Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Performance wise it is more important to tweak your in-game graphic settings.
Grass for example is absolutely tanking your performance.
Here is a link to a video you can use as a basic setting.
He explains settings pretty good. It's from an older version of Anomaly but still works.
From there you can slowly up the graphics and tweak to your own liking. https://www.youtube.com/watch?v=_RM9tKxoci4
https://www.youtube.com/watch?v=SRGuA3WUbCE&t=1s
absolutely not
DX9 is the most stable of the full dynamic lighting-enabled renderers, with DX10 not far behind
DX11 is a ♥♥♥♥♥♥♥ dumpster fire that turns crashes from a manner of 'once in 200 hours' to 'once in 200 minutes', and the only reason people use it is because the flashy SSR plugin's author is a stickler for procedure, and either can't be bothered to, or doesn't know how to, backport his code to DX10
funny how neither the author of enhanced shaders nor shader-based scopes - or even beef for that matter - have any problems adapting their code to DX10
DX10 AVX is significantly more stable than DX11 is, and sacrifices very little in terms of visual fidelity to gain a whole lot in playability