S.T.A.L.K.E.R.: Call of Pripyat

S.T.A.L.K.E.R.: Call of Pripyat

ThatZenoGuy Oct 2, 2017 @ 10:08pm
Random useless stash on top of the dredge station Misery 2.2
On top of the station there's a useless stash with a copy of Alun's final journal for absolutely no reason, its trivially easy to reach and see it...The devs got lazy?
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Showing 1-15 of 15 comments
ImHelping Oct 2, 2017 @ 10:34pm 
They can't all be pixels you need a youtube video and a microscope to locate.

Is it an interesting journal at least? I'm currently just bopping around with Ao3 for the moment and even they have some "stashes" at times that make that reading material look wonderous by comparison.

"Oh hey, there IS a stash in the burnt farmstead after all. It's a free Vintar in Vanilla I wonder what I'll get-It's a zero durability left Pmm pistol... thaaaaanks"
Last edited by ImHelping; Oct 2, 2017 @ 10:35pm
Cipher Oct 2, 2017 @ 10:38pm 
Originally posted by ImHelping:
They can't all be pixels you need a youtube video and a microscope to locate.

Is it an interesting journal at least? I'm currently just bopping around with Ao3 for the moment and even they have some "stashes" at times that make that reading material look wonderous by comparison.

"Oh hey, there IS a stash in the burnt farmstead after all. It's a free Vintar in Vanilla I wonder what I'll get-It's a zero durability left Pmm pistol... thaaaaanks"
You just make cardan drunk and repair it. The Pmm is VERY useful against dogs
ThatZenoGuy Oct 2, 2017 @ 10:40pm 
Yeah, its stupid they nerfed all stashes.

In fact, they nerfed stashes even MORE in 2.2, as all weapon stashes give damaged ones now...Yey...

Anyway, the journal just says "Congratulations Stalker", nothing else...
ImHelping Oct 2, 2017 @ 10:43pm 
Originally posted by Vodka_Master:
Originally posted by ImHelping:
They can't all be pixels you need a youtube video and a microscope to locate.

Is it an interesting journal at least? I'm currently just bopping around with Ao3 for the moment and even they have some "stashes" at times that make that reading material look wonderous by comparison.

"Oh hey, there IS a stash in the burnt farmstead after all. It's a free Vintar in Vanilla I wonder what I'll get-It's a zero durability left Pmm pistol... thaaaaanks"
You just make cardan drunk and repair it. The Pmm is VERY useful against dogs
As if there were not a billion tiny Pm pistols laying around that actually work every twenty feet, without having to crawl inside a burning building.

That said, I'll take something that can body shot a pseudodog in less than half a magazine please.

Now, zombies and mercenaries? Yeah then the little baby pistol is surprisingly handy thanks to the wonders of "People often flinch when shot in the balls".

I often end up in this bizzaro situation where I'll be shooting dogs with a rifle to ensure they don't take a few bullets to the throat and then leap 20 feet anyways, and then pulling out my tiny handguns because I'm still too cheap to use the ones with the good ammo to kill Monolith.

Originally posted by ThatZenoGuy:
Yeah, its stupid they nerfed all stashes.

In fact, they nerfed stashes even MORE in 2.2, as all weapon stashes give damaged ones now...Yey...

Anyway, the journal just says "Congratulations Stalker", nothing else...
Okay yeah. A 0% durability second weakest pistol in game (Ao3 added a new pistol with a slightly worse damage bar than a Pm, it seems!) is less dumb than that.
Last edited by ImHelping; Oct 2, 2017 @ 10:49pm
ThatZenoGuy Oct 2, 2017 @ 10:48pm 
Yeah...They ♥♥♥♥♥♥ up heaps of stuff in 2.2...

The UI for items, artifacts being nerfed even more...

Oh, and by the way, they STILL haven't fixed/re-added the Alun questline...

