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Rendering is done using OpenGL. The engine works native, without using Wine and Valve Proton. The screenshots and the video was filmed using original S.T.A.L.K.E.R.: Call of Pripyat game and Arch Linux.
Currently, the project is in alpha stage: the port itself is complete, however, there's a lot things to do, but engine runs already and it works!
Thanks to all our team and contributors for the big effort!
You can see a short video demo on our YouTube channel: https://www.youtube.com/watch?v=Alr9YQv2JWQ
You can see screenshots on our VK page: https://vk.com/album-166255019_254000597
We will upload new screenshots time to time.
If you want to see the development progress, join us on our Discord server and actively participate in the ongoing discussions, and put a star on our Github repository – this will help more people to learn about us.
Our Discord-server[discord.gg] (both on Russian and English language)
Our Github repository[github.com] (Don't forget to put a star!)
All rights to S.T.A.L.K.E.R.: Call of Pripyat game belong to GSC Game World company.
Short changelog:
- Input system speed up. Game will be more controllable even with low FPS now.
- Refactored main game cycle to use two thread which makes the game even more controllable and responsible
- Less freezes on NPC spawn thanks to simple pre-caching.
- LuaJIT was updated to version 2.1 which has better 64-bit systems and performance improvements.
- Improved support for systems with multiple monitors, which, although already was in the previous release, but was unfinished.
- Numerous improvements of the renderer. Most of the changes were made in the OpenGL-render, bugs that plagued users in the 221st release were fixed. Work has also been done to prepare for the consolidation of DX10 and DX11 renderers.
- Support Clear Sky in test mode. Now the engine can run not only the Call of Pripyat, but also the Clear Sky! Of course, there are small flaws with the interface. In addition, so far, only static and OpenGL-render work in this mode. Well, fans of dynamic lighting will be able to estimate the corrected OpenGL-render and help us to find the remaining bugs =) Instructions for the launch will be published in our wiki.
- Preparations to launch Shadow of Chernobyl. Our engine will be able not only run Clear Sky, but also Shadow of Chernobyl. To do this, numerous works were carried out on the engine. We even managed to run the game and hear a familiar voice of a local trader... But it's not yet available for players, it's just not yet ready, please wait. Or, if you're a programmer, then join us on our Discord, you may be able to help us.
Please, carefully read the installation instructions: https://github.com/OpenXRay/xray-16/wiki/%5BEN%5D-How-to-install-and-play
You can download it here: https://github.com/OpenXRay/xray-16/releases/tag/421
A brief list of the most noticeable changes since latest pre-release[github.com]:
Features:
Changes
Localization:
Other:
32-bit build[github.com]
Other configurations[github.com]
The most important things: Top 4 bugs of the previous release are fixed and Clear Sky support has moved from Beta to Release Candidate stage.
Here's a brief list of the most noticeable changes since latest release[github.com]:
General fixes:
Clear Sky:
Support for this game is now in Release Candidate stage!
Misc changes:
Gameplay:
32-bit build[github.com]
Other configurations[github.com]
Link to the instruction on how to install it to Clear Sky: https://github.com/OpenXRay/xray-16/wiki/%5BEN%5D-How-to-launch-Clear-Sky-on-OpenXRay
Download archive that you want (Tried two)
Delete your original bin folder (backup before deleting it) (K)
Extract the archive to game root folder (CS...mmmk)
Launch the game using original launcher Stalker-COP.exe (using new xray, using cs xray, doesn't matter)
If you have problems with OpenAL install it using oalinst.exe (tried it, just says error forever)
EN] How to launch Clear Sky on OpenXRay
Xottab_DUTY edited this page on Apr 20 · 12 revisions
Installation
Install OpenXRay as usual, according to this instruction: (yup)
How to install and play
Remove gamedata folder (k)
Download gamedata.zip. (For latest unreleased builds use another version) (alright)
Unpack archive contents to the game folder (done)
what am I missing here?
Also, since Stalker-COP.exe is only for COP, you should launch CS directly through Steam.
Just double clicking on xrEngine.exe won't work.