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Повідомити про проблему з перекладом
Also no one is have to play a mod to be a fan of a game, if you like a game as is then you are a fan, if you change or "fix" stuff with a mod then you don't like said game, you like the modded version of said game. This here is also my 2 rubles.
> Me: ♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥
Call of Chernobyl and the mods based off of it COM, Dead Air Last day etc are all basically reverse engineered childplay experiences in the zone. They arent challenging, they are lifeless empty boring sand boxes with little to do except wander around with no real reason or goal. The people who praise them are mostly gopnik low lives who dont have $5 to spend on the real game. I have COM but its basically the last version of stalker i ever feel like playing as it is so lifeless and boring. The people who exlusively play and mod their stand alone games such as Lasy Day are having a experience similar to going on a nice picnic in the zone with all your toys and friends. I guess it makes them feel better about themselves by being "Stalkers" without ever really understanding what stalker means. By the time you alter the bullet damage, the weight, (insert any unfriendly anti-casual mechanic here) you are no longer playing stalker.
However modding the origional base games to a more atmospheric or even challenging stalker is a natural progression in understanding the game and wanting more from the zone.
I see COC and Most peopels versions of stalker as a regression from the vanilla as they alter the core mechanics that make the game unique in the first place. Id say these players generally dont like the game and that seems to be about 75% of the community.
Nice Anomaly review you make me want to give it a try. I basically praise Autumn Aurora with the same words. Is there a way to have two seperate modded versions of Steams Call of Pripyat? I want to try this mod but without removing Misery as it took years to optimise properly.
I have both the Steam and GOG versions for all three games. Makes it easier for different mod experimentation etc. If I like one mod, I’ll use it for either the GOG/Steam version and try a different mod for the other version. Though that’s just my take on it
Complete to me is the only bad mod ever made for this game. As it is pure regression. I am curious which version of the game you play Psy.
YOu also dont understand that most people who play misery dont get it and alter alot of the things that make it hard in the first place. Which makes the whole experience pointless.
If you find the item management overwhelming it all becoems really simple in time. When you realise half of Misery's gimmicks are pointless obsolete and avoidable. Thing slike cooking food and setting up tents lol.
Misery is worth it just for the simple discriptions that it gives to every element of the game. It explains all your stats with in depth detail AND numbers. It will explain armor values, bleeding reduction and every other mechanic to great depth. The discription of Stamina alone and how it works was something i never understood until i played Misery and read its 5 paragraph description of stamina. Also i find its gun package to be superior to almost all weapon addons as it has a nice diverse selection with iron sights on pistols that arent completely ♥♥♥♥♥♥.
CoC at least keeps the SAME difficulty level and general mechanics (it in fact actually makes some things signifigantly more difficult, like removing the ability to hop the shockwave on psuedos and allowing pretty much any mutant to spawn ANYWHERE. COM is CoC with Misery mechanics.
It really seems like you have never actually played them, or understood that most the community loves the core ideals and uniqueness of stalker. What we also like, is more freedoms within the game.
Misery is a horrible example to go off of, considering it bloats what could have been a good experience with ridiculous levels of micromanagement and extremely unfair difficulty based upon RNG. This is without mentioning the bugs, instability, and outright stupidity of the dev team. It just got a ridiculous amount of back-patting because 'difficulty', despite that most the difficulty in it comes from cheap deaths and ridiculous levels of resource starvation.
FWIW, Anomaly is basically a more refined form of Last day/CoM. IIRC the mod authors mission statement was along the lines of 'Last Day/CoM with less BS'. Refinements and bugfixes are the name of the game there.
You said it yourself, if a mod makes the player read 5 paragraphs of a simple core mechanic then it's needlessly complicated and is trying to be artifically "hardcore".
I played countless mods for all three games, I find Complete unnecessary as better lighting or enhanced textures are no match for new stories, weapons, maps etc. It is still the same game. Not to mention it DOES make the game easier.
Misery is the reverse of Complete but much worse. As "JtDarth" has said it is an extremely bloated experience. Unnecessary items and artificial difficulty dominates the whole mod, with character models given either a beard or band-aid / bandages with cuts or bruises to make them look tough I guess. Did a 7 year old textured them?
