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Yeah, there seems to be a few loose nuts and bolts under the hood of Misery.
The reason I am so pedantic about upgrades is that I know they can collectively make a huge impact on your weapons performance in the right scenario. Not totally sold on the effectiveness of upgrade schemes in Misery, but in CoC, they are absolutely vital.
Though it's hard to appreciate the potential of stacking upgrade attributes when half of them don't work. It also puts the buyer in an awkward position of not knowing what they are paying for. I personally get great satisfaction in knowing my weapon is fully optimized, especially when I can feel it working.
Ever since I've been really meticulous about how upgrades work in mods, And if they work at all. This whole exercise of referencing other weapons and/or files is no doubt tedious, but I thought I'd mention it for people who like to min/max everything.
The additional weight modifier is fairly common in most mod upgrade schemes. I'm kind of indifferent to this as it creates a trade-off of stats. Personally I think some upgrades are well worth some extra weight.
I have not yet played Anomaly, but it's on my to-do list.
that's why i've taken to only choosing one upgrade path that encompasses a little of what i want, things like caliber changes, weight reduction and optical mounts notwithstanding
it's slightly more annoying with armor though, as even a 5% increase in durability can sometimes translate to up to two whole kilos, and at that point you'd be better off just investing almost solely in artefact slots