S.T.A.L.K.E.R.: Call of Pripyat

S.T.A.L.K.E.R.: Call of Pripyat

Weapon Upgrades - Get your Money's Worth!
Just a reminder to fellow Stalkers to always check whether your weapon upgrade does what it says it does. I've found multiple broken upgrade tabs in both Misery and CoC that do nothing at all, and/or do not function as advertised.

Always use a secondary weapon for reference to discern any incremental changes in stats. I even go as far as to check recoil before and after upgrade. Discerning changes in reliability require either a keen familiarity with your weapon or looking through the upgrade file.

Some upgrade tabs can also be misleading. Some tabs advertise reliability, yet only the misfire probability is affected. So for someone looking for slower weapon degradation this upgrade is totally useless.

You can fix and change upgrade properties by editing the upgrade files here:

H:\Games\Steam\steamapps\common\Stalker Call of Pripyat\gamedata\configs\weapons\upgrades

Example of a broken upgrade tab in Misery:

[up_firstf_spas12]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_firste_spas12
property = prop_rpm

-------------------

Fixed:


[up_firstf_spas12]
scheme_index = 2, 1
known = 1
effects = up_gr_thirdef_spas12
section = up_sect_firstf_spas12
property = prop_rpm

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Showing 1-4 of 4 comments
arottweiler Dec 3, 2019 @ 6:31pm 
There is so much disabled in Misery that I only upgrade essential features like extended magazines, night vision and scope range. Anything else seems a waste of money because it doesn't offer any noticeable benefit. I've tested the effects of upgrading in the Skadosvk by upgrading recoil and then doing an improvised shooting range and it doesn't make any difference. Some of the achievements don't have any effect either but are still triggered.
cyäegha Dec 3, 2019 @ 7:03pm 
hell, in some mods like anomaly, most upgrades also add weight to your weapons and armor, so fully upgrading your shooter could also nearly double its weight which is kind of silly
spaceweezle Dec 3, 2019 @ 7:42pm 
Originally posted by arottweiler:
There is so much disabled in Misery that I only upgrade essential features like extended magazines, night vision and scope range. Anything else seems a waste of money because it doesn't offer any noticeable benefit. I've tested the effects of upgrading in the Skadosvk by upgrading recoil and then doing an improvised shooting range and it doesn't make any difference. Some of the achievements don't have any effect either but are still triggered.


Yeah, there seems to be a few loose nuts and bolts under the hood of Misery.

The reason I am so pedantic about upgrades is that I know they can collectively make a huge impact on your weapons performance in the right scenario. Not totally sold on the effectiveness of upgrade schemes in Misery, but in CoC, they are absolutely vital.

Though it's hard to appreciate the potential of stacking upgrade attributes when half of them don't work. It also puts the buyer in an awkward position of not knowing what they are paying for. I personally get great satisfaction in knowing my weapon is fully optimized, especially when I can feel it working.

Ever since I've been really meticulous about how upgrades work in mods, And if they work at all. This whole exercise of referencing other weapons and/or files is no doubt tedious, but I thought I'd mention it for people who like to min/max everything.


Originally posted by cyäegha:
hell, in some mods like anomaly, most upgrades also add weight to your weapons and armor, so fully upgrading your shooter could also nearly double its weight which is kind of silly

The additional weight modifier is fairly common in most mod upgrade schemes. I'm kind of indifferent to this as it creates a trade-off of stats. Personally I think some upgrades are well worth some extra weight.

I have not yet played Anomaly, but it's on my to-do list.
Last edited by spaceweezle; Dec 3, 2019 @ 7:43pm
cyäegha Dec 3, 2019 @ 8:48pm 
Originally posted by spaceweezle:
The additional weight modifier is fairly common in most mod upgrade schemes. I'm kind of indifferent to this as it creates a trade-off of stats. Personally I think some upgrades are well worth some extra weight.

that's why i've taken to only choosing one upgrade path that encompasses a little of what i want, things like caliber changes, weight reduction and optical mounts notwithstanding

it's slightly more annoying with armor though, as even a 5% increase in durability can sometimes translate to up to two whole kilos, and at that point you'd be better off just investing almost solely in artefact slots
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Date Posted: Dec 3, 2019 @ 6:01pm
Posts: 4