S.T.A.L.K.E.R.: Call of Pripyat

S.T.A.L.K.E.R.: Call of Pripyat

Make sense of my xray crashes, please
So yeah, game keeps crashing.. It seems it has to do with unequipping my exoskeleton but not sure. Would any of this explain it? Running AO with fovswitcher, AtmosFEAR 3, Absolute Nature 3 & MSO.



! Renderer doesn't support blender 'effects\shadow_world'

...

! Missing ogg-comment, file: d:\steam\steamapps\common\stalker call of pripyat\gamedata\sounds\music\menu.ogg

..

Loading objects...
! Missing ogg-comment, file: d:\steam\steamapps\common\stalker call of pripyat\gamedata\sounds\weapons\izh43\izh43_shoot.ogg
Loading models...
! Fallback to default bump map: nwm\m4_magpul\gucci_bump
! Fallback to default bump map: nwm\m4_magpul\gucci_bump#
! Fallback to default bump map: r_pop\aksm\ak74_bump#
! Can't find texture 'shoker_mod\wpn\m4a1\m4a1_2'
! Can't find texture 'wpn\addons\ag36\gl'
! Fallback to default bump map: wpn\fnfal\fnfal_1_bump#
! Fallback to default bump map: wpn\galil\762_bump#
! Fallback to default bump map: wpn\galil\low_bump#
! Fallback to default bump map: wpn\galil\sto_bump#
! Fallback to default bump map: wpn\galil\upp_bump#

...

! Missing ogg-comment, file: d:\steam\steamapps\common\stalker call of pripyat\gamedata\sounds\music\jupiter_night.ogg

...

! Cannot find saved game ~#i#:axr_facer: enabled
! Cannot find saved game ~#i#:axr_lios: enabled
! Cannot find saved game ~#i#:axr_eat_medkit: enabled
! Cannot find saved game ~#i#:axr_beh: enabled
! Cannot find saved game ~#i#:axr_rnd_npc_loadout: enabled
! Can't find texture 'shoker_mod\wpn\sr3m\sr3m_2'

...

! Unknown command: dump_infos
! Fallback to default bump map: shoker_mod\wpn\upgrade_01_bump#
! Fallback to default bump map: shoker_mod\wpn\upgrade_01_bump

...

! Missing ogg-comment, file: d:\steam\steamapps\common\stalker call of pripyat\gamedata\sounds\weapons\nv_loop.ogg

Thanks for helping out!
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Sorry no one can, not even me, What you have listed is a "game noteing intself" on its discoveries.

What me or anyone else really needs is the crash log info....

>Involke the crash again
>Once you get the CTD and the xray De-bugger popups, leave it alone
>open note pad and click to paste
>it should display what happend, past that up here so we all can see..
>if it says "STRACK TRACE:" You ran out of memory....
warcatt00 a écrit :
Sorry no one can, not even me, What you have listed is a "game noteing intself" on its discoveries.

What me or anyone else really needs is the crash log info....

>Involke the crash again
>Once you get the CTD and the xray De-bugger popups, leave it alone
>open note pad and click to paste
>it should display what happend, past that up here so we all can see..
>if it says "STRACK TRACE:" You ran out of memory....
I never get a debugger.. It just stops responding, blackscreen etc, gotta terminate it using the task manager.

! Cannot find saved game ~#i#:sim_default_stalker_sci_211415[zhora screw]: used medical supplies
* [win32]: free[1120588 K], reserved[344500 K], committed[2729152 K]
* [ D3D ]: textures[1939554 K]
* [x-ray]: crt heap[633497 K], process heap[14731 K], game lua[54734 K], render[8131 K]
* [x-ray]: economy: strings[33446 K], smem[590629 K]
! Missing ogg-comment, file: d:\steam\steamapps\common\stalker call of pripyat\gamedata\sounds\weapons\nv_loop.ogg
stack trace:

0023:0045C1A0 xrEngine.exe, IGame_Level::SoundEvent_Register()

So after playing this game fine for 20 hours, it suddenly starts running out of memory as soon as I start a game? Any idea why? How can I fix that, reducing texture quality?
Dernière modification de Sassy Patches; 24 févr. 2015 à 12h53
this is what I am looking for...

FATAL ERROR

[error]Expression : wave&&wave->length()
[error]Function : CSoundRender_Source::LoadWave
[error]File : E:\stalker\sources\trunk\xrSound\SoundRender_Source_loader.cpp
[error]Line : 65
[error]Description : Can't open wave file:
[error]Arguments : c:\program files\steam\steamapps\common\stalker shadow of chernobyl\gamedata\sounds\anomaly\2electra_blast1.ogg


stack trace:


if it was memory it would look something like this

FATAL ERROR

stack trace:


or like this..

stack trace:
so I am gonna first look into what you got and make due a guess...

>this is for the sound controler in the Xrayengine

0023:0045C1A0 xrEngine.exe, IGame_Level::SoundEvent_Register()

>NOw from what I am looking at, I am going to asume that this is more than a game notation.

