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Fordítási probléma jelentése
I also think that it was a mistake to make so many rooftops inaccessible in Pripyat--even the laundromat has climbable features that get you tantalizingly close to roof access but just not quite enough. In contrast, the first time you make it to the roof of the ranger station in Zaton is a revelation: it's a great view even if it serves no purpose.
I spend most of my time in Misery mod (post-campaign) freeplay, having elected to stay in the city and not evacuate with the rescue helicopters. It's a great way to thoroughly explore the maps, especially Pripyat. And despite my hours in the game, I very recently discovered a room with a stash that was accessed by a poorly illuminated doorway that I had never before noticed was open (I had always thought it was wall texture and had never looked closely).
Cheers, in my current game there has been a stash at the ranger station for ages that I just can't find and have realised it must be on the roof but I can't find a way to get on there. Now I know it's possible I'll keep trying. I'm thinking it must be getting on the fence at the main entrance to then hop on to an outbuilding that has a pipe leading up to the building I need to get on to but I've not worked out how to get on the fence. I'll try not to cheat and ask :D
The ending isn't horrible but it is a tad too short which always stands out for me when I have a playthrough but now I've started using mods it's less of an issue. The vanilla version ends too quickly after getting to Prypyat and there doesn't seem much point in staying behind after evac but mods changes all of this.
The actual ending of the game when you leave the zone is one of the most compelling I've seen and makes me realise how I had created a bond with these people.
One question: One of the soldiers in the captain's squad in the laundromat keeps talking about Americanski (and then laughing). Does anybody know what he's saying?