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There's a debug menu you can use for all sorts of things, or just can just download and use Cheat Engine if you're even a lil bit tech savvy.
You can also harvest mutants for parts to sell to traders (specifically Ecologists will give you cash hand over fist), you can buy Sleeping Bags to sleep anywhere, Backpacks to create permanent personal boxes that can be placed anywhere, multiple knives to choose from, more weapons, more outfits, new anomalies from past games, new emissions, such as Psy-storms, Fallout, and Chem-Storms, vastly improved lighting and textures, and a radio stalkers talk on as both they and you interact with the zone. You also have dynamic quests, ensuring you always have something to do (though there are a lot of fetch quests), and you can even recruit friendly stalkers to act as your team in the zone, allowing you to actually be one of the stalker groups you see roaming the lands. There's probably more I've forgotten.
It's very similar to Call of Chernobyl, which was the starting point for these mega mods, just with upgraded almost everything. I believe it even runs on a 64 bit engine, making it more stable and reducing memory crashes.
Since it's a standalone, you can even install more mods on top of it to enhance your experience. I upgraded the torch, modded in 33 new artifacts, and added even MORE weapons and outfits through the Moddb pages.
Azarael mode means that as soon as you die, you become a nearby stalker. You can run back and kill your killers, loot your body, or possibly even become your killer.
- Last Day = An extension of Call of Misery, which is Call of Chernobyl + Misery 2. Call of Chernobyl is the ultimate freeplay base mod, containing all maps from all 3 games plus more, various game modes, the best A-Life in the series. Misery 2 is a poorly designed survival mod that just adds a ton of item bloat.
- MLR 6.3 = Adds some quests and characters but it's not very good.
- Warfare = Faction warfare A-Life mod. Transforms the game almost into an RTS except with FPS gameplay. Makes the world even more active. Kind of buggy in the latest version of Amomawy.
- Custom 64-bit engine
- Significantly improved graphics and sound
- Other customizations
It's currently in beta.
For those interested in Anomaly and other Call of Chernobyl mods, I highly suggest checking out Call of Chernobyl by stason174 which is also 64-bit. More active A-Life, no crappy Misery, much more quest content, greatly redesigned levels and more. It's also easier to run.
https://www.moddb.com/games/stalker-call-of-pripyat/downloads/stalker-call-of-chernobyl-1422-by-stason174-v603-eng-main-files
Warfare is silently in development, but ModDB gets none of the updates. Follow them on bitbucket.
https://bitbucket.org/xarshi/warfare/wiki/Home#!home
They've cleaned up the code, which has been the lingering issue for Warfare, and updated it for CoC 1.5. The original Warfare creator might still be making some updates for its Amomawy implementation, but I'm not 100% sure on that.
Call of Chernobyl by stason174 uses a direct equivalent to Warfare called Extended Offline (they call it EOC so maybe the C stands for Combat). It does mostly the same things as Warfare, and each has their own pros and cons.
https://www.moddb.com/mods/call-of-chernobyl/addons/coc-extended-offline-eoc-for-1422-by-stason174-v603-v30
The differences between Warfare and Extended Offline (which only works with CoC by stason174) are mostly nuanced, such as how Warfare lets you give commands to offline A-Life, while Extended Offline only lets you give commands when playing as military, and it's much more limited.
Also, in stason's CoC + Extended Offline, Bandits are very powerful, while in Warfare they're weak.