! Missing ogg-comment, file: d:\steam\steamapps\common\stalker call of pripyat\gamedata\sounds\weapons\nv_loop.ogg

>Sometimes missing ogg listing will just get ignored, but I will asume the CTD is a result of this problem not being ignored by the xrayengine because it is vital, not background.

without the correct error list, which just may tell what weapon, device, or outfit is useing this I will just take a guess at what I have to work with..

Something uses this loop, so first you need to goto

Steam\steamapps\common\Stalker Call of Pripyat\gamedata\sounds\weapons\

and see if this file "nv_loop.ogg" is even there, or anything equal to "nv"
The nv is the Night Vision sound you hear when you turn it on during game play. Its not a "just any comment" it is game vital. So it is a must.

Its kind of odd because it is a exsisting sound file in the main dbase files (I have a data unpacker for all three stalker series mod and looking at it now..)

>Sometimes if you have low memory because of a mod, it makes it harder on the processor to what is needed to between system memory and the page file memory to extract the sound file and begains looking for it in the mod file.

When a gamedata folder is present the game looks there first, then fills in the rest from the dbase. Some mods are made on supper machines, and I think the modder forgets just because you can mod the game into oblivion, dosen't mean it will run on everyones Computer. So for a lack of memory, the game will look into the shortest rout, the mod game folder.

>Stalker game relie heavy on page files to do this task. You can also check you page file. If it is low but could get larger, then try to set the low to the recomended max the windows offers. That way it is at the ready at all times. so it will be at a working size and not trying to re-size to a working size while fighting a merge from mod gamedata and dbase and trying to keep continuity of gameplay..understand what I am saying...

>If you can invoke the CTD, do nothing with the debugger popup, just open note pad and click to paste out right. The ERROR resone is automaticle copyed to clipboard once the debugger popups. So there is no real need to bother with the popup except to close.

>Try increasing your page file sizes. For example my total page file size is 3327MB. More than any game would really need..Most likely I see no reason to go any higher than 4gigs..
oh I just thought of it, if you can get a hold of a data unpacker, you can just copy over the "nv_loop.ogg" in to the mod's "sound\weapons" folder, sometimes it is what it is and you need to do that to resolve CTD issues were the game is looking for a exsisting default file not modded and these kind of problems arise..

A CS data unpacker will unpack the COP game dbase files just the same..
warcatt00 a écrit :
so I am gonna first look into what you got and make due a guess...

>this is for the sound controler in the Xrayengine

0023:0045C1A0 xrEngine.exe, IGame_Level::SoundEvent_Register()

>NOw from what I am looking at, I am going to asume that this is more than a game notation.

! Missing ogg-comment, file: d:\steam\steamapps\common\stalker call of pripyat\gamedata\sounds\weapons\nv_loop.ogg

>Sometimes missing ogg listing will just get ignored, but I will asume the CTD is a result of this problem not being ignored by the xrayengine because it is vital, not background.

without the correct error list, which just may tell what weapon, device, or outfit is useing this I will just take a guess at what I have to work with..

Something uses this loop, so first you need to goto

Steam\steamapps\common\Stalker Call of Pripyat\gamedata\sounds\weapons\

and see if this file "nv_loop.ogg" is even there, or anything equal to "nv"
The nv is the Night Vision sound you hear when you turn it on during game play. Its not a "just any comment" it is game vital. So it is a must.

Its kind of odd because it is a exsisting sound file in the main dbase files (I have a data unpacker for all three stalker series mod and looking at it now..)

>Sometimes if you have low memory because of a mod, it makes it harder on the processor to what is needed to between system memory and the page file memory to extract the sound file and begains looking for it in the mod file.

When a gamedata folder is present the game looks there first, then fills in the rest from the dbase. Some mods are made on supper machines, and I think the modder forgets just because you can mod the game into oblivion, dosen't mean it will run on everyones Computer. So for a lack of memory, the game will look into the shortest rout, the mod game folder.

>Stalker game relie heavy on page files to do this task. You can also check you page file. If it is low but could get larger, then try to set the low to the recomended max the windows offers. That way it is at the ready at all times. so it will be at a working size and not trying to re-size to a working size while fighting a merge from mod gamedata and dbase and trying to keep continuity of gameplay..understand what I am saying...

>If you can invoke the CTD, do nothing with the debugger popup, just open note pad and click to paste out right. The ERROR resone is automaticle copyed to clipboard once the debugger popups. So there is no real need to bother with the popup except to close.

>Try increasing your page file sizes. For example my total page file size is 3327MB. More than any game would really need..Most likely I see no reason to go any higher than 4gigs..


nv_loop is already there. Tried switching it out yesterday but didn't help. As I posted, the log mentions stack trace.. Does that mean I should try and fix loading textures so it won't use as much memory?
Shathanas a écrit :


nv_loop is already there. Tried switching it out yesterday but didn't help. As I posted, the log mentions stack trace.. Does that mean I should try and fix loading textures so it won't use as much memory?

yeah, I try to see if that will help, the mods your useing are high memory use mods. did you try to increase the size of the page file? If it dosen't get resolved, you may have to eaither load a preivious save, or try some other mod.