You can't do main quests without a scientific suit which makes the whole Zaton part of the game a grindfest to buy a suit, just to scan a few helicopters. Whole mod is plagued by dumb logic. You are a soldier but can't eat a piece of bread while walking, you can't see nothing in the dark but bandits can snipe you from across the map, Traders won't buy weapons if there is simple dent on it.
Whole mod is a grey and black mess, This isn't a Stalker experience, it is like an edgy fanfic to Stalker, and nothing can change my mind about this awful experience.
The people who play mods like COC have so many addons that they are no longer playing Stalker and having a rather picnic like experience. Fast travel, Unlimited Weight, Extra bullet damage, Loot money, Loot full condition weapons, Loot Usable body armor, free upgrades, etc etc etc. (people have somehow found a way of modding out every single element that makes the game unique and challenging).
Also COM the stand alone built off misery is NOTHING like Misery in any way. Its a very half assed attempt to combine it into COC. The AI is easy the survival is easy its sad.
I told you straight up that half the crap in Misery is a obsolete gimmick that you can disregard which requires no brain power other than reading. If you cant read legitimate realistic discriptions then i dont know whats wrong. That was one of my favorites parts of Misery. Reading isnt hard especially when it is teaching you new things. Misery also has the best introduction in all versions of stalker with Black Road. Becoming a scavenger and observer for a whole day/ night without even killing anything is an experince you will only get in Misery. In fact you almost have to do this in order to succeed.
Some of your problems seem to be simple misunderstandings or overhyped rage towards Misery due to having a bad experience with it. For example you can get to that helicopter through the fire anomolie with a leather jacket in 0 condition equipped with a body cooler, and some flesh hides. Or just stack 4 flesh hides even. The economy is done just fine and anyone who has trouble with it or with food is playing the game wrong. Those people who tell you to cook mutant meat are bad.
No other version of Stalker forces you to use your binoculars, which wont even have enemy or friendly identification. They are just essential for observing before proceeding. Misery has to be played at a much slower pace and can be a very rewarding experience. In fact it is the most immersive experience you can have in the zone. Death waits around every corner. The problems you had with the game involve not understanding or reading about new components and items ie. Learning. Also Misery has some of the best nightvision in the whole series once you can upgrade a helmet. Wearing a big Lamp on your head at night and wondering why you are being shot from 200 yards away should be a meme.
No ♥♥♥♥♥ are given towards cosmetics by this one. Ive never noticed differnece in character faces or suits i dont really care. Makes me wonder if you are playing the right game when you even notice or consider things such as this.
I know Misery is intimidating but it is radically different from other froms of this game. It requires time and dedication to learn something new. Isnt that usually exciting to people anymore? Oh yeah no its not i forgot learning is too hard these days. Just like i hope you wouldnt review a game without beating it first and understanding it inside out. Misery is not a bad mod its just misunderstood by casuals who are used to COC.
I am excited to try Anomaly. My biggest issue with the stand alone games was there lack of polish and disregarded completion. First we get COC then they start making COM and abandon it for Last Day which they also dont complete and abandon for Dead AIr. WHich also wasnt completed and abandoned for Anomaly? I mean if they just focused and finished one of them it would be cool but i dont think thats gonna happen. Maybe that is what Anomaly is finally a sandbox with some effort and structure put in.
Explain your understanding of Stamina because until i played Misery i had no idea. The discriptions give numbers and %s that arent found elsewhere. I guess no other versions have the same level of satiety as Misery so it may have a unique mechanic. However the way it works seems to cross over to other versions of Stalker.
Anomoly looks like the first one of these versions that is somewhat polished. You have clearly been lost in COC for some time. You should try the real game. Im sure that COC is the only zone where you can survive longer than a minute without dying tho. The Picnic experience.
Id say Misery is rather relevent as it inspired every other stand alone mod built off COC.
I go into detail explaining your misunderstandings and you call me ignorant. Rather Ironic. Rather Troll.
As far as CoC being easier than the real game? It's not. It's the same level of difficulty. It also requires an install of the real game to run. But then, it doesn't surprise me that you don't know that, since you've clearly never played it, or even bothered to do any actual research.
Your opinions are not facts. Ones based on willful ignorance and mindless hate are not even worthy of consideration. Your preferences do not make things that don't match them objectively bad.
You've repeatedly proven a lack of knowledge on the subject, and rather than actually having points to argue, you've repeatedly accused those that disagree with you of being bad at the game. You've repeatedly dipped to ad hominem attacks rather than actually having a point to argue.