They could have added more cool stuff, but apparently 1% increasing scraps is better...
Nite69 Oct 2, 2017 @ 11:39pm 
so take the damaged weapons ya find in stashes to a repair guy? isn't it easy to make money?
ThatZenoGuy Oct 2, 2017 @ 11:52pm 
Originally posted by =EGC= _Nite_:
so take the damaged weapons ya find in stashes to a repair guy? isn't it easy to make money?

Its easy to make money, I've already beaten 2.2.

Its just that super rare stashes and cut-questline items shouldn't be ♥♥♥♥♥♥ worn weapons...
ImHelping Oct 3, 2017 @ 12:02am 
Originally posted by =EGC= _Nite_:
so take the damaged weapons ya find in stashes to a repair guy? isn't it easy to make money?
Yeah I mean, it kind of defeats the purpose conceptually. Whether it's vanilla, or your mod of choice. Stashes need to have more than **** all and/or fully broken weapons.

Even some common drugs and a bottle of vodka in a toilet declared "You found a stash!", as incredibly generic as that is, remains an intact and tangible "I found something that is useful, as is."

Findiing the most common, least valuable pistol on the planet in a fully broken zero percent durability. Or worse, a piece of paper with a bannana sticker on it. That's fairly pointless to grace with the term "stash" uless you're just trying to be cutesy.

For some personal clarity. The "LOL broken Pm Pistol" I'm talking about was outside of Misery. Just plain old Ao3, which I was bringing up for the sake of comparison and discussion.

Zeno IS talking about Misery, with their stash consisting of nothing but a useless on it's own note.

Seperate examples from seperate mods. Both equally "Well, that's hardly worth calling a 'stash' unless you just needed something to pad out your checkmarks".

Even if the stupid note was say, step number five in a 97 step process of procedually generated stashes eventually leading to the holy grail. Just a note with a shiny gold star sticket on it, is still a lazy joke of a "stash"

Now, a note and a free bottle of vodka? Now we're talking!

Alas, asking for a free bottle of vodka clearly OP and not worthy of bragging rights.
Last edited by ImHelping; Oct 3, 2017 @ 12:08am
ThatZenoGuy Oct 3, 2017 @ 12:18am 
There's a broken handgun on the crane in misery 2.2, a ♥♥♥♥♥♥♥ common as hell handgun at that...
Draescan Oct 3, 2017 @ 5:35am 
Originally posted by ThatZenoGuy:
There's a broken handgun on the crane in misery 2.2, a ♥♥♥♥♥♥♥ common as hell handgun at that...

Yeah the pernach stash was there in 2.1.1 as well. There also seems to be another stash on the opposite crane that they removed for the recon. I haven't played as the other classes yet so maybe it's there, but if so, why remove it for recon!? If not, why remove it at all!? I don't remember it being anything amazing.
Last edited by Draescan; Oct 3, 2017 @ 5:35am
xchrisx88 Oct 3, 2017 @ 1:36pm 
Originally posted by Mantis:
Originally posted by ThatZenoGuy:
There's a broken handgun on the crane in misery 2.2, a ♥♥♥♥♥♥♥ common as hell handgun at that...

Yeah the pernach stash was there in 2.1.1 as well. There also seems to be another stash on the opposite crane that they removed for the recon. I haven't played as the other classes yet so maybe it's there, but if so, why remove it for recon!? If not, why remove it at all!? I don't remember it being anything amazing.

yeah playing Sniper and its gone too, maybe because they didnt want to have 2 stashes that close to each other,
what bothers me more is that some stashes disappear when looting them, like the one at the waste processing plant between the pillars,
I used it to dump off all the guns and come back later to grab them
ImHelping Oct 3, 2017 @ 1:44pm 
Originally posted by xchrisx88:
Originally posted by Mantis:

Yeah the pernach stash was there in 2.1.1 as well. There also seems to be another stash on the opposite crane that they removed for the recon. I haven't played as the other classes yet so maybe it's there, but if so, why remove it for recon!? If not, why remove it at all!? I don't remember it being anything amazing.