>When you swaped out the exo, what outfit were you changing to?
Were you taking it off out right? Or were you putting on something else?

>Take off the outfit itself and see if you get a CTD, if so paste out right into note pad and see if it tells you something different. If it dose not crash, place on the outfit your were going to switch to and see if that will cause it. If so well do the same again.
I just though of it, when looking at the sound files do they display the extentions for all of them, and if it dose, when you looked at the nv sound file did it say nv_loop or nv_loop.ogg
it has to say nv_loop.ogg, not nv_loop

If it just shows nv_loop, then rename that to nv_loop.ogg.

If it dosen't display any extentions, you would need to set your explore to display file extentions to see them...

Being that this is a vital sound event, if the modder deleted the extention for some reason, the game because it is vital and not background, will read the nv_loop file, and without a extention, it will stop as a error. Because the first part is there, it will never look in the dbase for the other.

I hope I am not confusing you..I am just trying to help you the best I can.
Dernière modification de Oparator Stalker; 25 févr. 2015 à 12h01
warcatt00 a écrit :
Shathanas a écrit :


nv_loop is already there. Tried switching it out yesterday but didn't help. As I posted, the log mentions stack trace.. Does that mean I should try and fix loading textures so it won't use as much memory?

yeah, I try to see if that will help, the mods your useing are high memory use mods. did you try to increase the size of the page file? If it dosen't get resolved, you may have to eaither load a preivious save, or try some other mod.

>When you swaped out the exo, what outfit were you changing to?
Were you taking it off out right? Or were you putting on something else?

>Take off the outfit itself and see if you get a CTD, if so paste out right into note pad and see if it tells you something different. If it dose not crash, place on the outfit your were going to switch to and see if that will cause it. If so well do the same again.

What do you mean with "increase the size of the page file"? Also, tried it a bit earlier and seems it only crashes when I unequip it. If I switch it for another it seems to work. Not sure tho, gotta continue trying. A bit busy irl atm tho.


warcatt00 a écrit :
I just though of it, when looking at the sound files do they display the extentions for all of them, and if it dose, when you looked at the nv sound file did it say nv_loop or nv_loop.ogg
it has to say nv_loop.ogg, not nv_loop

If it just shows nv_loop, then rename that to nv_loop.ogg.

If it dosen't display any extentions, you would need to set your explore to display file extentions to see them...

Being that this is a vital sound event, if the modder deleted the extention for some reason, the game because it is vital and not background, will read the nv_loop file, and without a extention, it will stop as a error. Because the first part is there, it will never look in the dbase for the other.

I hope I am not confusing you..I am just trying to help you the best I can.

It's only called nv_loop, although it's an .ogg file. None of my sound files include their extensions.
ok, the extentions are hidden then, you would have to set your windows explorer's options to show the extentions then. I do not know how to do that with windows 8. I am sorry, I am trying my best here. I it must suck to play this far and now looking at having to dump the mod or change something.

If the game says its missing, but you say its in the weapons folder, then it is eaither miss spelled or the extention has been re-named or not set. With out the ability to see the extentions, I can not suggest a re-name of it. Because windows will re-name just the file and do thing.

For example, if you re-name nv_loop to nv_loop.ogg, the hidden extention will not be effected. So if the hidden extention is bak, then the file will sit as nv_loop.ogg.bak.

>If you figure out how to set the options to show hidden extentions, and you see it say nv_loop.bak or nv_loop by itself and all the others have extentions, then put in the extention..

bak extention

nv_loop.bak

change to this

nv_loop.ogg

no extention

nv_loop

change to

nv_loop.ogg

So you would need to figure out how to get the extentions to show first..

Other than that your looking at starting a new game, but you would have to toss out one of the mods.. and see how that works..

do you do quick saves? quick saves do tend to cause problems, mainly if you saved while a lot of things were going on. So when you quick load there is just too much and that could cause a CTD. May want to go to the menu and use name saves, at lest two to cycle through.

But it only happend to you by just takeing off the exo outfit, didn't it? If you can display the exo build I can see if it is in there. Find the outfit.ltx file in the mis folder, its found in the config folder. You use a text editor like note pad to veiw, find the build section exo_outfit, it will have a right and left braket. I would need to see all of the info on the exo outfit only. There I can see if the problem is in there...

But I am not sure how far you want to go with this. I keep going if you wish to, unless you feel your done wiith this, and just rather try some other mod..This is fine.
Vidno 26 févr. 2015 à 3h46 
)
Try posting on the AO page on moddb. The mod creator himself will likely help you there.
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Posté le 24 févr. 2015 à 7h25
Messages : 12