S.T.A.L.K.E.R.: Call of Pripyat

S.T.A.L.K.E.R.: Call of Pripyat

Crowstride Sep 20, 2024 @ 7:15pm
Radio interference quest bug
It's been reported a lot, but when i got to the kindergarten in the "Radio Interference" quest, the bodies just straight up aren't there. I'm using CrP, and I would load a previous save, but if i did i would lose about 4 hours of progress. I also tried spawning the explosive charge, but the game wouldnt trigger the cutscene. Anyone know how i could fix this?
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Showing 1-5 of 5 comments
arottweiler Sep 22, 2024 @ 11:49am 
Are you still stuck because there might be a console command to trigger the cutscene? Four hours isn't a lot and it depends how active you were during those four hours. If it was non-stop mission progression then that would be a lot to re-do but if it was spent mostly moving around or at bases it's not as much wasted.

Also worth noting that completing Radio Interference triggers what is known as the point of no return - When you get back to the Laundromat Garry is no longer there and will not return until after Evac effectively trapping you in Pripyat until freeplay mode. Some unfinished missions on Zaton or Yanov may be cancelled on completion of the game (I'm not sure about that but safer to get them completed before starting the Evacuation mission)
Last edited by arottweiler; Sep 22, 2024 @ 11:50am
Crowstride Sep 22, 2024 @ 8:36pm 
Originally posted by arottweiler:
Are you still stuck because there might be a console command to trigger the cutscene? Four hours isn't a lot and it depends how active you were during those four hours. If it was non-stop mission progression then that would be a lot to re-do but if it was spent mostly moving around or at bases it's not as much wasted.

Also worth noting that completing Radio Interference triggers what is known as the point of no return - When you get back to the Laundromat Garry is no longer there and will not return until after Evac effectively trapping you in Pripyat until freeplay mode. Some unfinished missions on Zaton or Yanov may be cancelled on completion of the game (I'm not sure about that but safer to get them completed before starting the Evacuation mission)
Yup, still stuck. Haven't really found anything in terms of commands, buy maybe i just need to do some more digging. And yeah, those four hours were mainly spent on numerous side quests (did basically everything for the scientists), as well as getting the tools so I could get my equipment to the last upgrades, and searching for artifacts (both to sell and to equip). I was basically done with all the side stuff I wanted to do, and since I found out it will affect the ending I really dont want to either redo it or skip it by loading a save.
arottweiler Sep 22, 2024 @ 10:23pm 
I see what you mean that would be a lot of progress to do again and made worse when the missions were completed with good results.

I have a few suggestions but am unable to test them because I don't have a saved game at that spot or on the Pripyat map at all.

Try spawning the explosives with the following:

pri_a25_explosive_charge_item

If your debug menu doesn't have it listed you can spawn it manually with:

spawn s:pri_a25_explosive_charge_item id:0 amt:3

I've tested it and it adds the explosives found on Sergeant Yarmoshuk's corpse so it's worth spawning that and then standing next to the spot where you place the explosives to see if you get the option to set the charge.

If that doesn't work try spawning the entire squad at their original location with the debug menu:

Squad Name: pri_a22_military_yarmoshuk_squad

Smart Terrain: pri_a16_smart_terrain
Last edited by arottweiler; Sep 23, 2024 @ 12:37am
Crowstride Sep 28, 2024 @ 10:01pm 
Originally posted by arottweiler:
I see what you mean that would be a lot of progress to do again and made worse when the missions were completed with good results.

I have a few suggestions but am unable to test them because I don't have a saved game at that spot or on the Pripyat map at all.

Try spawning the explosives with the following:

pri_a25_explosive_charge_item

If your debug menu doesn't have it listed you can spawn it manually with:

spawn s:pri_a25_explosive_charge_item id:0 amt:3

I've tested it and it adds the explosives found on Sergeant Yarmoshuk's corpse so it's worth spawning that and then standing next to the spot where you place the explosives to see if you get the option to set the charge.

If that doesn't work try spawning the entire squad at their original location with the debug menu:

Squad Name: pri_a22_military_yarmoshuk_squad

Smart Terrain: pri_a16_smart_terrain
Sadly neither of these work. Giving myself the explosives wouldn't make the prompt show up, and the game wouldn't let me spawn the squad, since the debug menu didn't recognize the spawn command. Thanks a lot for the help either way, I really appreciate it.
vlad[54rus] Sep 28, 2024 @ 10:57pm 
Just spawning explosives isn't enough to advance the quest, there are also 2 info portions that's needed to be given to the player - pri_a22_actor_in_zone_pri_a22_find_squad and pri_a22_scene_done.
I've seen many Sigerous mod players stumbling upon this bug, the solution was to add this code to gamedata\scripts\ui_main_menu.script, inside main_menu:OnKeyboard function:
if db.actor~=nil and ♥♥♥==DIK_keys.DIK_F6 then give_info("pri_a22_actor_in_zone_pri_a22_find_squad") give_info("pri_a22_scene_done") end
then load your saved game, open main menu and press F6.
Last edited by vlad[54rus]; Sep 29, 2024 @ 12:06am
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