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Yeah, read that too! Problem is I like the Russian voice-acting.. I just want some subs so I know what they're talking about.
I love how he's talking to himself about the choppers.. No PDA text or anything, I have no idea what happened to them.
Get the misery mod. you will not regret it my friend
This really helped! Found this:
http://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr3&thm_page=1&thm_id=4088&sec_id=19
I haven't read up much or tested it yet but going to keep looking this evening and try that mod tomorrow. Sadly, that seems to be a beta version from 2010 so not sure if it works nor if it'll be compatible with the other mods. Might find a more recent version if I could contact the creator. He has a Steam profile but idk how to contact people without adding them.
Good aspects of the mod:
- you have to think about food, sleep and health. Food is a very important resource in the Zone, so it costs a lot. Sleep is important too, if you don't sleep you can't fight properly. Health is realistic and thus unforgiving: you will have to stop the bleedings and check your health level.
- finding good weapons is difficult. You are in the Zone. You will have to find good position to ambush enemies to try to get good weapons and even if enemies drop weapons, the probability that they are good quality is low (sadly this is done with a dirty hack that transform perfect weapons into ♥♥♥♥ when they are dropped by enemies. This means that the enemy doesn't have problem with that weapons, watch out!). Also, try to find unique weapon and buy better weapons
- bullets are more difficult to find and cost more at shops. Don't waste them and use the right type for the right enemy, e.g. armor piercing for enemies with armors (duh). When you have too many bullets for a weapon that you use (or want to), stash them instead of selling them!
- money is also a problem and you will need it. Micromanagement can be important. Try to find the person that is willing to pay most for your goods and remember that for next time
- weapons and armors need constant cleaning and fixing. Do it regularly because the more damaged something is, the more fixing it will cost
- you can carry a limited amout of stuff, choose it wisely, e.g. don't bring too many bullets if you don't need them. Remember that finding good stuff is useless if you can't carry them wih you
- artifacts are difficult to handle
- the difficulty of the game increases drammatically with each new part of the zones unblocked. Monolith are the hard crazy bastards they are supposed to be, but also other factions can be hard. In particular, mercs are hard, very hard and you can find them everywhere
- Be ready. Always think about what you are going to do next and what you need to achieve that. Keep reloading is not successfully survivalism, it's successfully reloading (tm gopher). Try to minimize the deaths (you will die, Misery is unforging and a single mistake is usually fatal).
- AI in general seems more smart and organized. Don't play it like call of duty because you are going to die. A lot. No health regen here
- when you have the possibility, try to hurt an enemy without killing him and interrogate him to find stashes. This is a very nice new mechanic!
- Be smart and exploit the skills of your class, e.g. scout is fast and quiet, use it at you advantage and take enemies from behind
- the atmosfere is nice and dark, with good graphic and sound. It is far better than the original. Some visuals are outstanding
- for an even more crazy but satisfactory experience, go black road
- a lot more here...many things have been changed to have a better experience for the player
Problems of the mod:
- artifacts are underpowered because reasons. This can be very disappointing.
- classes are not balanced, basically assault is easy (more or less, Misery is not easy), sniper is medium and scout is hard
- ...we...need....more...it's still CoP while I would expect more missions and maps. But this is more a dream, I guess :)
SGM can fix that problem. Sadly it does not have stuff fro misery or AO.
Just playing c.o.p. for the first time (with AO installed)...and I started the game with 12000RU....uuhhh is that normal? At least I had plenty of cash to buy a detector...lol
"loverofAll 6mins 46secs ago says:
Playing CoP for the first time with this installed and I have 12206 RU right off the bat...that can't be normal, right? Seems like wayy too much"
I woulden't be surprised if this is you.