Once again, you've proven ignorance thus far, and rather than bothering to educate yourself, you persist with a delusion.
As far as my competency level? I handle misery just fine. It just makes a ton of design choices that harm the experience for anyone with half a clue regarding game design, or the realism of the situations it presents. Misery constantly claims realism, while doing some of the most unrealistic, inaccurate ♥♥♥♥♥♥♥♥ possible at times.
How far up your own ass can you be, really? To deride basically every stalker player who doesn't feel like having to exploit the game to reach basic competency? Who doesn't like a mod like Misery, which ♥♥♥♥♥ all over the lore and established danger levels of the zone in favor of 'muh realism' and 'hardcore'? Misery is about as far from realistic as you can get.
Complexity does not equal depth, and ease of death does not equate to difficulty. When you have to actively exploit game mechanics by working outside of the intended use, that isn't difficulty, that is poor design. Creating 'difficulty' via unreasonable resource starvation, is poor design. Their handling of psy mutants as a whole is a wonderful example of poor design.
The very fact that Misery becomes a cakewalk the moment you look up a basic walkthrough and obtain a half-decent rifle proves that it's vaunted 'difficulty' is nonexistant. All it does is start the player at an obscene disadvantage. the moment the player gets any reasonable amount of resource, and figures out basic exploitation of mechanics, it becomes a cakewalk with little real challenge. Instead of finding ways to prevent the player character from getting too powerful, they instead turned up mutant spawns to absolutely ridiculous levels, and increased mutant health way too high.
Misery's 'difficulty' comes from the ai running on an entirely different ruleset from the player, with different protection levels for visually identical armours, and signifigant issues with AI omnisciense. As opposed to the base game, where the player and the ai are on level ground from the very beginning, where certain capabilities of the AI are turned off specifically because they are inhumanely better than the player is capable of being.
I can guarentee there is a way to run those mods without having a legit copy of call of pripyat.
The part where you are at a disadvantage is the best part of the game. Where you struggle to survive. Counting your rounds for each encounter. Observing and bypassing then scavenging from AI battles between factions or with mutants. A true feeling of helplessness and despair which was always the main atmosphere of stalker. If you cannot embrace this and revel in the feeling of true mortality then you will never understand.
Also once you get a good weapon and good armor the game is just as hard. In fact overconfidence in ability or gear is the number one killer. The second you let your guard down, you are dead in Misery. The economy is simple to get a grasp of in short time and it is rather generous if you can effectively kill.
It is a different experience but it is often a very misunderstood one. They dont call it a game conversion mod for no reason.
As for COC it simply has no direction or purpose other than to experiment or to settle down for a nice picnic with some banits.
This is why Anomaly and every other stand alone mod that is built off COC adds elements of Misery into their design. It offers a new more exciting and realistic experience. The topic here is Anomly which obviously combines these two very different versions of the game we are currently arguing about. Maybe it truly is the best balance of both worlds.
The mutants also chase you far further, and aggro from far, far, further than in vanilla, as well as having their aggression settings basically maxed. I have never once seen a dog back off in Misery, but in vanilla killing 2-3 of a 5-count pack will make the others back off. Sometimes it only takes 1.
You can run all mods without having a legit copy of CoP. CoC at least makes the effort to try to verify that there is a valid install, which is more than most mods can say. That's not a valid point in the slightest.
Yes, the hobo phase can be fun, but not when you are placed directly up against opposition with just as ♥♥♥♥♥♥ of equipment but far better combat effectiveness. Also, no, Stalker's core atmospherics and design are not hopelessness and despair. They are melancholy and haunting beauty. If the core design were based around a feeling of hopelessness and despair, the games wouldn't place you on even ground with your enemies, and wouldn't be as easy as they are. They wouldn't be stories of perserverance and bittered triumph. They wouldn't allow you to build up the resources to shoot your way through everything.
I think you are confusing STALKER and Metro.
Yes, you can die quickly in STALKER in vanilla, but it very rarely feels like ♥♥♥♥♥♥♥♥ (cordon MG in CS aside). Unlike in Misery where occasionally you get insta-dropped by an enemy that is physically so far away that you can't actually identify whether they are friendly or not. Or you get shot through a visually solid wall. Or go to the jupiter plant and find 300+ zombies, accompanied by 5+ higher threat mutants, often psy mutants, who have a ♥♥♥♥♥♥♥♥ passive damage radius.
