S.T.A.L.K.E.R.: Call of Pripyat

S.T.A.L.K.E.R.: Call of Pripyat

IIIIlllIIIII 16. mar. 2021 kl. 14:30
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Anomaly is the most overrated Mod ever
Really.

Has modding gone too far? I see videos popping up where Anomaly looks like Escape from Tarkov. And where this game has become so much surival that we are not so far away from pissing and ♥♥♥♥♥♥♥♥ in this game. I played so much Misery since it came out and people always hated it. Anomaly is based upon that and its praised like jesus himself. Whats up with all that ? I played it, and i really can't see whats so good on it. I dont say it's bad either. Just another CoCMisery Spinnoff.
Everywhere the circlejerk.

Did i became a zombified stalker after all those years ?

-------------------

TL DR why did i made this post few years ago:

"So the motivation of this thread back in the days were several posts on /r/stalker and their circle jerk about anomaly. Some people asked for advice for different mods for vanilla games, like Misery and such, and people just told them go play anomaly instead.

-----

That led me to the creation of this post here. I personally find Anomaly good, as i do find misery good and all other mods for these wonderful games."
Sidst redigeret af IIIIlllIIIII; 29. mar. 2024 kl. 11:01
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Heresy 9. nov. 2023 kl. 18:52 
Oprindeligt skrevet af ShiroKuma:
I really don't like to necro a thread, but the points given are unfair... not to mention that Anomaly is not pointless as to what is being said in the thread.

If you like playing a linear storyline, it's fine... no one is going to judge you for enjoying that kind of stuff and people would normally have no problem with you liking such game or standalone mod for a game that focuses on that, AND so does the other way around... there is no problem with people praising Anomaly or enjoying Anomaly for what it is.

There are many things you can do or make as your whole point of playing a free roam if you're not a person with absolutely 0 imagination, I do like roleplaying as a Monolith for the most part, but I also liked to roleplay as generally a normal nobody cares about stalker... have a routine as if I lived in the Zone, simply makes it through the day and stuff, chill with some other stalker that you got together with, imagine them as your close friends and all if you want... try keeping them alive and well, always go together, chill down by the fireplace and all.

TLDR, it is for those who loved the Zone itself and wants to immerse themselves in it... besides, Anomaly is faithful towards the original source anyway and that it kinda cool for some people to get their hands on some of the stuff that was cut or never make it to the original games.

I do love the original games though, and I recommend people to play them first before trying Anomaly, my only problem with Anomaly is just that they're taking away lots of damage on 9x39 guns and AS Val is my favourite guns and I used to play with them for the sole reason that I loved AS Val... I do play with AS Val even in Anomaly, but I'm always using my SMGs or pistols for the "just in case" when I'm travelling and reserved the AS Val for missions and more important stuff because the ammo is expensive while the damage is literally is almost the same with 7.62x39
A little info on 9x39. That round is actually based on 7.62x39 but it is for subsonic suppressed weapons for stealth.

The bullet itself weighs about twice that of the 7.62x39, has less than half the velocity of 7.62 as well as less then half the energy as 7.62x39 so thats why it hits so light.

Here is a direct comp in RL with ranges for several variants of said rounds such as FMJ, Hollow Points, Sniper, Armour piercing etc :
7.62x39 Weight: 8-10 grams Velocity: 2000-2400 Fp/s (about 700m/s) Energy: 2100 J
9x39 Weight 16-18 grams Velocity: 1000 Fp/s (300m/s) Energy: 700-1000 J

Its an extremely heavy bullet that does not shoot flat at all which is why you have to aim above your target at longer distances. Also they keep the velocity to just under 1100 FPS so it doesnt break the sound barrier and make a crack when fired. Its all to do with use in suppressed weapons such as the VSS or the AS Val.

So they made it more realistic in Anomaly. Its even over powered in Anomaly as it should have about half the damage of a regular ak or sks bullet (7.62x39)
Широкума 9. nov. 2023 kl. 20:44 
Oprindeligt skrevet af Heresy:
Oprindeligt skrevet af ShiroKuma:
I really don't like to necro a thread, but the points given are unfair... not to mention that Anomaly is not pointless as to what is being said in the thread.

If you like playing a linear storyline, it's fine... no one is going to judge you for enjoying that kind of stuff and people would normally have no problem with you liking such game or standalone mod for a game that focuses on that, AND so does the other way around... there is no problem with people praising Anomaly or enjoying Anomaly for what it is.

There are many things you can do or make as your whole point of playing a free roam if you're not a person with absolutely 0 imagination, I do like roleplaying as a Monolith for the most part, but I also liked to roleplay as generally a normal nobody cares about stalker... have a routine as if I lived in the Zone, simply makes it through the day and stuff, chill with some other stalker that you got together with, imagine them as your close friends and all if you want... try keeping them alive and well, always go together, chill down by the fireplace and all.

