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What me or anyone else really needs is the crash log info....
>Involke the crash again
>Once you get the CTD and the xray De-bugger popups, leave it alone
>open note pad and click to paste
>it should display what happend, past that up here so we all can see..
>if it says "STRACK TRACE:" You ran out of memory....
! Cannot find saved game ~#i#:sim_default_stalker_sci_211415[zhora screw]: used medical supplies
* [win32]: free[1120588 K], reserved[344500 K], committed[2729152 K]
* [ D3D ]: textures[1939554 K]
* [x-ray]: crt heap[633497 K], process heap[14731 K], game lua[54734 K], render[8131 K]
* [x-ray]: economy: strings[33446 K], smem[590629 K]
! Missing ogg-comment, file: d:\steam\steamapps\common\stalker call of pripyat\gamedata\sounds\weapons\nv_loop.ogg
stack trace:
0023:0045C1A0 xrEngine.exe, IGame_Level::SoundEvent_Register()
So after playing this game fine for 20 hours, it suddenly starts running out of memory as soon as I start a game? Any idea why? How can I fix that, reducing texture quality?
FATAL ERROR
[error]Expression : wave&&wave->length()
[error]Function : CSoundRender_Source::LoadWave
[error]File : E:\stalker\sources\trunk\xrSound\SoundRender_Source_loader.cpp
[error]Line : 65
[error]Description : Can't open wave file:
[error]Arguments : c:\program files\steam\steamapps\common\stalker shadow of chernobyl\gamedata\sounds\anomaly\2electra_blast1.ogg
stack trace:
if it was memory it would look something like this
FATAL ERROR
stack trace:
or like this..
stack trace:
>this is for the sound controler in the Xrayengine
0023:0045C1A0 xrEngine.exe, IGame_Level::SoundEvent_Register()
>NOw from what I am looking at, I am going to asume that this is more than a game notation.
! Missing ogg-comment, file: d:\steam\steamapps\common\stalker call of pripyat\gamedata\sounds\weapons\nv_loop.ogg
>Sometimes missing ogg listing will just get ignored, but I will asume the CTD is a result of this problem not being ignored by the xrayengine because it is vital, not background.
without the correct error list, which just may tell what weapon, device, or outfit is useing this I will just take a guess at what I have to work with..
Something uses this loop, so first you need to goto
Steam\steamapps\common\Stalker Call of Pripyat\gamedata\sounds\weapons\
and see if this file "nv_loop.ogg" is even there, or anything equal to "nv"
The nv is the Night Vision sound you hear when you turn it on during game play. Its not a "just any comment" it is game vital. So it is a must.
Its kind of odd because it is a exsisting sound file in the main dbase files (I have a data unpacker for all three stalker series mod and looking at it now..)
>Sometimes if you have low memory because of a mod, it makes it harder on the processor to what is needed to between system memory and the page file memory to extract the sound file and begains looking for it in the mod file.
When a gamedata folder is present the game looks there first, then fills in the rest from the dbase. Some mods are made on supper machines, and I think the modder forgets just because you can mod the game into oblivion, dosen't mean it will run on everyones Computer. So for a lack of memory, the game will look into the shortest rout, the mod game folder.
>Stalker game relie heavy on page files to do this task. You can also check you page file. If it is low but could get larger, then try to set the low to the recomended max the windows offers. That way it is at the ready at all times. so it will be at a working size and not trying to re-size to a working size while fighting a merge from mod gamedata and dbase and trying to keep continuity of gameplay..understand what I am saying...
>If you can invoke the CTD, do nothing with the debugger popup, just open note pad and click to paste out right. The ERROR resone is automaticle copyed to clipboard once the debugger popups. So there is no real need to bother with the popup except to close.
>Try increasing your page file sizes. For example my total page file size is 3327MB. More than any game would really need..Most likely I see no reason to go any higher than 4gigs..
A CS data unpacker will unpack the COP game dbase files just the same..
nv_loop is already there. Tried switching it out yesterday but didn't help. As I posted, the log mentions stack trace.. Does that mean I should try and fix loading textures so it won't use as much memory?
yeah, I try to see if that will help, the mods your useing are high memory use mods. did you try to increase the size of the page file? If it dosen't get resolved, you may have to eaither load a preivious save, or try some other mod.
>When you swaped out the exo, what outfit were you changing to?
Were you taking it off out right? Or were you putting on something else?
>Take off the outfit itself and see if you get a CTD, if so paste out right into note pad and see if it tells you something different. If it dose not crash, place on the outfit your were going to switch to and see if that will cause it. If so well do the same again.
it has to say nv_loop.ogg, not nv_loop
If it just shows nv_loop, then rename that to nv_loop.ogg.
If it dosen't display any extentions, you would need to set your explore to display file extentions to see them...
Being that this is a vital sound event, if the modder deleted the extention for some reason, the game because it is vital and not background, will read the nv_loop file, and without a extention, it will stop as a error. Because the first part is there, it will never look in the dbase for the other.
I hope I am not confusing you..I am just trying to help you the best I can.
What do you mean with "increase the size of the page file"? Also, tried it a bit earlier and seems it only crashes when I unequip it. If I switch it for another it seems to work. Not sure tho, gotta continue trying. A bit busy irl atm tho.
It's only called nv_loop, although it's an .ogg file. None of my sound files include their extensions.
If the game says its missing, but you say its in the weapons folder, then it is eaither miss spelled or the extention has been re-named or not set. With out the ability to see the extentions, I can not suggest a re-name of it. Because windows will re-name just the file and do thing.
For example, if you re-name nv_loop to nv_loop.ogg, the hidden extention will not be effected. So if the hidden extention is bak, then the file will sit as nv_loop.ogg.bak.
>If you figure out how to set the options to show hidden extentions, and you see it say nv_loop.bak or nv_loop by itself and all the others have extentions, then put in the extention..
bak extention
nv_loop.bak
change to this
nv_loop.ogg
no extention
nv_loop
change to
nv_loop.ogg
So you would need to figure out how to get the extentions to show first..
Other than that your looking at starting a new game, but you would have to toss out one of the mods.. and see how that works..
do you do quick saves? quick saves do tend to cause problems, mainly if you saved while a lot of things were going on. So when you quick load there is just too much and that could cause a CTD. May want to go to the menu and use name saves, at lest two to cycle through.
But it only happend to you by just takeing off the exo outfit, didn't it? If you can display the exo build I can see if it is in there. Find the outfit.ltx file in the mis folder, its found in the config folder. You use a text editor like note pad to veiw, find the build section exo_outfit, it will have a right and left braket. I would need to see all of the info on the exo outfit only. There I can see if the problem is in there...
But I am not sure how far you want to go with this. I keep going if you wish to, unless you feel your done wiith this, and just rather try some other mod..This is fine.