hopefully soon 64bit) DirectX 9, 10 or 11 game or application.

EDIT:

I also tried SweetFX 1.4 and InjectSMAA. Same result.
Last edited by Compizfox; Jan 12, 2015 @ 10:49am
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Date Posted: Jan 11, 2015 @ 12:13pm
Posts: 2