TLDR, it is for those who loved the Zone itself and wants to immerse themselves in it... besides, Anomaly is faithful towards the original source anyway and that it kinda cool for some people to get their hands on some of the stuff that was cut or never make it to the original games.

I do love the original games though, and I recommend people to play them first before trying Anomaly, my only problem with Anomaly is just that they're taking away lots of damage on 9x39 guns and AS Val is my favourite guns and I used to play with them for the sole reason that I loved AS Val... I do play with AS Val even in Anomaly, but I'm always using my SMGs or pistols for the "just in case" when I'm travelling and reserved the AS Val for missions and more important stuff because the ammo is expensive while the damage is literally is almost the same with 7.62x39
A little info on 9x39. That round is actually based on 7.62x39 but it is for subsonic suppressed weapons for stealth.

The bullet itself weighs about twice that of the 7.62x39, has less than half the velocity of 7.62 as well as less then half the energy as 7.62x39 so thats why it hits so light.

Here is a direct comp in RL with ranges for several variants of said rounds such as FMJ, Hollow Points, Sniper, Armour piercing etc :
7.62x39 Weight: 8-10 grams Velocity: 2000-2400 Fp/s (about 700m/s) Energy: 2100 J
9x39 Weight 16-18 grams Velocity: 1000 Fp/s (300m/s) Energy: 700-1000 J

Its an extremely heavy bullet that does not shoot flat at all which is why you have to aim above your target at longer distances. Also they keep the velocity to just under 1100 FPS so it doesnt break the sound barrier and make a crack when fired. Its all to do with use in suppressed weapons such as the VSS or the AS Val.

So they made it more realistic in Anomaly. Its even over powered in Anomaly as it should have about half the damage of a regular ak or sks bullet (7.62x39)

Thanks for trying to explain it to me, I'm aware of it being more realistic in Anomaly, I liked AS Val in the original for the sole reason that I liked the gun irl, which fortunately the game made the gun broken due to how big their damage is, which is weird... but my problem with Anomaly nerfing the 9x39 guns are more of a bummer instead of an actual problem due to my bias towards the gun in the original game, I still loved them and used them in Anomaly, because I'm already got used to them that I can't even aim properly with most 5.45 or 5.56, did a little bit better with 7.62x39 but not as well as when I'm using 9x39

once again, thanks for trying to explain the whole thing
Heresy 9. nov. 2023 kl. 21:43 
Oprindeligt skrevet af ShiroKuma:
Oprindeligt skrevet af Heresy:
A little info on 9x39. That round is actually based on 7.62x39 but it is for subsonic suppressed weapons for stealth.

The bullet itself weighs about twice that of the 7.62x39, has less than half the velocity of 7.62 as well as less then half the energy as 7.62x39 so thats why it hits so light.

Here is a direct comp in RL with ranges for several variants of said rounds such as FMJ, Hollow Points, Sniper, Armour piercing etc :
7.62x39 Weight: 8-10 grams Velocity: 2000-2400 Fp/s (about 700m/s) Energy: 2100 J
9x39 Weight 16-18 grams Velocity: 1000 Fp/s (300m/s) Energy: 700-1000 J

Its an extremely heavy bullet that does not shoot flat at all which is why you have to aim above your target at longer distances. Also they keep the velocity to just under 1100 FPS so it doesnt break the sound barrier and make a crack when fired. Its all to do with use in suppressed weapons such as the VSS or the AS Val.

So they made it more realistic in Anomaly. Its even over powered in Anomaly as it should have about half the damage of a regular ak or sks bullet (7.62x39)

Thanks for trying to explain it to me, I'm aware of it being more realistic in Anomaly, I liked AS Val in the original for the sole reason that I liked the gun irl, which fortunately the game made the gun broken due to how big their damage is, which is weird... but my problem with Anomaly nerfing the 9x39 guns are more of a bummer instead of an actual problem due to my bias towards the gun in the original game, I still loved them and used them in Anomaly, because I'm already got used to them that I can't even aim properly with most 5.45 or 5.56, did a little bit better with 7.62x39 but not as well as when I'm using 9x39

once again, thanks for trying to explain the whole thing
You can always tweek the specific weapon files to whatever you want.
The only ones i ever changed were some of the sniper rifles had a maximum distance before the bullet disappeared, so i increased that distance.

You can tweek every little thing about them tho, stopping power, velocity, effective distance, bullet drop, bullet damage, flesh dmg, armour dmg etc etc. Its a pretty cool engine like that.
Широкума 10. nov. 2023 kl. 1:57 
Oprindeligt skrevet af Heresy:
You can always tweek the specific weapon files to whatever you want.
The only ones i ever changed were some of the sniper rifles had a maximum distance before the bullet disappeared, so i increased that distance.

