S.T.A.L.K.E.R.: Call of Pripyat

S.T.A.L.K.E.R.: Call of Pripyat

Best mods for the game - and before you say Misery?
I tried misery and felt like the AI was significantly reduced in number. Normally there's a fair number of bandits and stalkers near the freighter, and they all come rushing inside when one happens. I played through one blow out with misery, and the place wasn't just a ghost town - I managed to get killed on the second deck because I guess the blowout glitched through the wall.

So apart from the lols, I did a full reinstall since I'm thinking the issue itself was caused by Misery. If I'm wrong, it's not like I deleted the file, but is this supposed to be the case? AI ghost town, nobody really running around outside? I like having a fair number of AI to offset the loneliness.
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30 yorumdan 16 ile 30 arası gösteriliyor
İlk olarak Draescan tarafından gönderildi:
Just came to say, OGSE's animations are all butt, autumn aurora's don't make me want to skewer my eyes out with swiss army knives. OGSE is also the same level as narodnaya soljanka when it comes to xray engine hackery that just makes it unpleasant. I'm thinking the EU community is more accepting of this sort of stuff but the US stalker community seems to be more critical of it. Not sure why that is, just an observation. OGSE has a lot, and I mean A LOT of very poor animation work. Which is enough to turn some people away from it.

I'd prefer the gun animations to be slick as possible since it's the central focus of the game's combat.

X-Ray hackery that makes it unpleasant? What does that mean?

OGSE 0693 has superior animation work in some ways: its inertia effects are absent from AA2 and they're better than Clear Sky's and CoP's. It has first person weapon bobbing unlike AA2. Give some examples of this poor animation work. Have you played 0693?

Here is some footage for reference:
https://www.youtube.com/playlist?list=PL3jTiL14eQu3thoQfCkrRXU2ksjvWmUSr
En son Ray tracing is faster tarafından düzenlendi; 1 Ağu 2019 @ 9:45
It looks good but no better than AA so i dont get it. I sense a biased rift here for both games respectively. The sky and foliage look alot different and not just in colour.

AA does have headbob. The gun textures and animations seem stronger as well.

But neither of these mods look bad and i dont think one is better than the other. They are both products of about the same time OGSE might be a little newer but barely. Excited to try another version of stalker i just hope that you can turn off the HUD because it looks horrible in OGSE lol.
İlk olarak Heresy tarafından gönderildi:
It looks good but no better than AA so i dont get it. I sense a biased rift here for both games respectively. The sky and foliage look alot different and not just in colour.

AA does have headbob. The gun textures and animations seem stronger as well.

But neither of these mods look bad and i dont think one is better than the other. They are both products of about the same time OGSE might be a little newer but barely. Excited to try another version of stalker i just hope that you can turn off the HUD because it looks horrible in OGSE lol.

Whoops not headbob, I meant to say weapon bobbing. That's not possible in AA2, so when walking around in AA2 your gun never moves.

AA2 is from 2014, OGSE 0693 is from 2016 but the OGSR 1.0007 x64 update is from a few weeks ago. Plus AA2 is way more outdated in comparison than those dates suggests since it's basically vanilla SoC engine while OGSE is a newer and much improved engine. No bias from me, only facts with actual evidence.

Here is a comparison of the feature sets of these mods and others:
https://docs.google.com/spreadsheets/d/1NqTFisd5O1USyhIvkX3zWFcSF-31MedlXRe-qDAlzRw

You can always turn off the HUD with either num minus or num plus key, I forget. Or hud_draw command.
En son Ray tracing is faster tarafından düzenlendi; 1 Ağu 2019 @ 16:44
İlk olarak Heresy tarafından gönderildi:
It looks good but no better than AA so i dont get it. I sense a biased rift here for both games respectively. The sky and foliage look alot different and not just in colour.

AA does have headbob. The gun textures and animations seem stronger as well.

But neither of these mods look bad and i dont think one is better than the other. They are both products of about the same time OGSE might be a little newer but barely. Excited to try another version of stalker i just hope that you can turn off the HUD because it looks horrible in OGSE lol.

Not sure abbout OGSE or other standalone mods cause I havn't played them yet but you can set the hud to interactive in CP / OP 2.1 or choose different HUD options, I use the Vanilla COP hud in it.
En son Nite69 tarafından düzenlendi; 2 Ağu 2019 @ 1:43
İlk olarak GND Jester tarafından gönderildi:
İlk olarak Draescan tarafından gönderildi:
Just came to say, OGSE's animations are all butt, autumn aurora's don't make me want to skewer my eyes out with swiss army knives. OGSE is also the same level as narodnaya soljanka when it comes to xray engine hackery that just makes it unpleasant. I'm thinking the EU community is more accepting of this sort of stuff but the US stalker community seems to be more critical of it. Not sure why that is, just an observation. OGSE has a lot, and I mean A LOT of very poor animation work. Which is enough to turn some people away from it.