And no, the game doesn't stay just as hard once you get good equipment. SEVA suit plus stacked plates and psyblock basically makes you invulnerable to anything that's not a headshot or a 7.62 caliber or higher.
That's not even factoring how easy the game gets with a good rifle and sufficient supplies of decent ammo. Same as vanilla, going rambo stupid will get you killed pretty quick, but in Misery, stacked plates allow you to ignore a lot of enemy fire. Combine that with drugs to fight psy damage/rads and the difficulty drops to somewhere around vanilla. The economy is also not 'simple to grasp'. You have to look outside of the in-game resources to start to understand it, and even then it requires you to exploit it to gain sufficient money to do anything. Artifact hunting, something that is acknowledged in-universe in the vanilla games as a high-risk, high-reward situation, is somehow one of the least effective ways to make money in Misery, with a horrifically bad effort to benefit ratio.
As far as CoC having no direction, that's part of the design. It's a make your own story thing, rather than a 'but the plot demands this' thing. If that's not your thing, fine, but don't call CoC and it's derivatives bad for not being to your preference. Also, again, CoC is no easier than vanilla, and is in some ways signifigantly more dangerous. Monolith are more numerous and more frequent, as are the more dangerous mutants. They also made tweaks to some mutants to make them more difficult to fight, including making the Psuedo's stomp impossible to jump over, and increasing the amount of damage burers deal.
I might give you exciting, but I will NOT give you realism. A lot of the stuff that is claimed to be 'realistic' by Misery and it's derivatives and fanboys, is in fact utter ♥♥♥♥♥♥♥♥. Like the ammo issues in the zone that these mods introduce. There are numerous other examples. One of my biggest pet peeves is them making smoking reduce rads. Chugging alcohol has some basis in reality, as it acts as a diuretic, getting the radioactive materials through your system faster, giving them less exposure to your innards. Cigarettes, on the other hand, would actually trap the radioactive material in your lungs, making the resulting radiation sickness worse. To say nothing of the radiation that cigarettes themselves cause.
One of the other big ones is the idea that a spetznaz soldier wouldn't drop into the zone with a lighter, or actual equipment. Even if they were trying to blend in, dropping with survival kit wouldn't be out of place. ♥♥♥♥♥ sake, I know airmen mechanics who carry a lighter but don't smoke. A lighter is a wonderfully versatile item, even in daily life, let alone a survival situation. I don't smoke, but I have a couple lighters, placed in basic survival kits (car kit, bugout bag, etc), and I even have some Vodka laying around, despite not drinking. I use it as a cleaner and sanitizer when I need something more mild than Isopropyl alcohol.
I have some issues with Anomoly, but I will state that I like it far better than Misery for multiple reasons, and that it is certainly good-looking, with very good performance and stability. I still don't agree with you that it is better than CoC or that CoC is in some way inferior. CoC may not be what you are looking for, but that doesn't make it bad, nor 'regressive'. It's THE best mod out there for those that want a more free-form, vanilla experience. With mods, you can turn it into what clear sky SHOULD have been. It's also a major modding advancement, given it started off the forked engine enhancements idea, and was designed to allow a base for people to build their own perfect stalker experience. CoC was designed as a sandbox framework, for people to build their own experience, even though it is rather functional on it's own.
Your welcome to have your own preferences, but don't let them blind you. Something not matching your preferences doesn't make it bad. Misery, despite the many, many flaws that make me dislike it, is still a compelling experience. But it's not something I'd play on a regular basis. The flaws would start to bother me too quickly. Part of my dislike for Misery is the 'flawless holy grail' treatment it gets so often. The rabid fanboyism people have for it drives me up the wall, and the dogpiling that often occurs when someone criticizes it is ridiculous. As is the spam of 'git gud' whenever someone makes any sort of criticism.
You're aware CoC requires a retail copy of CoP right? You can bypass it sure, but the intent is definitely for people to support the franchise. I don't know anyone in particular that has ever picked up CoC and not known and had played at least one of the other stalker games.
Also what's with this elitism? Is anonymity really that blinding to people?
It's ok for there to be multiple good mods that are worth playing and experiencing you know...