yeah playing Sniper and its gone too, maybe because they didnt want to have 2 stashes that close to each other,
what bothers me more is that some stashes disappear when looting them, like the one at the waste processing plant between the pillars,
I used it to dump off all the guns and come back later to grab them
Dumb question, does Misery clean up every instance of "This NPC body will be around, foreeeeeever"

I know I've often turned the soldier bodies by the iron forest chopper, or the remains of the guys who wanted to steal the boat wheel artifact, into impromptu stashes outside of Misery. Random NPC hanging out by the boat seemed less prone to ever want to loot those compared to rushing over to pat down the corpse of some random zombie or human recently killed.

I expect NPCs are more theft prone for any hunk of junk in misery so "Collection of weapons that were slightly below sell durability and also my old sunrise suit" dumped intp a horrible pile on the iron grating in front of the door to Beards wouldn't fly.
Last edited by ImHelping; Oct 3, 2017 @ 1:45pm
xchrisx88 Oct 3, 2017 @ 1:56pm 
Originally posted by ImHelping:
Dumb question, does Misery clean up every instance of "This NPC body will be around, foreeeeeever"

I know I've often turned the soldier bodies by the iron forest chopper, or the remains of the guys who wanted to steal the boat wheel artifact, into impromptu stashes outside of Misery. Random NPC hanging out by the boat seemed less prone to ever want to loot those compared to rushing over to pat down the corpse of some random zombie or human recently killed.

I expect NPCs are more theft prone for any hunk of junk in misery so "Collection of weapons that were slightly below sell durability and also my old sunrise suit" dumped intp a horrible pile on the iron grating in front of the door to Beards wouldn't fly.

the generic NPCs will disappear, the 3 soldiers in Iron Forest should stay forever, about the guy at the dredge station wanting to steal the artifact idk
ImHelping Oct 3, 2017 @ 2:54pm 
Originally posted by xchrisx88:
Originally posted by ImHelping:
Dumb question, does Misery clean up every instance of "This NPC body will be around, foreeeeeever"

I know I've often turned the soldier bodies by the iron forest chopper, or the remains of the guys who wanted to steal the boat wheel artifact, into impromptu stashes outside of Misery. Random NPC hanging out by the boat seemed less prone to ever want to loot those compared to rushing over to pat down the corpse of some random zombie or human recently killed.

I expect NPCs are more theft prone for any hunk of junk in misery so "Collection of weapons that were slightly below sell durability and also my old sunrise suit" dumped intp a horrible pile on the iron grating in front of the door to Beards wouldn't fly.

the generic NPCs will disappear, the 3 soldiers in Iron Forest should stay forever, about the guy at the dredge station wanting to steal the artifact idk
Yeah I've seen Hook and Morgan's body vanish in Vanilla before so even named NPCs seem wildly inconsistent of who gets cleaned up and who lasts all game.

All three dudes by the boat have always stayed all game for me in Vanilla and Ao3 so far though at least, and that's much closer to Beard's boat (and not frequented by a poltergeist) than the bodies by the chopper.

But main plot corpses like the pilots are much more likley to stick around in mods I expect, unless Misery goes out of it's way to erase the helicopter pilots once you loot them.

Regardless. I sympathize with the desire for secondary storage, as much for sorting an obssessive hoarder pile. "No! I need at least one of every gun! Now where did I put my fancy .45 in this pile of rusty 9x18 and 9x19 handguns I never use anymore?"
Last edited by ImHelping; Oct 3, 2017 @ 2:56pm
FlamingMonkey Oct 6, 2017 @ 4:53pm 
I find stashes and even artifacts in Misery to be mostly useless until modded. If I stumble across one, or need money, then I will get them. Aside from that I mostly just snipe bandits for their weapons. Their random gear is usually as good, if not better, than most of the stashes in Misery. I am not sure why they think breaking these two iconic elements of Stalker was a good idea. :SadChompy:
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Date Posted: Oct 2, 2017 @ 10:08pm
Posts: 15