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Ive never had items get taken from them. I have maybe 1 or 2 backpacks per zone spread out just in case i need to offload some loot durings raids and such.
I think the quick release takes up a belt slot and weighs something, so its better to just travel light.
Misery also has a very dynamic stamina system that can be boosted in a number of ways. Maximum satiety is 33% stamina and you should aim for this at all times. It will allow you to move around at a constant run pace if you are not overencumbered.
For when you do need to run and are overencumbered there are drugs. You got caffien pills, energy drinks, Hercules, Cocaine and Adrenaline. If you have max satiety and pop something like cocaine or adrenaline then you will get around 70% Stamina recovery which is unlimited run speed even if you are over encumbered.
Dont overthink alot of the gimmicky crap in Misery its best to just avoid it because alot of its systems are either obsolete or pointless.
They are the good points and what make it worth carrying because it weighs the same as a standard backpack and works in the same way. The downside is what it drops and keeps in your inventory. It keeps all equipped armour and guns in slots 2 and 3. Anything for slot 1 is dropped as is all ammo that are not compatible with slots 2 and 3. It will also drop all ammo types except for one type for each slot. I'm not sure what decides this but I had a UMP45 in slot 2 and .45 DU, .45 ACP and .45 ACP Hydra shocks in my inventory and it dropped everything except the .45 DU rounds. They were also the most in quantity so I'm not sure if it was because of amount of ammo or armour damage rating. It drops pelts and all clutter items but keeps all artifacts and artifact containers along with all explosives including grenadres, scatter mines and IEDs. It would be useful if you could programme it to suit your needs but it keeps far too many heavy items to be useful in the emergency scenaro its itended for. If you have 10 F1 grenades it will keep 10 F1 grenades and that doesn't make sense because the idea is to aid you in an escape and not stick around lobbing grenades.
Other than that there are very few combat situations where it would be usefull unless you like to high tail it away from threats on a regular basis instead of killing them.
I agree and was thinking that while trying it out because I'm not a player who will run away and I've noticed cocaine and hercules combined allow you to run across the map and they weigh hardly anything. It almost seems like cheating to carry a stack of coke and hercs so I can still walk while carrying 100+kilos. I'm surprised there is no long term penalty for consuming the narcotics.
It also depends what class you picked. Assaulter and sniper are reletively immune to the side effects of drugs. Recon class gets the most benefit from drugs but also the worst side effects. Just smoking a joint or taking psy block as a recon will make your head spin for several minutes.