I'd prefer the gun animations to be slick as possible since it's the central focus of the game's combat.

X-Ray hackery that makes it unpleasant? What does that mean?

OGSE 0693 has superior animation work in some ways: its inertia effects are absent from AA2 and they're better than Clear Sky's and CoP's. It has first person weapon bobbing unlike AA2. Give some examples of this poor animation work. Have you played 0693?

Here is some footage for reference:
https://www.youtube.com/playlist?list=PL3jTiL14eQu3thoQfCkrRXU2ksjvWmUSr


The ppsh, the vector, one of the shotgun additions (can't remember the name), many of the pistols, mis-timed reload animations on 40% of the weapons that cause the animations to randomly " skip " and reset to origin readied animations. Inertia isn't a thing in AA2 so I don't know what you're on about there seeing as the inertia effects weren't introduced at all in the animations until later installments of stalker.


As for the xray hackery I'm talking about the fact that the modders in question tried to do more than they can chew. It's the same exact problem with stalkersoup and it results in horribly annoying scenarios with bugs, save corruption, a-life spawn bugs, etc. They're trying to make the game bend over backwards without really giving it the foundation it needed to begin with. That's how I feel anyways. Like I said, I've just noticed the people I've spoken to in NA that are on about this agree it's a bit jank. Doesn't mean it isn't enjoyable.
İlk olarak Draescan tarafından gönderildi:
İlk olarak GND Jester tarafından gönderildi:

X-Ray hackery that makes it unpleasant? What does that mean?

OGSE 0693 has superior animation work in some ways: its inertia effects are absent from AA2 and they're better than Clear Sky's and CoP's. It has first person weapon bobbing unlike AA2. Give some examples of this poor animation work. Have you played 0693?

Here is some footage for reference:
https://www.youtube.com/playlist?list=PL3jTiL14eQu3thoQfCkrRXU2ksjvWmUSr


The ppsh, the vector, one of the shotgun additions (can't remember the name), many of the pistols, mis-timed reload animations on 40% of the weapons that cause the animations to randomly " skip " and reset to origin readied animations. Inertia isn't a thing in AA2 so I don't know what you're on about there seeing as the inertia effects weren't introduced at all in the animations until later installments of stalker.


As for the xray hackery I'm talking about the fact that the modders in question tried to do more than they can chew. It's the same exact problem with stalkersoup and it results in horribly annoying scenarios with bugs, save corruption, a-life spawn bugs, etc. They're trying to make the game bend over backwards without really giving it the foundation it needed to begin with. That's how I feel anyways. Like I said, I've just noticed the people I've spoken to in NA that are on about this agree it's a bit jank. Doesn't mean it isn't enjoyable.

the stalkersoup mods have come a long way though, the CP / OP 2.1 version of it is very stable and so far not had any major issues with it.

The only bad about it is ya have to reload the game about every 5 or 6 hours cause of a memory leak which I don't mind doing.
En son Nite69 tarafından düzenlendi; 3 Ağu 2019 @ 7:59
İlk olarak Draescan tarafından gönderildi:

The ppsh, the vector, one of the shotgun additions (can't remember the name), many of the pistols, mis-timed reload animations on 40% of the weapons that cause the animations to randomly " skip " and reset to origin readied animations. Inertia isn't a thing in AA2 so I don't know what you're on about there seeing as the inertia effects weren't introduced at all in the animations until later installments of stalker.

You're either talking about version 0692 or some other mod because there is no KRISS Vector in 0693. I don't think the PPSh even has that issue, but either way I am adding over 100 guns from other mods to it and replacing almost every gun and these issues, if they existed in the first place, will not in this version.

İlk olarak Draescan tarafından gönderildi:
s for the xray hackery I'm talking about the fact that the modders in question tried to do more than they can chew. It's the same exact problem with stalkersoup and it results in horribly annoying scenarios with bugs, save corruption, a-life spawn bugs, etc. They're trying to make the game bend over backwards without really giving it the foundation it needed to begin with. That's how I feel anyways. Like I said, I've just noticed the people I've spoken to in NA that are on about this agree it's a bit jank. Doesn't mean it isn't enjoyable.

