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While CoC is used as the original base, the amount of modification that went into it as call of misery, which marries misery mechanics and CoC. It was then transformed into Last day, and from there comes anomaly, which had a mission statement originally of 'Last day but more stable and with less broken ♥♥♥♥♥♥♥♥'.
If you aren't finding Anomaly to have any difficulty I can only assume you are used to misery mod.
It is signifigantly harder than SGM and basically any other non-misery styled major modpack for Stalker.
Honestly I might go back because Anomaly and all these other mods feel kinda dull. Sure there are all these zones to explore but there is nothing to do but fetch quests. This rusty toz-34 that I started with is good enough to beat the entire game. What does COC have in the way of story/main quests?
Anomaly, on the other hand has apparently three diffferent main questlines available in the newest version.
I cant handle all these incomplete sand boxes that offer no reason to play. In never ending beta waves with multiple patches and blah blah. Ive already explored almost every inch of every map in the game. Its rather hard to wander around aimlessly with no goals or reason to exist....No matter how challenging it may be to survive there is no point so it gets boring.
I do really hope that ANomly is completed one day as a single download in its finished form. None of the past stand alones have really been completed and as each is abandoned, a new one is created that simply lifts or rips off everything from the last.