You can tweek every little thing about them tho, stopping power, velocity, effective distance, bullet drop, bullet damage, flesh dmg, armour dmg etc etc. Its a pretty cool engine like that.

I know, but as I've said before... I have a bias towards 9x39 because of AS Val so I leave the stats be, besides I would ruin the balance due to 9x39 weapons are somehow much more common from the original game since I've got mine and repaired it for mere 10k-20k because I found 4 AS Vals just by encountering a few Military guys.

What I just knew is that sniper rifles bullets will disappear merely because of its maximum range, that explains why I didn't hit my shots on some occassions where I'm shooting someone from a really far away places, I thought it was some random unrendered objects in my way, I'll try to tweak the stats for them then.
Sidst redigeret af Широкума; 11. nov. 2023 kl. 2:23
Wei 10. nov. 2023 kl. 5:36 
I finally decided to give Anomaly a try, and it turned out to be beyond awful. The only reason I can think of for its popularity is that, unlike the actual S.T.A.L.K.E.R. franchise, the missions aren't tied to a storyline, but as you play it you'll quickly realize that the Zone isn't that interesting to explore without a goal to motivate you to delve into dangerous places. What is even more bizarre to me is that people will go even further to turn the game into a snorefest by installing modpacks like GAMMA, which adds a bunch of no-fun-allowed mechanics that make your experience absolutely miserable. I guess it's fitting for a mod based on another mod called Misery.
Sidst redigeret af Wei; 10. nov. 2023 kl. 5:37
FWÆH 12. nov. 2023 kl. 11:41 
Oprindeligt skrevet af PsyWarVeteran:
People tend to follow the herd, tried and true fact.

Misery, Anomaly, CoC (and its other countless variants) etc. I can only tolerate those type of mods a couple of days. What's the point of roaming an empty Zone without a goal or doing the same things over and over when there are many great story mods with actual purpose?

The whole "you make your own goals / adventures" arguement is pretty absurd too. Who would prefer make-belive over actually well thought out missions that are tailored by the creator instead of dozens of fetch quests and other similarly "factory made" side missions?

And finally, every single freeroam / ""HARDCORE"" mod is piss easy, every single one. If you know how STALKER works and disregard the pointless variable changes and item bloat many of these mods add, you can get the best equipment after two days at most.

Give me a good story mod, not the same thing over and over with a different coat of paint.

EDIT: Man, I'm still getting free points from angry Anomaly players after all these years? Keep 'em coming I guess.
Misery isnt really a sandbox roam around
PsyWarVeteran 12. nov. 2023 kl. 12:44 
Oprindeligt skrevet af Guță din Berceni:
Misery isnt really a sandbox roam around

Yep, just a terribly bloated experience with artificial difficulty around every corner.
Degtyarev 18. nov. 2023 kl. 7:51 
Just gona throw it out there for anyone new, there are 3 separate main storylines in G.A.M.M.A, seeing how a strong selling point of all the haters is that there is no story, yeee there is not a single story.....there are 3. Its a roleplaying experience, if you dont like it cool, that your opinion, don't hate on it and discourage people from trying it just because you left after the second zone and doing 5 quests.

Absolute clowns.
PsyWarVeteran 18. nov. 2023 kl. 8:48 
Oprindeligt skrevet af Degtyarev:
Just gona throw it out there for anyone new, there are 3 separate main storylines in G.A.M.M.A, seeing how a strong selling point of all the haters is that there is no story, yeee there is not a single story.....there are 3. Its a roleplaying experience, if you dont like it cool, that your opinion, don't hate on it and discourage people from trying it just because you left after the second zone and doing 5 quests.

Absolute clowns.

Go here and talk to this character - that character gives you the mission to talk to another character - that character gives you the mission to talk to another character - that character gives you the mission to talk to another character - rinse and repeat.

Welcome to anomaly "storylines".
Wei 19. nov. 2023 kl. 5:48 
Oprindeligt skrevet af Degtyarev:
Just gona throw it out there for anyone new, there are 3 separate main storylines in G.A.M.M.A, seeing how a strong selling point of all the haters is that there is no story, yeee there is not a single story.....there are 3. Its a roleplaying experience, if you dont like it cool, that your opinion, don't hate on it and discourage people from trying it just because you left after the second zone and doing 5 quests.