You really do not know what you're talking about. OGSE does the opposite of what you describe. 0693 started with the foundation, unlike Autumn Aurora which is more guilty of what you describe.

They obtained the source code and created their own fork of X-Ray, cleaning up garbage and adding new scripting functions, expanding on the renderer, and much more. It is using this, take a look through the repo yourself:

https://github.com/OGSR/OGSR-Engine

As a long time modder for the series, this is way better than X-Ray 1.0004 - 1.0006 especially since it's 64-bit. Objectively better foundation leading to objectively superior results.

Go look through the video playlist above and try to point out any "jank" that couldn't be found in vanilla or Autumn Aurora. Your post just reeks of fanboyism and lies.
En son Ray tracing is faster tarafından düzenlendi; 3 Ağu 2019 @ 8:50
Um yeah idk maybe we are playing different games. It has nothing to do with being a fan. I bet neither me or Draescan even know who the devs are of AA lol.

You obviously have a personal issue with AA either its one of their Devs or something different i dont know and i dont really care.

We are not here praising it for any other reason than that it is the best Mod of SOC. It was in 2014 and it still is to this day period.

OGSE is ambitious and tries different things. AA is the most polished vanilla like experience you can find that looks 10x better than vanilla and honestly better than OGSE but apparently not and we are all fanboys and liers i guess.
İlk olarak Heresy tarafından gönderildi:
Um yeah idk maybe we are playing different games. It has nothing to do with being a fan. I bet neither me or Draescan even know who the devs are of AA lol.

You obviously have a personal issue with AA either its one of their Devs or something different i dont know and i dont really care.

We are not here praising it for any other reason than that it is the best Mod of SOC. It was in 2014 and it still is to this day period.

OGSE is ambitious and tries different things. AA is the most polished vanilla like experience you can find that looks 10x better than vanilla and honestly better than OGSE but apparently not and we are all fanboys and liers i guess.

Yes, you two are clearly fanboys and liars who provide 0 evidence while making outrageous claims, even though you are clearly novices to the Stalker modding scene.

Calling it one of only two stable and finished mods in the entire series is asinine and clearly false, and calling it the best mod for SoC is not any better.

On the contrary, I provide evidence of OGSE being the clearly superior and more polished mod because it uses a better and more polished engine, has more features and way more content. You have had zero retorts to all of my evidence thus far.

You're not in any position to argue since you've never played OGSE. Your are a very clear example of a delusional fanboy. I provided one screenshot comparison even that clearly demonstrates OGSE's graphical superiority, and I can do more in a few days, but I have also provided screenshots showing graphical features present in OGSE that are impossible in AA2.

I have nothing against AA2, I have even recommended it over a mod I made in the past. AA2 obsoleted several mods when it came out in 2014, but AA2 itself has since become obsolete. It is actually debatable whether or not OGSE obsoletes it, since OGSE expands the story which sorts of puts it in a different category. But AMK 1.4.1 Autumn Edition clearly renders it obsolete.

I even made this for dummies like you. How does AA2 come out as the better mod here?

https://docs.google.com/spreadsheets/d/1NqTFisd5O1USyhIvkX3zWFcSF-31MedlXRe-qDAlzRw/edit?usp=drivesdk
En son Ray tracing is faster tarafından düzenlendi; 3 Ağu 2019 @ 20:46
İlk olarak GND Jester tarafından gönderildi:
İlk olarak Heresy tarafından gönderildi:
Um yeah idk maybe we are playing different games. It has nothing to do with being a fan. I bet neither me or Draescan even know who the devs are of AA lol.

You obviously have a personal issue with AA either its one of their Devs or something different i dont know and i dont really care.

We are not here praising it for any other reason than that it is the best Mod of SOC. It was in 2014 and it still is to this day period.

OGSE is ambitious and tries different things. AA is the most polished vanilla like experience you can find that looks 10x better than vanilla and honestly better than OGSE but apparently not and we are all fanboys and liers i guess.

Yes, you two are clearly fanboys and liars who provide 0 evidence while making outrageous claims, even though you are clearly novices to the Stalker modding scene.

Calling it one of only two stable and finished mods in the entire series is asinine and clearly false, and calling it the best mod for SoC is not any better.

On the contrary, I provide evidence of OGSE being the clearly superior and more polished mod because it uses a better and more polished engine, has more features and way more content. You have had zero retorts to all of my evidence thus far.

