S.T.A.L.K.E.R.: Call of Pripyat

S.T.A.L.K.E.R.: Call of Pripyat

LiquidSignal Dec 22, 2019 @ 9:55am
Did I miss something
Is there part of this game I just completely missed? I started the evacuation mission and uhh... really honestly couldn't believe that was it.

Felt like I played SoC for a month straight.
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Showing 1-15 of 18 comments
Zorgl Dec 23, 2019 @ 1:40pm 
There is some side quests that you can miss like finding the Oasis, the bodies of the gunsmith's friends... But, yeah, the end sucks even if it changes regarding what you ve done during your game.
LiquidSignal Dec 23, 2019 @ 4:33pm 
Originally posted by Zorgl:
There is some side quests that you can miss like finding the Oasis, the bodies of the gunsmith's friends... But, yeah, the end sucks even if it changes regarding what you ve done during your game.

Yeah I loaded a save from before I started the last quest just to fart around and explore.

And yeah, I missed some sidequests like the bloodsucker lair and the oasis, since they don't really have quest markers.

But wow. I was expecting to have to go explore at least one more lab after X-8. I thought surely, all of this time in yanov/zaton was just building me up to have decent gear for Pripyat...

And like half of the locations in Pripyat you don't even explore, half of the locations in the general game you don't even touch unless you decide to explore them.

Still a great game, just so short.
Zorgl Dec 24, 2019 @ 10:34am 
COP is a good game but nothing compare to SOC. I was expecting to explore another lab too, I was also disappointed about the 1rst map and how easy the game is. At least, you can find some very good mod like Atmosfear3 and AbsoluteNature4 to enhance it. Now I m waiting for the gunslinger mod to go back in the zone.
Ayearepee Dec 25, 2019 @ 12:27pm 
Really all three of the games have a disappointing last level - Call of Pripyat at least has a good action sequence and gives you the option to carry on playing the game, but they all feel like a missed opportunity.

It's as if they had a bunch of people detailing the town levels (Pripyat, Limansk, and Pripyat again) but the level designers didn't get around to adding any missions, so there's some great architecture and interesting buildings but nothing to do.

See also Stalker: Lost Alpha, which suffers badly from the same problem, except that the maps are even larger.
Last edited by Ayearepee; Dec 25, 2019 @ 12:27pm
matrixdll Dec 26, 2019 @ 9:35am 
Yeah, the Clear Sky and Call of Pripyat have a lackluster attention to "dungeon" sections (at least Pripyat's X-8 is more elaborate than Sky's 5 minute, straightforward corridor run in Agroprom's underground).

For those who are looking out for more underground levels to explore, I'd recommend to check out story-driven mods that have restored old levels to their vast (and somewhat empty) glory, like Oblivion Lost Remake or Lost Alpha (get ready to some stupid plot developments that go nowhere in that last one)
Last edited by matrixdll; Dec 26, 2019 @ 9:35am
LiquidSignal Dec 26, 2019 @ 8:56pm 
Originally posted by Ayearepee:
Really all three of the games have a disappointing last level - Call of Pripyat at least has a good action sequence and gives you the option to carry on playing the game, but they all feel like a missed opportunity.

It's as if they had a bunch of people detailing the town levels (Pripyat, Limansk, and Pripyat again) but the level designers didn't get around to adding any missions, so there's some great architecture and interesting buildings but nothing to do.

See also Stalker: Lost Alpha, which suffers badly from the same problem, except that the maps are even larger.

Agreed. Pripyat in CoP is the only area where I felt legitimate anxiety going anywhere. Around any corner could be a pack of wild dogs, feel rumbling in the ground and spring for the nearest building, random snorks, etc.

And it's so fun, there's so many really cool buildings and things to explore, but literally no reason to other than sheer curiosity.

