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번역 관련 문제 보고
The free roam mods offer nothing really in terms of exploration or story. It does have that one benefit of getting to play the different factions i guess. But what for ? All the other factions quest lines are half baked and or none existent.
I tried COC. It looks like ♥♥♥♥. The gunplay feels like ♥♥♥♥. Armor feels useless. No main story line. It is extremely unstable crashing constantly (Anomaly did not crash once for me). Addons to improve COC? Forget about it. The crashing becomes so bad it makes the game unplayable even with a few of them.
So what better free play mods than Anomaly are out there? It feels like you are just bashing Anomaly without providing a better alternative.
I think it's a mix of "thing became popular so now I dislike it" and the fact that it's gotten a lot of attention especially after 1.5.1 came out. Popularity = more people talking about it.
A game being free can do that as well.
Though your post seems to be more about Anomaly being a bed for a bunch of ridiculous unfitting mods, rather than Anomaly itself, but that's kind of the point. It's so moddable that you could keep it as vanilla Anomaly as you want with some improvements like better sound and animations, or turn it into "we have Tarkov SP at home".
As for why I like it, I think it's BECAUSE it's like a middle ground between CoC and Misery. It's not open world Call of Pripyat, but also not pain simulator. It's very fair in that while it's unforgiving, you can still take down pretty powerful stalkers from the beginning with some well placed shots, without your gun jamming ever click, or dying in a single shot.
The economy also isn't awful to the point where selling an artifact or gun will maybe afford you a piece of bread lmao. It's still rough, but more manageable.
I'm also a fan of games where you "start from dirt" and with time can work your way to the top of the food chain. This game really scratches that itch for me. Along with the 4 storylines that will make you more famous in the game world, you can increase your rank and reputation in the Zone through those missions, random NPC quests, and tracking down high ranked stalkers, to become the #1 stalker.
Good and valid point, really like that one. And i guess you are right about my point i'm trying to make.
In Anomaly, I'm currently finishing up the 3rd story line. Anomaly has kept me interested enough to keep playing. That it's set a decade after the end of CoP, and enough of the landscape is different (talking about places that were once hot and anomaly filled are now not) to make me find new safe pathways as many of my old favorites are gone.
Balancing was my biggest concern going in to play it, and while there's room for improvement, there have been some good choices made imo. Some of the story missions could use some tweaking and fixing, too - but they've been the exception to the rule.
The game is so configurable (in just about anyway you can imagine) with its options, Want more mutants in your landscapes? Turn that up. Want Emissions and/or Psi-Storms with horrifying frequency? Can do. Only want to see those storms every few days? Not a problem. Fast travel bother you? Does me, and mines turned off.
While there does seem to be a weird push by many modders to bring EFT elements into Anomaly (those EFT hands are better than what you'd have otherwise) I personally am relieved it hasn't gone to levels of customization like in EFT. I've had a rough time getting into EFT specifically because the STALKER series has left such an imprint on me over the last 14+ years (I was tracking SoC way before its release because of Nvidia showcases), and every time I've played Tarkov, there's a part of me looking out for anomalies and mutants. Does anyone really think EFT would be here without STALKER being the source of inspiration?
Do I think Anomaly will hold my interest or imagination as the original games have? lol - yeah, it's a mod. I am thinking that it I enjoy as I have through the final story line, I'll consider doing another play-through, but this time with Escape from Pripyat installed. Probably would have gone with that route had I known about it before diving into Anomaly.
Funny enough, a good half dozen of my Steam friends are now playing one of the STALKER games since the Summer Sale specifically as I've recommended playing them before giving Anomaly a try.
Me, too. I'd be jumping on that myself.
I think that the Metro devs went too far in the linear storytelling to the point that Exodus became a snoozefest, easily one of the most boring games I've ever played because the open world format just didn't support the linearity of the gameplay.
At the same time, I have reverted to my Misery game (I largely play Misery for the post-campaign freeplay, roaming the city to enjoy gunfights with Monolith patrols, etc.) because Anomaly is just too large and relatively empty.
I don't like fast travel in games because what's the point of not playing the map, and while I love having all the S.T.A.L.K.E.R. maps in one place, it just becomes a chore in Anomaly to travel from one far-flung location to the next, especially when heavily burdened with loot.
Misery hits the sweet spot for me. But this, of course is no more than my personal preference and I don't expect anyone else to feel exactly the same way.
If Anomaly was like the vanilla game, in terms of easiness and less pointless stuff, it would be superior than CoP. Not to mention the lack of objectives, makes the mod less interesting.