S.T.A.L.K.E.R.: Call of Pripyat

S.T.A.L.K.E.R.: Call of Pripyat

God Of BOX Feb 8, 2017 @ 3:52am
Combining mods.
Hello!

So i bough this game, and decided, that i would install some global mods (Like Call of chernobyl)
But then, i found mod call shocker weapon mod, wich was big to.

So, here the question, can i use 2 global mods like Call of chenobyl and shocker weapon mod at the same time?

Thanks for any kind of answer
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Showing 1-9 of 9 comments
Sapsan Feb 8, 2017 @ 3:00pm 
No, something like this would be a large scale merge that would likely result in hundreds of hours of work.

As it is combining anything with Call of Chernobyl excluding what's in it's own addon section which can be found on it's moddb page is largely impossible.
Yomictland Feb 9, 2017 @ 2:48am 
Well said.
God Of BOX Feb 9, 2017 @ 4:13am 
Originally posted by Dolina:
No, something like this would be a large scale merge that would likely result in hundreds of hours of work.

As it is combining anything with Call of Chernobyl excluding what's in it's own addon section which can be found on it's moddb page is largely impossible.
So if i want to add something new to CoC, i cant install mods, but i can install Addons.

And if i want to install addons, do i just drag and place addon files to core files with mod?
Last edited by God Of BOX; Feb 9, 2017 @ 4:14am
Sapsan Feb 9, 2017 @ 1:37pm 
Basically yes, just make sure it's the right core file and mod/ addon file, don't place the file with the mods name into S.T.A.L.K.E.R., e.g. incorrectly installed: [Mod Name Here] into Gamedata or [Mod Name Here] into the main folder, correctly installed: merging Gamedata to Gamedata.

I'm not the best with words so if you need clarification, you're better off finding a guide to modding S.T.A.L.K.E.R.
God Of BOX Feb 9, 2017 @ 1:59pm 
Originally posted by Dolina:
Basically yes, just make sure it's the right core file and mod/ addon file, don't place the file with the mods name into S.T.A.L.K.E.R., e.g. incorrectly installed: [Mod Name Here] into Gamedata or [Mod Name Here] into the main folder, correctly installed: merging Gamedata to Gamedata.

I'm not the best with words so if you need clarification, you're better off finding a guide to modding S.T.A.L.K.E.R.
Kay, Thanks for help!
Yomictland Feb 9, 2017 @ 4:43pm 
Yes that is correct, usually it's the contents of the mod folder that you would use to overwrite the vanilla game files in most cases.
JustOnePepsi Feb 9, 2017 @ 10:11pm 
Originally posted by Dolina:
No, something like this would be a large scale merge that would likely result in hundreds of hours of work.

As it is combining anything with Call of Chernobyl excluding what's in it's own addon section which can be found on it's moddb page is largely impossible.

If that were the case, most of the addons wouldn't exist.

If you had the knowledge/ability to merge your favorite mods with CoC, you could. That's how "addons" are possible to begin with. There's nothing "impossible" about it. Hell, one of the top CoC mods is Call of Misery, which basically takes everything from the interface to the weapons to the additional items from Misery and merges them into CoC.

@OP: The thing with most weapon mods is they use a lot of the same assets. For instance, Shoker is built using tons of different weapon models, animations, and textures from all over the net and combining them into one huge package. Nearly all of the weapons in all of the weapon mods are done this way, so it's not uncommon for you to install one weapon pack, use it for a while, install another and suddenly see many of the same exact weapons.

That's not to say that you can easily add/remove weapons though. There are a lot of configs that need edited as well, which ultimately makes Stalker modding a long and tedious process.

Anywho, I'm digressing.

The closest you're likely to get to Shoker for CoC is the Arsenal Overhaul mod. It also seems to be the most supported by other mods, with many of them including compatibility patches for it.

Be sure to read EVERYTHING on the moddb pages for any given addons you might want.

And for what it's worth, I'm currently using Original Weapon Renewal for CoC in my playthrough, because I've always been more of a quality > quantity kind of guy.
Yomictland Feb 10, 2017 @ 7:36am 
Just started a new character for CoC with AO3.1 + Blindga's Economy Tweaks + Enhanced Sunsets and Sunrises, playing Bandit faction. My experience has been so amazing so far. AO3 is a great mod and the weapons are super inpressive. Blindgas economy tweak makes it a little more rough to sell and trade...you have to utilize and role play with other stalkers more just to make some petty cash, for example a high condition gun barely gives me any RUs. Then the enhanced sunsets and sunrises add-on makes them more interesting and there is optional folders with different versions of this add on. I went with retro and sun flares still enabled. So far it has been a good combination of mods. I recommend combining those I have had no problems yet.
Sapsan Feb 10, 2017 @ 12:41pm 
Originally posted by HomicidalGrouse:
Originally posted by Dolina:
No, something like this would be a large scale merge that would likely result in hundreds of hours of work.

As it is combining anything with Call of Chernobyl excluding what's in it's own addon section which can be found on it's moddb page is largely impossible.

If you had the knowledge/ability to merge your favorite mods with CoC, you could. That's how "addons" are possible to begin with. There's nothing "impossible" about it. Hell, one of the top CoC mods is Call of Misery, which basically takes everything from the interface to the weapons to the additional items from Misery and merges them into CoC.

I'm saying it's largely impossible for one random person on the internet to merge large scale mods like this. I never said the task itself was impossible, i was saying that for the O.P. it was next to impossible without a good understading of modding in general and an unrealistic amount of spare time. You should go back to english and study context before making simple mistakes like that.
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Date Posted: Feb 8, 2017 @ 3:52am
Posts: 9