Absolute clowns.
These main storylines are recycled quests from the actual trilogy, but worse. The missions are also structured like the generic quests that I mentioned in my post. That's why most people prefer playing Warfare mode or Sandbox. There are hundreds of better mods that offer an actual campaign, providing entertainment and featuring new content. Unfortunately, many people miss out on these alternatives because they keep hearing that Anomaly is 'the best way to play S.T.A.L.K.E.R.'. What's wrong with people pointing out flaws in Anomaly? It serves as a counterbalance to all the praise the mod receives.
Corinarh 19. nov. 2023 kl. 11:26 
It's garbage and zoomers have no taste. They think anomalies are bugs and want them removed lol. Anomaly is the worst way to play Stalker, dying after 12h of not drinking is a joke.
Sidst redigeret af Corinarh; 19. nov. 2023 kl. 11:27
Heresy 19. nov. 2023 kl. 15:41 
I do like the basic elements Misery and anomaly have like eating, drinking and sleeping but the rest gets extremely bloated such as weapon dismantling and repairing, cooking and a few other unnecessary things.

The good part is you can bypass most of the ♥♥♥♥ you dont like. The zone is a fairly dynamic place you can horde everything you find and waste hours cooking or you can kill and farm keeping only the valuable items for trade. Or you could just wing it in the field and use the gear you come across..

Just because all those considerably bloated features are there doesnt mean you have to use them. Taking a more simple approach to the zone is the most immersive to me and some OCD people prob like taking a more methodical approach. Its a flexible game from stock vanilla OG stalker to Misery and Anomaly and everything inbetween like the alpha mods.

The AI in Anomaly is honestly not that good and often hellen keller. The AI in Misery are basically hackers but thats the only way to have a challenge against the computer for seasoned stalkers. Its like really high level bots in counter strike back in the day that would trace heads through walls and be glued to movement and sound. The AI in the game is very well designed and yeah its OP in misery and thats honestly what makes it fun. Its a challenge and when you can actually beat this overpowered enemy it is very rewarding.
Wei 20. nov. 2023 kl. 6:31 
Oprindeligt skrevet af Heresy:
I do like the basic elements Misery and anomaly have like eating, drinking and sleeping but the rest gets extremely bloated such as weapon dismantling and repairing, cooking and a few other unnecessary things.

The good part is you can bypass most of the ♥♥♥♥ you dont like. The zone is a fairly dynamic place you can horde everything you find and waste hours cooking or you can kill and farm keeping only the valuable items for trade. Or you could just wing it in the field and use the gear you come across..

Just because all those considerably bloated features are there doesnt mean you have to use them. Taking a more simple approach to the zone is the most immersive to me and some OCD people prob like taking a more methodical approach. Its a flexible game from stock vanilla OG stalker to Misery and Anomaly and everything inbetween like the alpha mods.

The AI in Anomaly is honestly not that good and often hellen keller. The AI in Misery are basically hackers but thats the only way to have a challenge against the computer for seasoned stalkers. Its like really high level bots in counter strike back in the day that would trace heads through walls and be glued to movement and sound. The AI in the game is very well designed and yeah its OP in misery and thats honestly what makes it fun. Its a challenge and when you can actually beat this overpowered enemy it is very rewarding.
The eating mechanic is present in all three vanilla games.
Nemmy 22. nov. 2023 kl. 8:18 
What makes stalker unique is the fact that it’s an open world fast-paced shooter with great ambience and some rpg. It's not suppose to be slow-paced tactical shooter.

I love stalker because to me it's like open world half-life where i can make custom builds. There are tons of slow-paced shooters out there but there aren't many shooters like original stalker. Boomer shooters are not the same becuase stalker is mix of both boomer-shooters and tactical shooters which what makes it so much fun.

People keep coming to this game expecting yet another tarkov-like because of youtubers that exaggerate things and when they find out that’s not the case they go “game sux”.

I tried some of the mods but they either try so hard to make the game slow-paced/tacticool (even though it's not suppose to be) or even more "darker" which just ends up being a overkill. Pushing players to backstab allies for loot may make the game darker but it also destroys the "community" sense of the game. Removing stashes and adding random mutants like pseudogiant in zaton would make the game harder but also would discourage players from exploring the map.

I haven't followed stalker 2 since the nft stuff but if it ends up being a yet another tarkov-like it’s going to be a damn shame. There are many tacticool games out there but no other like the SoC, CoP.
Sidst redigeret af Nemmy; 22. nov. 2023 kl. 9:21
ShvanTU 25. nov. 2023 kl. 10:31 
So uh. What is the best way to play stalker then?
After having a 45~ hours each play through of SoC and CS and while fun, I didn't get the spark to keep doing play-through's of them. (Even with the Reclamation Projects they were quite still prone to crashes and bugs.)
And I was never able to get CoP working without that god-awful micro lag plaguing it, what else is there me to play of stalker?
If you and other people think that all mods are ♥♥♥♥, be it; CoC, Misery, Dead Air, Anomaly, and Gamma (and all the others I dont know.)
Does that mean I should just never play stalker again?
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