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Once you get to Pripyat though, you can get a Calibration Kit, the tier 3 toolkit and give it to Cardan. This will allow you to install Servomotor upgrade on the Exoskeleton which allows sprinting.
Gunfights aren't your normal source of profit to begin with, hence quests can often be done in a peaceful way. Some guns are really not worth looting as repairing them will cost more than to sell them.
Generally speaking your main sources of money should be quests and, later on, artifacts. Get some gear that provides good anomaly protection, sleep for several days for all anomaly zones to respawn artifacts, go artifact hunting, rinse and repeat. You'll soon run out of decent ways to spend money this way.
Early to mid game the is no good all-rounder equipment you should grab to use on every occassion. Instead you best have a dedicated short range and long range weapons, as well as different gear for combat and anomaly hunting.
I play in Russian, so you'll have to find out exact names yourself, but I suggest going for ~20k military armor early game of 40k armor set with a tactical helmet if you can afford it.
Later on it very much depends which faction you chose to side with. Freedom's advanced armor is nothing special as it doesn't shine neither in combat nor artifact hunting.
Duty's second armor you get for "fully" siding with it is very impressive and is pretty close to exoskeleton stat-wise - it also provides some carry weight, has great ballistic protection and some innate regeneration mods to compensate for the lack of artifact slots on all Duty armors.
There are two unique crafter-based late game upgrades - first one is the mentioned ability to sprint in exoskeleton, and second one is to upgrade tactical helmet with all targets being pinpointed on your radar. This kinda dictates the best choices for endgame gear.
If you went with Duty their fully upgraded armor and tactical helmet are decent choice. If you went with Freedom it's exoskeleton all the way.
Now let's talk exoskeleton. What do you need it for and how do you use it.
What you instantly notice is that it has insane carry weight boost, +40 kgs with upgrades if you got the armor itself to 15 kg. You can use it to move around a ridiculous amount of gear. Like, a lot of guns you can repair for a hefty discount at your favorite crafter. Also you are very likely to have many favorite weapons by late game and willing to use them all at once, hence why it is also a good choice.
About the repair cost. Yes, exoskeleton has some anomaly protection. But that doesn't mean you should ever use it for artifact hunting, it's a no-no. Get some dedicated suit instead like 40k version of military armor, any freedom armor or that suit with closed breathing system you'll get mid game (called SEVA in the Russian version).
Also, you're not invulnerable, armor or no armor. Technically, you can sustain grenades thrown at you in exoskeleton, walk on landmines or do shooting point blank, but that will degrade it quickly. So, even if it sounds illogical, using exoskeleton as a sniper is probably best. Freedom sells sniper rifles and ammo to begin with.
Now let's talk artifacts. What do artifacts do? They either act as replacements for some items you have to use otherwise (food items, healing items, radiation healing items) or boost a particular stat. Now, in my personal experience, using artifacts that heal you or cure radiation may be good, but for exoskeleton they are simply not worth it.
With exoskeleton, you get loads of additional carry weight, you can use it for extra military med packs that will be much more useful to you than whatever you'd heal with those artifacts.
What's the problem of the exoskeleton endgame? You get the mod that lets you sprint with it, but you can't actually spring long because you're carrying too much stuff and your energy does not regenerate fast enough.
So the build that works for me is 2 top anti radiation artifacts and 2 top artifacts that regenerate your stamina. This, along with energy drinks, effectively lets you spring indefinetely while carrying loads of gear around. Including whatever health, anti radiation whatever items you'll ever need.
Ah yes, it's called CS-3a. I honestly can only recommend it for the helmet that comes with it, though it's not like you can't get similar one later on. The armor is quite costly and costs 12k to fully repair. It doesn't provide additional carry weight as well as weights alot itself. And I can't say it is good as a dedicated combat armor or a dedicated anomaly hunting armor.
Bulat is like the 3rd best armor in the game after exoskeleton and second Duty armor. They are actually pretty close as Duty armor is based off Bulat but Bulat is more like CS-3a, as in, more all rounder armor, with some anomaly protection and some artifact slots thrown in.
A helmet that comes with Bulat could be unique in its own way, as it is the only item in the game that features lvl 3 night vision mod. But it has always been bugged the way it is similar to lvl 2 you could get on many other stuff.
And SEVA is troublesome to use for anything rather than daytime artifact hunting, as you don't have any bullet protection or even night vision.
I also almost never used any of Freedom armor as the 1st one is similar to a starting armor and 2nd one is on par / a bit worse than CS-3a, a generalist.
In this game, having dedicated equipment helps.
It can be upgraded to sprint, have some of its environment protection boosted a bit(still lacking though) and upgraded to have 4 slots.
The repair cost is not a big deal if you actively hunt artifacts, have strongest detector and have artifact hunter achievement(boosts spawn of better artifacts). It also helps to know what type of artifacts Beard is looking for since he usually offers best price for them.
I experimented with the stock Seva suit worth 170,000 at the electric anomaly in the tunnel underneath the rail track in Cordon. It would last 3 lighting strikes before you get outright killed. The first 2 dont even do damage its like a build up of electricity. If you get hit with 3 in a row tho ur dead no matter what effectively making the suit useless. There was a sponge artifact in the middle of that tunnel and i literally could not retrieve it even with a Seva. It was not possible without mmore upgrades or armour attachments IDK. A freon emmissions dampener attachment ( the one that reduces electric damage) is worth 80,000 RU lol.
All I have to say is ♥♥♥♥ Exo suits, ♥♥♥♥ Seva Suit and ♥♥♥♥ artifact hunting ( In Anomaly mod)
Ill prob never upgrade past my NBC suit and Sphere 08. The "upgrades" from this gear is worth 5 times as much and has a 10% increase in resistance lol.