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Rapporter et oversættelsesproblem
The bullet itself weighs about twice that of the 7.62x39, has less than half the velocity of 7.62 as well as less then half the energy as 7.62x39 so thats why it hits so light.
Here is a direct comp in RL with ranges for several variants of said rounds such as FMJ, Hollow Points, Sniper, Armour piercing etc :
7.62x39 Weight: 8-10 grams Velocity: 2000-2400 Fp/s (about 700m/s) Energy: 2100 J
9x39 Weight 16-18 grams Velocity: 1000 Fp/s (300m/s) Energy: 700-1000 J
Its an extremely heavy bullet that does not shoot flat at all which is why you have to aim above your target at longer distances. Also they keep the velocity to just under 1100 FPS so it doesnt break the sound barrier and make a crack when fired. Its all to do with use in suppressed weapons such as the VSS or the AS Val.
So they made it more realistic in Anomaly. Its even over powered in Anomaly as it should have about half the damage of a regular ak or sks bullet (7.62x39)
Thanks for trying to explain it to me, I'm aware of it being more realistic in Anomaly, I liked AS Val in the original for the sole reason that I liked the gun irl, which fortunately the game made the gun broken due to how big their damage is, which is weird... but my problem with Anomaly nerfing the 9x39 guns are more of a bummer instead of an actual problem due to my bias towards the gun in the original game, I still loved them and used them in Anomaly, because I'm already got used to them that I can't even aim properly with most 5.45 or 5.56, did a little bit better with 7.62x39 but not as well as when I'm using 9x39
once again, thanks for trying to explain the whole thing
The only ones i ever changed were some of the sniper rifles had a maximum distance before the bullet disappeared, so i increased that distance.
You can tweek every little thing about them tho, stopping power, velocity, effective distance, bullet drop, bullet damage, flesh dmg, armour dmg etc etc. Its a pretty cool engine like that.
I know, but as I've said before... I have a bias towards 9x39 because of AS Val so I leave the stats be, besides I would ruin the balance due to 9x39 weapons are somehow much more common from the original game since I've got mine and repaired it for mere 10k-20k because I found 4 AS Vals just by encountering a few Military guys.
What I just knew is that sniper rifles bullets will disappear merely because of its maximum range, that explains why I didn't hit my shots on some occassions where I'm shooting someone from a really far away places, I thought it was some random unrendered objects in my way, I'll try to tweak the stats for them then.
Yep, just a terribly bloated experience with artificial difficulty around every corner.
Absolute clowns.
Go here and talk to this character - that character gives you the mission to talk to another character - that character gives you the mission to talk to another character - that character gives you the mission to talk to another character - rinse and repeat.
Welcome to anomaly "storylines".
The good part is you can bypass most of the ♥♥♥♥ you dont like. The zone is a fairly dynamic place you can horde everything you find and waste hours cooking or you can kill and farm keeping only the valuable items for trade. Or you could just wing it in the field and use the gear you come across..
Just because all those considerably bloated features are there doesnt mean you have to use them. Taking a more simple approach to the zone is the most immersive to me and some OCD people prob like taking a more methodical approach. Its a flexible game from stock vanilla OG stalker to Misery and Anomaly and everything inbetween like the alpha mods.
The AI in Anomaly is honestly not that good and often hellen keller. The AI in Misery are basically hackers but thats the only way to have a challenge against the computer for seasoned stalkers. Its like really high level bots in counter strike back in the day that would trace heads through walls and be glued to movement and sound. The AI in the game is very well designed and yeah its OP in misery and thats honestly what makes it fun. Its a challenge and when you can actually beat this overpowered enemy it is very rewarding.
I love stalker because to me it's like open world half-life where i can make custom builds. There are tons of slow-paced shooters out there but there aren't many shooters like original stalker. Boomer shooters are not the same becuase stalker is mix of both boomer-shooters and tactical shooters which what makes it so much fun.
People keep coming to this game expecting yet another tarkov-like because of youtubers that exaggerate things and when they find out that’s not the case they go “game sux”.
I tried some of the mods but they either try so hard to make the game slow-paced/tacticool (even though it's not suppose to be) or even more "darker" which just ends up being a overkill. Pushing players to backstab allies for loot may make the game darker but it also destroys the "community" sense of the game. Removing stashes and adding random mutants like pseudogiant in zaton would make the game harder but also would discourage players from exploring the map.
I haven't followed stalker 2 since the nft stuff but if it ends up being a yet another tarkov-like it’s going to be a damn shame. There are many tacticool games out there but no other like the SoC, CoP.
After having a 45~ hours each play through of SoC and CS and while fun, I didn't get the spark to keep doing play-through's of them. (Even with the Reclamation Projects they were quite still prone to crashes and bugs.)
And I was never able to get CoP working without that god-awful micro lag plaguing it, what else is there me to play of stalker?
If you and other people think that all mods are ♥♥♥♥, be it; CoC, Misery, Dead Air, Anomaly, and Gamma (and all the others I dont know.)
Does that mean I should just never play stalker again?