You're not in any position to argue since you've never played OGSE. Your are a very clear example of a delusional fanboy. I provided one screenshot comparison even that clearly demonstrates OGSE's graphical superiority, and I can do more in a few days, but I have also provided screenshots showing graphical features present in OGSE that are impossible in AA2.

I have nothing against AA2, I have even recommended it over a mod I made in the past. AA2 obsoleted several mods when it came out in 2014, but AA2 itself has since become obsolete. It is actually debatable whether or not OGSE obsoletes it, since OGSE expands the story which sorts of puts it in a different category. But AMK 1.4.1 Autumn Edition clearly renders it obsolete.

I even made this for dummies like you. How does AA2 come out as the better mod here?

https://docs.google.com/spreadsheets/d/1NqTFisd5O1USyhIvkX3zWFcSF-31MedlXRe-qDAlzRw/edit?usp=drivesdk
I guess we may be fans of AA but you a clearly a Developer of OGSE. Otherwise you wouldnt be so upset lol. Might also explain your biased opinions. In the end we are all fans of stalker so just relax.
En son Heresy tarafından düzenlendi; 3 Ağu 2019 @ 21:40
İlk olarak GND Jester tarafından gönderildi:
İlk olarak Draescan tarafından gönderildi:

The ppsh, the vector, one of the shotgun additions (can't remember the name), many of the pistols, mis-timed reload animations on 40% of the weapons that cause the animations to randomly " skip " and reset to origin readied animations. Inertia isn't a thing in AA2 so I don't know what you're on about there seeing as the inertia effects weren't introduced at all in the animations until later installments of stalker.

You're either talking about version 0692 or some other mod because there is no KRISS Vector in 0693. I don't think the PPSh even has that issue, but either way I am adding over 100 guns from other mods to it and replacing almost every gun and these issues, if they existed in the first place, will not in this version.

İlk olarak Draescan tarafından gönderildi:
s for the xray hackery I'm talking about the fact that the modders in question tried to do more than they can chew. It's the same exact problem with stalkersoup and it results in horribly annoying scenarios with bugs, save corruption, a-life spawn bugs, etc. They're trying to make the game bend over backwards without really giving it the foundation it needed to begin with. That's how I feel anyways. Like I said, I've just noticed the people I've spoken to in NA that are on about this agree it's a bit jank. Doesn't mean it isn't enjoyable.

You really do not know what you're talking about. OGSE does the opposite of what you describe. 0693 started with the foundation, unlike Autumn Aurora which is more guilty of what you describe.

They obtained the source code and created their own fork of X-Ray, cleaning up garbage and adding new scripting functions, expanding on the renderer, and much more. It is using this, take a look through the repo yourself:

https://github.com/OGSR/OGSR-Engine

As a long time modder for the series, this is way better than X-Ray 1.0004 - 1.0006 especially since it's 64-bit. Objectively better foundation leading to objectively superior results.

Go look through the video playlist above and try to point out any "jank" that couldn't be found in vanilla or Autumn Aurora. Your post just reeks of fanboyism and lies.

If you're replacing the gun models and animations (you just admitted it yourself) how can you call that OGSE's accomplishment? That's like patting CoC on the back for shoker's mod in CoP


Yes jester jerk off over the mod you like, no one is telling you to stop liking it. People can dislike things you like without you getting personally offended and claiming people don't know what they're talking about.

I've played OGSE, and I was just repeating what both myself and some others I've spoken to have. That's it. Wasn't ♥♥♥♥♥♥♥♥ on the authors, wasn't calling anyone stupid, wasn't trying to debase anyone's arguments. Chill out

I mean why is it every time OGSE or SGM is mentioned, and ANYONE says anything not objectively positive about it, the people in favor of the mod are ready to lynch someone?

Perhaps if you started your conversations with an open hand instead of a clenched fist, you'd get better responses.....Think about it.
En son Draescan tarafından düzenlendi; 4 Ağu 2019 @ 1:00
İlk olarak Draescan tarafından gönderildi:
As for the xray hackery I'm talking about the fact that the modders in question tried to do more than they can chew. It's the same exact problem with stalkersoup and it results in horribly annoying scenarios with bugs, save corruption, a-life spawn bugs, etc. They're trying to make the game bend over backwards without really giving it the foundation it needed to begin with.

and autumn aurora 2.1 is no different
2.1 is actually only marginally better than 2.0, if only because they disabled the save-corrupting blowouts... not that they removed them, only disabled them - the 'hacky' code still exists and they just patched over the bullet wound with a bandaid

otherwise, it's still on a buggy and unstable framework in the form of xray 1.1, which is miles behind even misery, which - to it's credit - is on 1.6

İlk olarak Draescan tarafından gönderildi:
I mean why is it every time OGSE or SGM is mentioned, and ANYONE says anything not objectively positive about it, the people in favor of the mod are ready to lynch someone?

don't even begin to pretend you two are any different, just swap OGSE for misery
Draescan - How can I call what OGSE's accomplishment?

