Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In addition I have one that increases the enemy footstep noise sound and makes silencers work as intended. Stealth is less pure stealth and more "shoot and move" as the AI always will attack your "last seen" position and silencers don't update it if it's an insta kill.
So yeah. It's the most up to date CoC sandbox to date and it provides you tons of options to tailor your game. But it is not a railed story game like the others were. Some people don't like that, and that is fine.
70-80 mods on top is a ♥♥♥♥♥♥♥♥ of modding and a compatibility nightmare. I just wish such glaring issues were fixed in testing before release. I'd appreciate a list of your mods for AI and mutant tweaks.
Here is the link to the modpack itself:
https://drive.google.com/file/d/1k0-ZBvT7f-vvPINHy5IW2dcJLgwGt_61/view?usp=sharing
Here is the .txt file explaining each mod:
https://drive.google.com/file/d/1pG-zMeblg6KCjC1aS4-32Up9-DUtISYr/view?usp=sharing
And here is the dynamic stalker mod (added it after I made the pack of mods):
https://www.moddb.com/mods/stalker-anomaly/addons/anomaly-ai-extension
And if you don't know what JSGME is, here's that as well:
https://www.moddb.com/mods/call-of-chernobyl/downloads/jsgme
JSGME allows you to add mods to separate folders and use an application to add them to gamedata. With this method they can be deactivated at any time, and don't permanently overwrite anything. You can create mirrors of your files to revert to vanilla if you delete something, and profiles to add mods in specific orders.
If you need help with setting this all up feel free to message me.
this is the main reason why the misery+gunslinger repack is vastly superior to anomaly. sure, anomaly has some of the most adavanced features+performance tweaks but without any sense of purpose to it all it falls flat on its face.
anomaly is great for around 10 hours or so but by the end of it you have pretty much exhausted all the initial novelty of the mod and you just ask yourself whats the point in continuing to play the mod?
about the AI, after about 30 hours or so of playing anomaly in the last 2 years with a lot of addons, ive found that it has some of the best, most balanced AI ive experienced in any stalker mod. you actually can use stealth if you wear a disguise and you can even infiltrate enemy bases that way.
the mutants are similar to misery mutants in that they are pretty brutal. i dont see anything wrong with chimeras one shotting you. after all they are meant to be one of the most dangerous mutants in the game. ive found mutants in other stalker mods to be too much of a cake walk which gets rid of any sort of challenge.
The disguise system is not good practical stealth you can constantly rely on. Terrain needs to work, camo needs to work I've already explained how the awareness meter of AI is impossibly high.
As for mutants they're brutal because they're broken simple as that. Chimera encounters have one of 2 outcomes:
1. You never see or hear it coming until it pounces on you killing you instantly. Forgot to F5? Toobad. SuCh Is LiFe In ThE zOnE
2. You manage to see it in the distance, pray there's a big rock or something nearby that you can use to block its aimbot jumps that otherwise are near impossible to dodge on the open. Pray there's not more than one.
Reloading saves because of dumb luck is cheesy and unfun. The chimera in vanilla made distinct footsteps or some sort of audio cue to give the player a chance to know what's coming. It's can also be hunted unlike Anomaly where IT knows where you are at all times.
Also thats the only thing to really do in Anomaly is "explore" which you would of done half a dozen times had you played the normal games.....
Have fun in your lifeless sandbox lol..
let me ask you this: do you have an auto shotty + decent armor? it makes mutant encounters somewhat easier but even then low tier muants can sometimes wipe the floor with you. most people who play anomaly enjoy that aspect. mutant encounters should be dangerous even when youre properly geared. its what makes the mod somewhat immersive.
there are a lot of variables when it comes to the disguise system which you can alter to make it extremely reliable. you might want to disable most of them in the disguise options. you can actually make the disguise system similar to the hitman games where once you have it on, enemies wont detect you unless you do something suspicious.
as far as the ai shooting at you through bushes and the such, sounds like youre making the mistake of relying on bushes or tall grass to win engagements. i believe it can be altered with some AI addons but most people who play anomaly quickly get use to it. the rule of thumb when engaging enemy factions in anomaly is to always have hard cover. if they catch you by surprise you need to run away.
I always carry a Saiga 12 for mutants and run medium armor usually without issues. The biggest problem with them is that they're DEAD SILENT, they literally make no noise as they run towards you. Have you ever had a dog chase you? Then you'd know what I'm talking about. They either purposely removed the mutant footsteps for some "hardcore" bs or straight up forgot to add them. I'm not against mutants being hard even with heavy armor. Make them deal great damage I don't care but give a second of warning to the player, that way you rely on skill and reflexes instead of rolling the dice.
I don't use the disguise system ever. I'm not saying it can't work but it's never the first thing that comes to forest warfare.
As for the terrain thing If you read my original post you'd see I mentioned that already. I know how it works and it's not realistic if the enemy can see through bushes but you can't. Making use of high grass for camouflage and stalking should not be a "mistake" in any STALKER game.
Sounds like you're just adapting to the bs instead of solving the problem realistically.
like i said, if you find it too much of an issue, you can somewhat fix the terrain issue yourself but you will need to use of the AI addons. i believe it causes some AI issues though like making the AI too dumb. its probably the reason why the anomaly devs chose to allow the ai to shoot you through tall grass and shrubs.
Yes I don't play Stalker with anything but headphones. Already got a pack of mods that work well enough. Unfortunately for the AI, I believe it will always be either too weak or too strong, it's just how they designed it to function.