X-8 was a cakewalk really, there's all these documents but like... you only gotta grab one to complete the mission, and there's no real incentive to keep searching when you're so close to the end.
Zorgl Dec 27, 2019 @ 12:41pm 
IMO, COP has been finished in a hurry just to pleased the publisher. There are so many missions that could have been done on this map.
NerevarineGMSV Dec 27, 2019 @ 5:15pm 
Originally posted by LiquidSignal:
Is there part of this game I just completely missed? I started the evacuation mission and uhh... really honestly couldn't believe that was it.

Felt like I played SoC for a month straight.

Good game but rough with the pacing and falls short alot so this sort thing aint a surprise to me.

The true game is the mod "Call of Chernobyl" in my opinion. I think that's what any CoP owner is missing. "Call of Chernobyl" mod for this game is free for anyone with CoP and vastly way larger in size, with optional sandbox or store-mode (there's even mods for the mod!). CoC is the "real game" in my book, just a vast open world with dynamic NPCs and events, and CoP feels more like a short, linear story-forcused mod.

Last edited by NerevarineGMSV; Dec 27, 2019 @ 5:16pm
Kodiak412 Dec 28, 2019 @ 12:57am 
When you do the escort final mission and it asks if you want to leave the zone, just answer no. That will leave you in the zone and now it will be stocked with Mercs looking to kill you.

Just make sure you do the "One Shot" side mission and kill the Merc. That turns the Mercs against you and they will kill you. Much better than the zombies.
Zorgl Dec 28, 2019 @ 10:38am 
Originally posted by Kodiak412:
When you do the escort final mission and it asks if you want to leave the zone, just answer no. That will leave you in the zone and now it will be stocked with Mercs looking to kill you.

Just make sure you do the "One Shot" side mission and kill the Merc. That turns the Mercs against you and they will kill you. Much better than the zombies.

Good to know. Thanks
DarkFire Dec 28, 2019 @ 3:21pm 
I get the impression that the dev team ran out of money and / or time. Given that a load of the points of interest in Pripyat are not featured in any missions I think the dev team were aiming for more missions in Pripyat but had to give up and publish at some point. It's a shame since Pripyat is one of the more memorable locations from the STALKER series.
arottweiler Dec 29, 2019 @ 7:43am 
The first time I played CoP and got to evac I thought how disappointingly short the final map was. It had been building up to get the the final map but once there everything else seemed to happen too quickly before getting to the point of no return.

It made the game a 9/10 but just one more long mission after getting to Pripyat would have made it 10/10.
LiquidSignal Dec 29, 2019 @ 8:51am 
Originally posted by arottweiler:
The first time I played CoP and got to evac I thought how disappointingly short the final map was. It had been building up to get the the final map but once there everything else seemed to happen too quickly before getting to the point of no return.

It made the game a 9/10 but just one more long mission after getting to Pripyat would have made it 10/10.


There was just so much unused real estate. The mutated trees running up the side of the building with that glowing green gas? The Theater?
arottweiler Dec 29, 2019 @ 11:58am 
The Theater would have been perfect for a close quarters battle with Monolith and random mutants which happens in the SGM mod. Or even the Colonel sending you back to the Skadosvk to clear several Monolith infested sites on Zaton and Jupiter before Radio Interference can be started. There are a lot of missions when at Pripyat but some of them are optional and most quite short. I would always take far too much firepower with me and end up having to lug it all back to the Laundromat after an anticlimactic mission.

I remember getting close to the end in SoC and emerging in the Stadium when for the first time in that game an RPG rocket fired on the other side of the stadium whizzed past my ears and it was one of the most exhilarating gaming moments I've ever had. I miss that atmosphere in the latter stages of CoP and am surprised no-one has made a mod that can tack on to vanilla or mod that retains the main story and evac/free play that adds a few more missions to do towards the end of the game and adds more incentives to do freeplay. When traders have stopped giving missions I don't see the point in sticking around.
Last edited by arottweiler; Dec 29, 2019 @ 12:00pm
Zeromaru X Dec 29, 2019 @ 3:48pm 
Take it easy, if you lose someting just search the previous checkpoint xd

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Date Posted: Dec 22, 2019 @ 9:55am
Posts: 18