And I am not attacking anyone for saying something not positive about OGSE, I am merely pointing out lies you two are saying and proving many of them wrong. Huge difference. Blatantly false statements like "AA2 and Misery are the only stable and finished mods" and "AA2 is the most polished mod" and "AA2 is the best mod for SoC" and specific lies about OGSE all deserve to be shot down like I have done.

There is no one best mod for SoC, AA2 isn't even best in class, there are more polished mods than both AA2 and Misery, this is just a typical case of you two ignorant buffoons being exposed by someone with infinitely more knowledge and experience on the subject.

It is funny that I'd be called an OGSE dev. I'm not, and one of the main devs for OGSE hates me ever since I raised legitimate complaints about version 0692. I just chose to expand on their mod (version 0693) because it is really the ultimate version of SoC. It's also the best base for an SoC mod due to its superior 64-bit engine.
En son Ray tracing is faster tarafından düzenlendi; 4 Ağu 2019 @ 9:43
İlk olarak GND Jester tarafından gönderildi:
Draescan - How can I call what OGSE's accomplishment?

And I am not attacking anyone for saying something not positive about OGSE, I am merely pointing out lies you two are saying and proving many of them wrong. Huge difference. Blatantly false statements like "AA2 and Misery are the only stable and finished mods" and "AA2 is the most polished mod" and "AA2 is the best mod for SoC" and specific lies about OGSE all deserve to be shot down like I have done.

There is no one best mod for SoC, AA2 isn't even best in class, there are more polished mods than both AA2 and Misery, this is just a typical case of you two ignorant buffoons being exposed by someone with infinitely more knowledge and experience on the subject.

It is funny that I'd be called an OGSE dev. I'm not, and one of the main devs for OGSE hates me ever since I raised legitimate complaints about version 0692. I just chose to expand on their mod (version 0693) because it is really the ultimate version of SoC. It's also the best base for an SoC mod due to its superior 64-bit engine.
ye devs dont like demanding fanbois
İlk olarak cyäegha tarafından gönderildi:
İlk olarak Draescan tarafından gönderildi:
As for the xray hackery I'm talking about the fact that the modders in question tried to do more than they can chew. It's the same exact problem with stalkersoup and it results in horribly annoying scenarios with bugs, save corruption, a-life spawn bugs, etc. They're trying to make the game bend over backwards without really giving it the foundation it needed to begin with.

and autumn aurora 2.1 is no different
2.1 is actually only marginally better than 2.0, if only because they disabled the save-corrupting blowouts... not that they removed them, only disabled them - the 'hacky' code still exists and they just patched over the bullet wound with a bandaid

otherwise, it's still on a buggy and unstable framework in the form of xray 1.1, which is miles behind even misery, which - to it's credit - is on 1.6

İlk olarak Draescan tarafından gönderildi:
I mean why is it every time OGSE or SGM is mentioned, and ANYONE says anything not objectively positive about it, the people in favor of the mod are ready to lynch someone?

don't even begin to pretend you two are any different, just swap OGSE for misery


Haven't had a single crash in Autumn Aurora personally. I'm aware others have had troubles. As for the blowouts, I keep seeing they were disabled but they are definitely 100% still in the moddb release available today, and they don't cause any issues from what I've noticed. Saying it's no different is quite bizarre considering the differences in design between the two. AA is minimalistic, a lot of visual touches, a lot of re-used OWR animations and whatnot. Mechanically there's barely anything in it at all that's " new " or script heavy. Worst thing script wise that it does as far as I'm aware is the blowouts and the "dynamic" news.

The save corruption issue is just a by-product of the xray engine. Even CoC says don't quicksave, there's a reason for it.


Also the hell are you talking about? I haven't mentioned misery once and if I had I wouldn't have been blindly heralding its existence like some sort of second coming. If anything I was one of misery's biggest critics. You can still find my thread from years ago talking about how badly done 2.0 was.
En son Draescan tarafından düzenlendi; 4 Ağu 2019 @ 20:49
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Gönderilme Tarihi: 18 Tem 2019 @ 23:46
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