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Misery has mines and other explosives which are useful but I would like to see sticky bombs and timed explosives. Or drone delivered explosives with a camera view from the drone. Or laser guided rockets that you fire in to the sky and then run for 10 seconds to escape the damage radius. Or Deus Ex style spiderbots.
1. If you can outrun a chimera you're going too fast.
2. Fuel. Only the military really have access to the world outside of the zone, so the only way to get fuel would be to steal it from them - and since following Monolith and Fairway they're practically non-existent, fuel is a rare resource.
3. Trivialises traversal too much. Bicycles have limited use, and aren't just an all around faster way to travel - they also leave you vulnerable to any fast mutants or gunfire.
a 1:1 passage of time, an hour in game takes an hour IRL.
Also Misery's Dark mode, where you can only go out at night, these two kind of synergise.
I'm wholeheartedly against the idea of removing inventory constraints. Likewise with introducing vehicles and RPG elements, XP and skills. These would just stop it from being a Stalker game. One of the best parts of Stalker is that no matter what - everyone in the Zone is equal and you are all at risk of being killed at any time. Becoming more and more 'powerful' through XP and skill systems would spoil that - survival in the Zone is based on your gear, and your caution. Also means that a naked Stalker with a pistol can still kill a fully kitted out Stalker with an exoskeleton and an FN2000 (albeit with a little luck and well placed headshot).
I'm not sure about base building. It could be nice, but also risks spoiling stuff. It'd turn the survival atmosphere into one of farming and collecting resources to expand some manner of base camp. I think introducing a camping system could work - to let you set up a bedroll somewhere and sleep, plus some other functions (like tinkering with gear or cleaning gear) - but of course camping in unsheltered or uncleared areas risks ambush.
These suggestions are worse than bicycles.
https://www.youtube.com/watch?v=ETLsXdAxpqk
You know, drinking, eating, maybe weapon inspection / fixing (animated ofc) near the camp fire.
Bicycles could work in the Zone which is like a Mad Max, post apocalyptic environment where manual transport makes perfect sense in a place where petroleum is probably the most valuable commodity. Maybe Stalker 2 has a mutant that can outrun you so some missions need something like a bike to escape. It could work in a 1st person view where you can't see the bike but 3rd person animation could be difficult to do without it looking comical. Like CJ from GTA SA pedalling on a rusty BMX or Chopper in an exo. Done in the right way there is no reason why bikes couldn't be used. It's not like there's a Rule Book Of Zone Lore to adhere to.
SoC had much better places to squat by a fire with other stalkers and chill out than in CoP. Stalkers randomly pulling out a guitar or harmonica to play. The only place in CoP I can think of where stalkers play music is in the Skadosvk where someone plays guitar sometimes but I can't think of anywhere that someone plays Harmonica. It could be easy to overdo it and affect the immersion of the Stalker world but I hope to see more areas where I can rest and interact with people.
XP & Skills - "0 / 500XP left to unlock Burer Hunter Perk, instantly kill burers with a special knife attack". See the issue? XP, skills or perks have no place in the world of STALKER.
Parachutes - You have a game that doesn't even have land vehicles let alone aircraft but you are suggesting parachutes?
Removal of Inventory Constraints & Weight - Sorry to break it to you, but not every player is a cheater. People aren't looking for a nonsense collectathon or mindless item hoarding in STALKER. In STALKER you take equipment necessary for the job, use artifacts for heavylifting and running, that's it.
Base Building - Generic survival FPS cliche #235. No thanks, go back to Fallout 4 or any other dime-a-dozen survival game. Let's entertain the idea and say your main character is a weirdo stalker who decides to build a base instead of camping in or around countless empty buildings, rubble, equipment, vehicles, stalker encampments etc., what will you use for materials? Radiactive boards? Rocks somehow melted in a campfire to build stone walls? Nonsense.
And of course, the smartest of them all: Bicycles
Tell me with a straight face that seeing a heavily armed and armored, gas-mask wearing stalker riding a bicycle is a good idea. Are we imagining a sequel to STALKER or a comedy?
And to reply the genius comment that is comparing STALKER to Mad Max:
A) When will people learn that STALKER isn't post apocalyptic? You want something, you have it brought in from the outside world, simple. This fact alone can tell you why there isn't crafting or other useless additions in STALKER. Why create a crappy rifle from pipes when you can buy a brand new one from a trader?
B) Petrol isn't the most valuable thing in the Zone. If you play the originals instead of coming and preaching here like you know all about the series, you'd know that not only there are barrels and cans filled with the stuff everywhere but there is a part where enemies literally roll 5+ barrels to your way to make you explode. So no, it's not "probably the most valuable commodity".
C) Do they use bicycles in Mad Max?